Magistus Deck #774458 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked De Anima, Zoroa) from the Extra Deck through Aleister-based fusion routes; Link and Magistus pressure with Endymion, Artemis and Invoked Purgatrio after board conversion
  • Turn 1 (going first): Open an Aleister or Invocation starter, then extend into Fusion Summons while holding Ash Blossom and Droll-style interaction for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Skull Meister, Effect Veiler, Ghost Ogre) to answer the opponent's first board, then rebuild through the Aleister-based Fusion chain
  • Recovery: Recover from interruption through GY-based Aleister and Invocation recursion (Magical Meltdown, Gamma Summon) and redundant hand-trap extenders
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a functional plan: the Aleister and Invocation core (16 copies, about 83 percent chance of at least one in a 5-card opening hand) gives a consistent starter route. Its interaction layer is dense, with about 14 hand traps and 13 negation-text cards, so it can answer the opponent's first response on either turn order. Conversion into pressure depends on Fusion Summons from the Extra Deck, which gives a high ceiling (Hyperinvoked Aeon, Invoked De Anima, Zoroa) but no recorded boards to confirm the median. The score comes from consistency, interaction and ceiling on the system as a whole, not from averaging card scores and not from Magistus being a known archetype: usage stats confirm the list is real, but they earn no power points. The copy-limit violations on Ash Blossom and Super Polymerization make this an illegal list, so the score is capped at 35 and is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Aleister/Invoked core card in opening 5) about 0.83 across 16 copies; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and several Aleister-dependent cards create conflicting or dead hands when the Fusion starter is missing (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Hyperinvoked Aeon, Invoked De Anima and Zoroa Fusion routes; no recorded boards supplied (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combo data has 0 parseable boards, so this is text-only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand-trap extenders and GY recursion (Gamma Summon, Magical Meltdown) give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 45 Fusion-heavy resource use with Super Polymerization and Pot of Sloth costs; recovery depends on GY Aleister and Invocation recursion (Inferred)
D7 End-Board & Interaction Quality 65 About 14 hand traps plus Solemn Judgment, Droll & Lock Bird and Ghost Ogre give layered but partly Limited interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Strong going-second hand-trap density and board breakers (Invoked Oceanus, Mechaba) offset by no side deck (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK from Hyperinvoked Aeon (3800) and Zoroa (2900) closes games once a route lands (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55-card main with 22 Level-0 spells and 67 off-archetype copies lowers compactness; legal main size is within 40-60 (Inferred)
D11 Extra Deck Efficiency & Coverage 60 11 Fusion and 4 Link Extra Deck monsters used with 14 distinct cards; flexible but dependent on Aleister monsters (Inferred)
D12 Side Deck Adaptability 10 No side deck registered (side 0), so no post-side adaptability (Verified gap)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated metagame; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion chains and many hand-trap timing windows raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-4); No side deck (-4); Unresolved passcode (-2); Fusion-chain dependence (-2). Final formula: 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-12) = 42, then capped at 35 because the list is Illegal (theoretical/structural only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (about 14 hand traps, 13 negation-text cards)
  • High-ceiling Fusion finishers from the Extra Deck
  • Redundant Aleister and Invocation starter access

Weaknesses

  • Two cards run over the copy limit, so the list is illegal as built
  • No side deck
  • Median output not evidenced by any recorded board

Critical choke points

  • Aleister monster access for most Fusion routes
  • Extra Deck Fusion material availability after the first response
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Legal filler from the same archetype, or a second copy of a legal hand trap Brings the list within the copy limits so it can receive a normal legal score
2 Two Level-0 Spells Side deck of 15 cards Adds post-side adaptability, which the current list lacks entirely

Evidence & confidence

  • Verified: Copy-limit violations for Ash Blossom and Super Polymerization; Main 55 and Extra 15 size checks; Archetype usage statistics (Invoked/Aleister core present)
  • Inferred: Opening-hand starter probability (0.83 for the Aleister core); Interaction density from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent One passcode in CardIDList is unresolved and counted as main No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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