Maliss Deck #774447 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (57)
- Achichi @Ignister x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Code of Soul x1
- Dotscaper x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x2
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x2
- Allure of Darkness x3
- Gold Sarcophagus x1
- Hey, Space Trunade! x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Pot of Sloth x1
- Spell Shattering Sword x1
- Terraforming x1
- Different Dimension Ground x2
- Dominus Impulse x3
- Evenly Matched x2
- Infinite Impermanence x2
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
- Solemn Accusation x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- Haggard Lizardose x1
- Linguriboh x2
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Blind-Second, Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon Maliss Link monsters (Maliss Red Ransom 2300 ATK, Maliss Hearts Crypter 2500 ATK) and push damage through a Link board built from Maliss monsters and Link-heavy Extra Deck options; Large Link bodies in the Extra Deck (Firewall Dragon Darkfluid 3000 ATK, Accesscode Talker, Decode Talker Heatsoul, Cyberse Desavewurm) once the board is established
- Turn 1 (going first): Open with Maliss
March Hare or Maliss
Chessy Cat to search or draw a Maliss card, then convert into a Link Summon. Starter access is thin: a 3-copy card is live in only about 24 percent of opening 5-card hands (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Infinite Impermanence, Evenly Matched, Droll and Lock Bird, Nibiru) to stop the opponent's first turn, then rebuild the Maliss board. A hand trap is in a 6-card hand about 74 percent of the time (Inferred)
- Recovery: Mulcharmy draw effects, Maliss Trap set-and-activate loops from the Deck, and Backup @Ignister or Wizard @Ignister revival lines. None of these is tested against recorded boards
- After siding: None. The side deck is empty (0 cards), so there is no post-side plan at all
Why it scores here
The deck is Illegal in TCG: three cards exceed their copy limits (Allure of Darkness at 3 versus 1, Ash Blossom at 3 versus 2, Dominus Impulse at 3 versus 2), so it does not receive a normal final score and is capped at 25 as a theoretical, structural-only read. Within that read, the deck reliably produces interaction: 11 hand traps, 15 negation-text cards and a going-second hand-trap density that gives it a plausible answer to an opponent's first turn. The engine is less reliable. Only 15 of 72 main and extra copies carry the exact Maliss name (20.8 percent), the rest are spread across Ignister, Mulcharmy, Bystial, Code Talker and Cyber, and a 3-copy starter is live in only about 24 percent of 5-card openings. The Extra Deck offers strong Link finishers (2300 to 3000 ATK), but there is no recorded board data to show that they convert. The score comes from the system: consistency, interaction and closing power on the list as built, not from Maliss being a known archetype and not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one 3-copy starter in opening 5) about 0.24, and only 15 of 72 copies are exact-Maliss, so the engine is loosely connected (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 22 singleton slots plus many tech and hand-trap cards that do not advance a line make dead hands likely, and no brick estimate is available (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combos in the evidence, so ceiling is text-only inference from Link ATK values and Maliss search effects (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the floor and median are unknown and held near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps, negations and Maliss Trap recursion give several independent routes after disruption, but no starter-diversity data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects, Pot of Sloth and 11 searcher-text cards cover resource regrowth, with no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Ghost Ogre and Snow Rabbit, Solemn Judgment, Solemn Warning, Infinite Impermanence and Droll and Lock Bird give layered end-board interaction, though three of these are over the copy limit (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-trap presence in a 6-card going-second hand is about 0.74 and several negations cover Spell/Trap and Special Summon responses (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link finishers at 2300 to 3000 ATK provide closing power, and no damage or board-breaking data exists (Inferred from stat text) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 57 main slots hold 36 distinct cards with many single-purpose tech slots and low archetype purity, which reduces compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 of 15 Extra slots are used (14 Link, 1 Fusion) and several Link options are available for different boards, but 2 of 3 missing-core flags conflict with the card list (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty, so there is no post-side adaptation and the score sits at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no archetype share and no dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Many hand-trap decisions, Link Summon sequencing and Ignister or Mulcharmy trigger conditions create high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-4); engine conflicts (-4); unrecoverable_choke_point (-2). Final formula: No-meta formula: 0.80*Structural(46) + 0.20*TournamentReliability(35) + modifiers(-10) = 34; capped at 25 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 11 hand traps and 15 negation-text cards
- Strong going-second hand-trap density (about 0.74 in a 6-card hand)
- Extra Deck offers high-ATK Link finishers (Firewall Dragon Darkfluid 3000, Hearts Crypter 2500, Red Ransom 2300, Accesscode Talker 2300)
Weaknesses
- Illegal list: three cards exceed their TCG copy limits
- Low engine purity: 20.8 percent exact-Maliss, with competing sub-archetypes
- Thin starter access: 3-copy starters live in about 24 percent of opening hands
- Empty side deck, so there is no post-side adaptation
- No recorded combos, so conversion and floor are unknown
Critical choke points
- Maliss starter access on turn 1 (about 24 percent for a 3-copy card in 5 cards)
- Over-limit Allure of Darkness, Ash Blossom and Dominus Impulse must be cut before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Allure of Darkness, 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse | Replace with non-over-limit Maliss-named or neutral cards, for example a second copy of Maliss |
Restores legality. The deck cannot receive a normal score while three cards exceed their TCG copy limits. |
| 2 | Off-archetype tech cards that overlap with hand-trap slots (for example one Terraforming or Gold Sarcophagus) | Additional exact-Maliss starters or searchers | Raises exact-archetype purity and first-turn starter access, which are the main consistency gaps. |
| 3 | None (side deck is currently empty) | A 15-card side deck | Gives a post-side plan for best-of-3 play. Without it the list has no adaptation at all. |
Evidence & confidence
- Verified: Illegal status: Allure of Darkness 3/1, Ash Blossom 3/2, Dominus Impulse 3/2; Main 57, Extra 15, Side 0, all within size rules; Exact-Maliss purity 15 of 72 copies (20.8 percent); Composition counts: 11 hand traps, 15 negation-text, 14 Link and 1 Fusion in Extra
- Inferred: 3-copy starter live in about 24 percent of 5-card openings (hypergeometric); Going-second hand-trap presence about 0.74 in a 6-card hand; Structural read of interaction density and Link finisher power from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Evidence conflict: usage statistics marks Haggard Lizardose, S:P Little Knight, Accesscode Talker, Cyberse Wicckid, Salamangreat Almiraj, Maliss Red Ransom and Maliss Hearts Crypter as in this deck false, but the cards list carries all seven in the Extra Deck. core-card presence (68) is probably understated; only Allied Code Talker is truly absent Deck title is null; deck identified by archetype only
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