Phantom Knights Deck #774439 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Goblin Biker Dugg Charger x1
- Goblin Bikers Gone Wild x1
- Goblin Zombie x1
- Hubrow, Founder of the Ominous Observers x3
- Mezuki x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Skull Meister x3
- Stare of the Snake Hair x2
- The Phantom Knights of Doomed Soleret x3
- Wandering Titan of Tartarus x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Cosmic Cyclone x3
- Ectoplasmic Fortification x2
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- Vortex of Time x1
- Call of the Haunted x2
- Dominus Impulse x3
- Dominus Spark x3
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x2
- Sky Striker Ace - Azalea x1
- The Phantom Knights of Rusty Bardiche x1
- D/D/D Duo-Dawn King Kali Yuga x1
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Goblin Biker Big Gabonga x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Zombie and Phantom Knights boards built from Call of the Haunted / Pumpking / Phantom Knights Xyz-Link pressure; no recorded combos, so the line is text-inferred only.; Hand-trap and negation interaction (Ash Blossom, Ghost Ogre, Skull Meister, Droll & Lock Bird, PSY-Framegear Gamma) buying turns for the board.
- Turn 1 (going first): Open a starter from the archetype core (Phantom Knights of Doomed Soleret, Mulcharmy, Call of the Haunted) and extend via Xyz/Link Summons; Inferred from card text.
- Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Droll) to answer the opponent's first board, then convert through Extra Deck monsters; Inferred.
- Recovery: Recur Zombies from the GY (Officiating Reverie, Mezuki, Changshi, Stare of the Snake Hair) and search Call of the Haunted / Pumpking-linked cards; Inferred from text.
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan.
Why it scores here
The deck's engine is spread across several sub-archetypes (Call of the Haunted, Phantom Knights, Mulcharmy, Goblin, PSY-Frame, Death, Dominus), with only 6 of 55 Main Deck copies carrying the exact Phantom Knights name, so consistency is estimated from the 17-copy archetype core (P of at least one in a 5-card opening hand is about 0.86, Inferred). Interaction is the strongest part of the system: 11 hand traps and 14 negation-text cards let it interrupt most openings, and that density earns the going-second and interaction scores. Median and ceiling output could not be measured because no combos were supplied, so the combo dimensions are text-only and kept moderate. The score is capped to theoretical/structural-only because the list breaks the TCG copy limits on three cards and has no side deck. Archetype popularity and the 8.6% exact-name purity were not credited, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in a 5-card hand) ~0.86 across 17 copies, but spread over several sub-archetypes; consistency Inferred. |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 singleton and 11 tech cards across 29 distinct Main Deck names; hand traps reduce dead draws but Level 3 tuners add brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling from card text only, which is Inferred and unverified. |
| D4 | Combo Floor & Median Output | 40 | No recorded median output; floor and median are unknown and held at a moderate value (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 60 | 11 hand traps and multiple recursion effects give several routes after disruption; route independence Inferred from text. |
| D6 | Resource Economy, Recovery & Grind | 55 | 9 searcher-text cards and Zombie recursion (Stare of the Snake Hair, Officiating Reverie, Mezuki) support grind; Inferred from text. |
| D7 | End-Board & Interaction Quality | 62 | 14 negation-text and 27 removal-text cards, including Dominus Impulse and Ash Blossom, layer interaction (Verified text, Inferred quality). |
| D8 | Going-Second & Board-Breaking Power | 60 | Six-card going-second hand has about a 0.76 chance of at least one hand trap; going-second split not observed (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck closers (Undying Legion 2700 ATK, Wandering Titan 2600, AA-ZEUS 3000) give high board ATK; Verified stats, Inferred conversion. |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 64 off-exact-archetype copies and 14 singletons, so compactness is weak (Verified count, Inferred cost). |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards with 13 distinct, with two Xyz and Link engines plus a Limited Link (S:P Little Knight) run at 2 copies (Verified). |
| D12 | Side Deck Adaptability | 15 | Side deck has 0 cards, so there is no adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype core share is available but no dated meta sample or tournament link exists, so format fit is Provisional. |
| D14 | Pilotability & Error Tolerance | 50 | Many hand-trap timing decisions and multiple Xyz and Link lines raise decision load (Inferred). |
How the score was computed
Strategy profile: Midrange primary with Stun-style interaction weight in D7 (Inferred). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Illegal cap (-8). Final formula: No normal Final Contextual score: legality is Illegal. Formula would be 0.80*Structural(51) + 0.20*TournamentReliability(45) + modifiers(-12) = 38, then capped to 30 for the Illegal status (theoretical/structural-only). Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (11 hand traps, 14 negation-text cards)
- Multiple Extra Deck closers with high ATK (Verified)
- Several recursion and search routes into the Zombie core (Inferred)
Weaknesses
- Three cards break TCG copy limits, so the list is illegal as built (Verified)
- No side deck (Verified)
- Low exact-archetype purity (8.6%) and many off-archetype copies weaken engine coherence (Verified count)
- No recorded combos, so floor, median and ceiling are unmeasured (Verified gap)
Critical choke points
- Starter access to the Call of the Haunted / Phantom Knights core in the opening hand (Inferred)
- Ash Blossom and Dominus Impulse legality: at 3 copies each they cannot be played in a legal event
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Nothing; reduce to legal copy limits (2 each) | Required to make the list legal under TCG Semi-Limited rules (Verified). |
| 2 | One copy of S:P Little Knight | Nothing; reduce to 1 copy | S:P Little Knight is Limited to 1 (Verified). |
| 3 | Off-archetype singletons with weak fit (for example Goblin Zombie, Changshi the Spiridao) | Side deck cards for matchup flexibility | Adds a post-side plan and improves compactness; Inferred. |
Evidence & confidence
- Verified: Copy-limit violations for Ash Blossom & Joyous Spring, Dominus Impulse and S:P Little Knight; Main 55 / Extra 15 / Side 0 counts and size rules; Card stats and text excerpts for the listed cards; Archetype purity 8.6%, role-tag counts
- Observed: Archetype usage stats: core inclusion for Phantom Knights and Call of the Haunted cards
- Inferred: Consistency estimate P(at least one archetype-core card in hand) about 0.86; Hand-trap coverage and going-second split; Going-first and going-second plans from text
- Provisional: Meta Power (null); Matchup fit and format fit (no dated meta sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be evaluated
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