Invoked Deck #774456 — Yu-Gi-Oh! TCG
52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (52)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Sorcerer of the Swamp x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Heat Wave x3
- Invocation x2
- Invocation - "Grail" x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Gamma Summon x1
- Solemn Judgment x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Purgatrio x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Zoroa, the Magistus Verethragna x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon of high-ATK Invoked bosses (Hyperinvoked Aeon, Invoked Oceanus, Invoked De Anima) through Aleister-based Fusion routes; Invoked Purgatrio direct and piercing attacks once the board is cleared
- Turn 1 (going first): Starter from Invocation / Invocation - Sword into an Aleister search, then Fusion Summon a boss; Ash Blossom and Effect Veiler are held as protection
- Turn 2 (going second): Hand traps (Ash Blossom, Skull Meister, Ghost Ogre, Effect Veiler, Droll & Lock Bird) answer the opponent's first engine; Aiwass and Aleister rebuild from the Deck
- Recovery: Aleister and Aiwass search and Mulcharmy draw effects refill the hand after a hand-trap or Ash exchange; GY recursion via Invocation and Gamma Summon
- After siding: Not evaluable: the Side Deck is empty (0 cards), so no post-side plan exists in the export
Why it scores here
This list is Illegal (Ash Blossom and Super Polymerization are each run 3 copies against a limit of 2), so it receives only a structural read capped at 30 and no normal contextual score. Its strongest system features are archetype cohesion (the Invoked/Aleister core is present in almost every opening hand, P ≈ 0.99) and a dense interaction package of 13 negation-text cards and 14 hand traps, which earn the interaction and going-second dimensions. Its weaknesses are the empty Side Deck, the conflict between Heat Wave and an Effect-Monster-heavy main deck, and the absence of any recorded boards, so the combo ceiling and median are text-only inferences. Popularity did not earn points: the archetype usage statistics confirm the list is real and accessible but were not used as a strength signal. No card scores were averaged or summed into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 archetype-core card in opening 5) ≈ 0.99; searcher-text group P(≥1 in 5) ≈ 0.78 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Heat Wave conflicts with the 23 Effect Monsters; 14 hand traps and 3-copy tech compete for hand slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is inferred from Hyperinvoked Aeon and Invoked Purgatrio card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median available; floor estimated from starter count and Side-less interaction density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 14 hand traps and multiple negate routes give several answers, but only one Aleister search path per starter (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searcher and recursion text present (Aleister, Aiwass, Gamma Summon); no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 negation-text cards plus Solemn Judgment and Skull Meister yield layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps (6-card hand P ≈ 0.84 for ≥1) give board-breaking reach; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Hyperinvoked Aeon (3800 ATK) and Invoked Purgatrio direct and piercing text; no end-board sample (Verified text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 24 distinct, 13 three-copy tech/engine cards; size is legal but over-copy limit on two cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards: 11 Fusion and 4 Link; exact limit and mix verified, access rate inferred (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards); no post-side plan possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion routes with several interaction choices and one unresolved passcode are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, Stun secondary (interaction-heavy), no blend ratio computed because the profile was used as-is. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-5). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(49) + 0.20*TournamentReliability(40) + modifiers(-5) ≈ 42, capped to 30 because the list is Illegal; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present in nearly every opening hand
- Layered negation and hand-trap package for going second
- Strong Fusion bosses in the Extra Deck
Weaknesses
- Illegal copy counts on two Semi-Limited cards
- Empty Side Deck, so no post-side adaptation
- Heat Wave conflicts with a main deck of Effect Monsters
- One unresolved passcode counted as a main-deck card
Critical choke points
- Single Aleister or Invocation starter per line
- Ash Blossom over-limit makes the list illegal until corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization | Any legal replacement from the Invoked/Aleister pool or a second Invocation | Restores legality; the list cannot receive a normal score until the copy limits are met |
| 2 | Heat Wave | A non-conflicting tech or search card | Heat Wave conflicts with the Effect-Monster-heavy main deck |
| 3 | None | A 1–3 card Side Deck | A zero-card Side Deck prevents any post-side plan |
Evidence & confidence
- Verified: Illegal copy limits on Ash Blossom and Super Polymerization; Main 55 / Extra 15 / Side 0 composition; Banlist status of Droll & Lock Bird, S:P Little Knight and Solemn Judgment
- Inferred: Archetype core opening-hand probability; Interaction density from negation text; Going-second hand-trap coverage
- Provisional: Meta Power and matchup fit (no dated meta sample)
- Data gaps: No recorded boards: combo floor, median and ceiling are text-only No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first/second, matchup or brick rate Side Deck is empty One passcode (86120751) could not be resolved to a card and was counted as main
Couldn't load the combos





