Vision HERO Deck #774460 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Vision HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55.4
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Destiny HERO fusion pressure: Fusion Destiny and Polymerization into Destiny HERO - Dusktopia, Dominance, Dreadnought Master and Destroyer Phoenix Enforcer, supported by Destiny HERO - Doom Overlord and Dark City at Midnight; Angelechy Shatranga (3 copies) banishing the opponent's monsters as a Synchro board breaker, with Destro-Dogma as a single-copy big body
  • Turn 1 (going first): Open Dark City at Midnight or Doom Overlord, search a Destiny HERO monster or Fusion Destiny, and build a Fusion or Synchro board; Ash Blossom and Ghost Ogre are held up as interaction
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Naturia-style Nibiru and Droll & Lock Bird) and Dominus Impulse or Solemn Judgment to disrupt the opponent's summons, then rebuild from the GY with Destiny HERO - Denier and Dark Angel
  • Recovery: Recover from the GY with Dark City at Midnight, Destiny HERO - Malicious, Dark Angel and Denier, which return Destiny HERO monsters to the Deck or GY-revive them
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the list cannot adapt between games in a best-of-3

Why it scores here

The structural read is built on the system: the Destiny HERO fusion core (Fusion Destiny x3, Doom Overlord x3, Dark City x3) gives a high chance of a live engine, since the archetype-core group has a 0.99 chance of at least one card in a 5-card opening hand. Interaction is dense (Ash Blossom, Ghost Ogre, Typhoon, Solemn Judgment, Dominus Spark/Impulse, Droll & Lock Bird), and the Extra Deck is fully used for coverage. Scores are held down by the absent combo data (no recorded boards), the missing Side Deck, the high brick and garnet burden of many 1-of support cards, and the single Polymerization copy. The list is Illegal under copy limits (Ash Blossom and Dominus Impulse at 3 copies against 2), so it does not receive a normal Final Contextual score and is capped to a theoretical/structural-only 35. Archetype usage data confirms that the core cards are real and accessible, but popularity and archetype label did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening hand of 5) = 0.99; P(>=1 of a 3-copy card in 5) = 0.25; Fusion Destiny and Doom Overlord are fully in the core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap group is 9 copies with 0.68 chance of at least one going second; 15 searcher-text cards and 15 single-copy cards raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards (total_combos 0); ceiling is text-only, with Fusion Destiny into Dusktopia or Dominance as the main line (Inferred)
D4 Combo Floor & Median Output 42 No combo median or distribution available; median output cannot be measured and is capped by fusion-dependence on a single Polymerization (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent lines (Dark City, Dark Angel, Denier, Malicious, Angelechy) and hand traps provide redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards, Dark City recursion and Mulcharmy Fuwalos draw support rebuild; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 72 Typhoon, Solemn Judgment, Dominus Spark/Impulse, Ash Blossom and Ghost Ogre give layered interaction; 33 removal-text and 11 negation-text cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second board-breaking relies on Dominus Impulse (over-limit) and Angelechy banishes; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATKs reach 3000-3400 (Dusktopia 3000, Dominance 2900, Destro-Dogma 3400 at 1 copy), but closers are 1-of or 2-of (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 55 main + 15 extra; 29 distinct main cards with 21 level-0 spells and traps; 3 of 15 Extra slots are Angelechy (Verified counts)
D11 Extra Deck Efficiency & Coverage 68 Extra Deck is full at 15 with 10 distinct cards, including 3 Angelechy, 2 Dreadnought Master and 2 Cross Crusader (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count 0), so the post-side plan is absent and this dimension is scored near zero (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament link are unavailable; format fit is Provisional with no dated meta sample
D14 Pilotability & Error Tolerance 40 Many decision points, Fusion/Synchro/Link summons and hand-trap timing across a 55/15 list raise pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.4, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure_over_limit (-6). Final formula: No reliable metagame: 0.80*Structural(55.4) + 0.20*TournamentReliability(45) = 53.3; context modifiers -6 gives 47.3; Illegal legality cap applied gives 35 (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening hand (0.99 at hand 5)
  • Layered interaction: hand traps, Typhoon, Solemn Judgment and Dominus traps
  • Full Extra Deck with several distinct summon routes (Fusion, Synchro, Link)
  • Strong recursion through Dark City at Midnight, Dark Angel, Denier and Malicious

Weaknesses

  • Illegal copy-limit violation on Ash Blossom and Dominus Impulse
  • No Side Deck, so there is no best-of-3 adaptation
  • Archetype label 'Vision HERO' does not match the card body (0 exact-name cards)
  • No combo data, so the ceiling and median are inferred from text only
  • Single Polymerization copy makes the fusion route fragile

Critical choke points

  • Single Polymerization is the only plain fusion enabler, and Fusion Destiny is the main route into the boss monsters
  • Fusion Destiny x3 plus Doom Overlord x3 are the opening engine; without them the hand is mostly interaction
  • Dominus Impulse and Ash Blossom are both over the copy limit, so the interaction package is not tournament-legal as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse 1 each of a legal replacement (a non-restricted hand trap or trap) Brings the list to legal copy counts; Illegal status cannot receive a normal score
2 none a Side Deck of up to 15 cards Side Deck is empty, so the list has no post-side plan (D12 = 10)
3 1 low-impact 1-of tech card 1 second Polymerization Reduces the single-copy fusion enabler choke point and the dependence on Fusion Destiny

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse exceed copy limits (3 vs 2); Main 55 and Extra 15 are within size rules; Extra Deck breakdown: 3 Synchro, 9 Fusion, 3 Link; Archetype core presence: 0.99 at hand 5
  • Inferred: Engine accessibility and interaction density from card text and hypergeometric draw odds; Brick risk from copy histogram and card-text role hints
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates unknown archetype label Vision HERO does not match the card body Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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