Maliss Deck #774453 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 27, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Maliss and Ars Magna Link monsters (Hearts Crypter, Red Ransom, Mediclius, Accesscode Talker) to swing boards through banish and negate effects and high-ATK Link bodies.; Hand-trap and negation control: Ash Blossom, Infinite Impermanence, Ghost Ogre, Skull Meister and Droll & Lock Bird stop the opponent's engine so the Link board can take over.
  • Turn 1 (going first): Open with a Maliss or Ars Magna starter (March Hare, Chessy Cat, Ars Magna searchers), search a second Maliss piece, and reach a Link Summon. The opening-hand starter probability is high, but no going-first board data exists.
  • Turn 2 (going second): Hold hand traps (Ash, Impermanence, Ghost Ogre, Skull Meister, Droll) to answer the opponent's first summon or set, then rebuild the Link board from the GY and banish zone.
  • Recovery: Maliss in Underground, Maliss MTP-07 and Terraforming refill the hand, and Mulcharmy draws reload after a board is wiped. Recovery depends on Maliss cards staying in the GY or banish zone.
  • After siding: None. The deck has zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its core Maliss and Ars Magna starters are present at high probability (archetype-core group P(at least one in a 5-card opening hand) ≈ 0.99, Inferred), so the engine is usually reachable on turn 1 or 2. Conversion is plausible through Link Summons into Maliss Link monsters, but there are no recorded boards, so the ceiling and median are text-only estimates and are scored conservatively. Interaction is the strongest part: 15 hand-trap-tagged copies and a P(at least one hand trap in 6 cards) ≈ 0.87 on the going-second side. Consistency is held back by 15 off-archetype cards across sub-archetypes (Ignister, Mulcharmy, Ars Magna, Bystial, Dominus), two Mulcharmy engines that only work with an empty field, and no Side Deck. Popularity and archetype usage did not earn points. The deck is illegal (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2), so the Final score is capped low and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core-group P(≥1 in opening hand) ≈ 0.99 and 3-copy starters (March Hare, Chessy Cat) give a reliable engine start; a 2-card bootstrap is still plausible (Inferred).
D2 Opening-Hand Quality & Brick Management 45 Heavy copy counts (12 cards at 3 copies) plus conflicting Normal Summon and dead-when-field-occupied cards (Mulcharmy x6) raise brick risk; no full-brick data (Inferred).
D3 Combo Conversion & Ceiling 55 Link-chain conversion into Maliss and Ars Magna Link monsters reads as credible from card text, but no recorded boards exist to measure the ceiling (Inferred).
D4 Combo Floor & Median Output 45 Median output cannot be measured: combos_evidence has 0 parseable boards, so the floor is a conservative text-only estimate (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Hand traps and multiple Link routes give alternative lines after disruption, but several routes need the same Maliss monsters (Inferred).
D6 Resource Economy, Recovery & Grind 50 Recursion via GY and banish (Maliss in Underground, Mulcharmy draws, Ars Magna searches) supports the grind; no resource telemetry exists (Inferred).
D7 End-Board & Interaction Quality 62 Interaction density is high (15 hand traps, negation text on Dominus Impulse, Dark Ruler No More, Maliss in the Mirror and the Link monsters), but several pieces are one-use and need Maliss fuel (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap availability (P ≈ 0.87) and multiple negates support board-breaking, but no going-second win data exists (Inferred).
D9 Offensive Pressure & Closing Power 60 Link monsters at 2300 to 3000 ATK (Mediclius 3000, Hearts Crypter 2500, Red Ransom 2300) provide closing pressure; direct-damage text is limited (Verified stats, Inferred use).
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 29 distinct names and 15 off-archetype cards (purity 21.4%) indicate a broad, weakly coherent main deck; slots are spent on hand traps and tech (Verified counts, Inferred coherence).
D11 Extra Deck Efficiency & Coverage 55 14 Link monsters and 1 Xyz in 15 Extra slots, with ratings spanning Link-1 to Link-5 and several non-Maliss Links (Verified composition, Inferred flexibility).
D12 Side Deck Adaptability 5 Zero Side Deck cards, so there is no post-side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample. Archetype share is absent, so matchup fit is provisional.
D14 Pilotability & Error Tolerance 35 Multi-step Link Summon chains, Maliss banish costs and multiple once-per-turn effects across several sub-archetypes make the deck demanding to pilot (Inferred).

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (disclosed as a hybrid; Combo weights used). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-2); Banlist exposure (-2); Illegal copy-limit cap (-16). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(42) = 50; contextual modifiers -4 gives 46; Illegal-deck cap applied gives 30. Meta Power provisional (null). Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable engine access: the Maliss and Ars Magna starter group is nearly always in hand (Inferred).
  • Dense negation layer: 15 hand traps and several negate effects, strongest going second.
  • Link-based closing power with 2300 to 3000 ATK Link monsters and Maliss banish-based recursion.

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse are each run at 3 copies, above the Semi-Limited limit of 2.
  • Low coherence: purity is 21.4% and 15 off-archetype cards come from Ignister, Mulcharmy, Ars Magna, Bystial and Dominus.
  • No Side Deck, so there is no post-side adaptation.
  • Mulcharmy engines need an empty field, which conflicts with the Link board plan.

Critical choke points

  • Maliss Link monsters on the field are required for most lines. Losing them to a single removal or negation breaks the chain, and recovery depends on Maliss cards in the GY or banish zone (Inferred).
  • The illegal copy count means the list cannot be played in a sanctioned event as built.
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal-count replacements, or a single copy of each held out to a legal total Restores legality. The evaluation can then be rescored with the normal Final formula.
2 Some off-archetype tech slots (Terraforming, Gold Sarcophagus, Droll & Lock Bird) Additional Maliss or Ars Magna core cards Raises purity and reduces brick and conflict risk (Inferred).
3 Mulcharmy Fuwalos or Purulia (one copy) A Maliss support card Reduces dependence on an empty-field condition that conflicts with the Link board.
4 None A Side Deck (up to 15 cards) Adds the post-side plan missing from the list. Its absence costs D12 and reliability.

Evidence & confidence

  • Verified: Legality: illegal copy limit for Ash Blossom & Joyous Spring (3 vs 2) and Dominus Impulse (3 vs 2).; Composition: 55 Main, 15 Extra, 0 Side; 14 Link and 1 Xyz in the Extra Deck; purity 21.4%.; Usage: core cards Maliss Dormouse, Gold Sarcophagus and others at 100% inclusion (usage stats available).
  • Inferred: Engine access: archetype-core group P(≥1 in 5-card hand) ≈ 0.99.; Hand-trap availability going second: P(≥1 in 6-card hand) ≈ 0.87.; Consistency and brick risk from copy histogram and conflicting card roles.; Interaction density from card text (negate, banish, destroy).; Link-chain conversion reads from card text (no recorded boards).
  • Provisional: Meta power and matchup fit: no tournament link and no dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown. Meta Power is provisional unless a dated metagame sample is supplied. No Side Deck: post-side plan cannot be evaluated. Deck title is null; the evaluation uses the archetype name Maliss.

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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