Invoked Deck #774456 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon of high-ATK Invoked bosses (Hyperinvoked Aeon, Invoked Oceanus, Invoked De Anima) through Aleister-based Fusion routes; Invoked Purgatrio direct and piercing attacks once the board is cleared
  • Turn 1 (going first): Starter from Invocation / Invocation - Sword into an Aleister search, then Fusion Summon a boss; Ash Blossom and Effect Veiler are held as protection
  • Turn 2 (going second): Hand traps (Ash Blossom, Skull Meister, Ghost Ogre, Effect Veiler, Droll & Lock Bird) answer the opponent's first engine; Aiwass and Aleister rebuild from the Deck
  • Recovery: Aleister and Aiwass search and Mulcharmy draw effects refill the hand after a hand-trap or Ash exchange; GY recursion via Invocation and Gamma Summon
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so no post-side plan exists in the export

Why it scores here

This list is Illegal (Ash Blossom and Super Polymerization are each run 3 copies against a limit of 2), so it receives only a structural read capped at 30 and no normal contextual score. Its strongest system features are archetype cohesion (the Invoked/Aleister core is present in almost every opening hand, P ≈ 0.99) and a dense interaction package of 13 negation-text cards and 14 hand traps, which earn the interaction and going-second dimensions. Its weaknesses are the empty Side Deck, the conflict between Heat Wave and an Effect-Monster-heavy main deck, and the absence of any recorded boards, so the combo ceiling and median are text-only inferences. Popularity did not earn points: the archetype usage statistics confirm the list is real and accessible but were not used as a strength signal. No card scores were averaged or summed into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype-core card in opening 5) ≈ 0.99; searcher-text group P(≥1 in 5) ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Heat Wave conflicts with the 23 Effect Monsters; 14 hand traps and 3-copy tech compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is inferred from Hyperinvoked Aeon and Invoked Purgatrio card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median available; floor estimated from starter count and Side-less interaction density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 14 hand traps and multiple negate routes give several answers, but only one Aleister search path per starter (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searcher and recursion text present (Aleister, Aiwass, Gamma Summon); no resource data (Inferred)
D7 End-Board & Interaction Quality 65 13 negation-text cards plus Solemn Judgment and Skull Meister yield layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps (6-card hand P ≈ 0.84 for ≥1) give board-breaking reach; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Hyperinvoked Aeon (3800 ATK) and Invoked Purgatrio direct and piercing text; no end-board sample (Verified text, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 24 distinct, 13 three-copy tech/engine cards; size is legal but over-copy limit on two cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 11 Fusion and 4 Link; exact limit and mix verified, access rate inferred (Verified composition, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion routes with several interaction choices and one unresolved passcode are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Stun secondary (interaction-heavy), no blend ratio computed because the profile was used as-is. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-5). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(49) + 0.20*TournamentReliability(40) + modifiers(-5) ≈ 42, capped to 30 because the list is Illegal; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in nearly every opening hand
  • Layered negation and hand-trap package for going second
  • Strong Fusion bosses in the Extra Deck

Weaknesses

  • Illegal copy counts on two Semi-Limited cards
  • Empty Side Deck, so no post-side adaptation
  • Heat Wave conflicts with a main deck of Effect Monsters
  • One unresolved passcode counted as a main-deck card

Critical choke points

  • Single Aleister or Invocation starter per line
  • Ash Blossom over-limit makes the list illegal until corrected
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization Any legal replacement from the Invoked/Aleister pool or a second Invocation Restores legality; the list cannot receive a normal score until the copy limits are met
2 Heat Wave A non-conflicting tech or search card Heat Wave conflicts with the Effect-Monster-heavy main deck
3 None A 1–3 card Side Deck A zero-card Side Deck prevents any post-side plan

Evidence & confidence

  • Verified: Illegal copy limits on Ash Blossom and Super Polymerization; Main 55 / Extra 15 / Side 0 composition; Banlist status of Droll & Lock Bird, S:P Little Knight and Solemn Judgment
  • Inferred: Archetype core opening-hand probability; Interaction density from negation text; Going-second hand-trap coverage
  • Provisional: Meta Power and matchup fit (no dated meta sample)
  • Data gaps: No recorded boards: combo floor, median and ceiling are text-only No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first/second, matchup or brick rate Side Deck is empty One passcode (86120751) could not be resolved to a card and was counted as main

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