forbidden Deck #774434 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3. Created Oct 27, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon Link/Xyz/Synchro boards (Varuroon the Marine Eidolon, Fonix, Enterblathnir, Maple Maiden) built off Quick-Play Spell triggers and Mystical Space Typhoon recursion; Hand-trap and negate-driven board control (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Varuroon negate, Totem Bird) that protects the board while the Extra Deck pressure lands
  • Turn 1 (going first): Open a Radiant Typhoon starter with Quick-Play-activated Special Summons (Krosea, Meghala, Fonix) or a searcher (Vision, Ascendance, Eldam, Swen), then extend into a Link or Xyz board while holding Ash Blossom or Droll for the first interruption. Starter access is about 25% per 3-copy card in a 5-card hand (Inferred).
  • Turn 2 (going second): Use the six-card hand to hold hand traps (9 in the Main Deck, about 68% to have at least one by the 6-card hand, Inferred) and answer the opponent's first board with Ash, Ghost Ogre, or Varuroon, then rebuild through Mystical Space Typhoon in the GY.
  • Recovery: Recursion through Mystical Space Typhoon in the GY enables repeated Radiant Typhoon Special Summons, and Radiant Typhoon Mandate and Vision add draw and search after a broken turn. Recovery depends on MST staying in the GY and is not verified from recorded boards.
  • After siding: Not assessable: the Side Deck is empty (0 cards), so there is no post-side plan at all.

Why it scores here

The deck reliably opens a Radiant Typhoon starter or searcher about 89% of the time across its 19 searcher-text cards, but any single 3-copy starter is in a 5-card opening hand only about 25% of the time, so the engine depends on several redundant starters rather than one key card (Inferred). Its interaction density is the strongest part of the system: 9 hand traps, 9 negate-text cards, and 14 removal-text cards give the deck a layered answer to the opponent's first board (Inferred semantic read). Conversion and median output could not be measured because no recorded boards exist, so the combo ceiling and floor scores are text-based estimates with low weight. Popularity did not earn points: Radiant Typhoon's usage stats show the archetype is real and accessible, and the score comes from consistency, interaction, and going-second resilience on the system, not from averaging card scores. The list is Illegal (3 copies of a Semi-Limited card), so it receives only a structural-only score capped at 30, and it has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group P(>=1 in 5-card hand) = 0.89 across 19 cards; single 3-copy starter P = 0.25 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 6 singles, 8 doubles, 11 triples; 9 hand traps and 13 tech cards add some non-engine dead-draw risk; Pot of Sloth and Pot of Extravagance are conditional (Inferred)
D3 Combo Conversion & Ceiling 40 combo data has 0 parseable boards; ceiling is text-only inference from Varuroon, Fonix, Enterblathnir and Ty-Phon-style Extra Deck lines (Inferred)
D4 Combo Floor & Median Output 35 No median power index or power distribution exists; floor is estimated only from starter redundancy (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 60 MST recursion and multiple Radiant Typhoon starters give independent routes after disruption; Ash and Droll cover the first interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw sources (Vision, Fuwalos, Purulia, Mandate, Pot of Sloth) regenerate cards, but no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 68 9 hand traps, 9 negate-text and 14 removal-text cards, with Varuroon, Totem Bird and Enterblathnir for board-level answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group P(>=1 in 6-card hand) = 0.68; no going-second board data is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck boards reach 2900-3000 ATK (Fonix, Enterblathnir, Mediclius 3000 ATK); no measured closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 Main cards across 25 distinct cards, 26 Radiant Typhoon by archetype spread, 2.9% exact-name purity; a coherent but flexible core (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards across 12 distinct (9 Link, 5 Xyz, 1 Synchro); Link and Xyz options are flexible, but the Level 12 material requirement for Ty-Phon is not verifiable from the evidence (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side plan and no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data is unavailable; archetype meta-share and match records are absent, so the score is neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Many Quick-Play-conditional triggers and multi-step Radiant Typhoon lines raise decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-16); Banlist exposure (-3); Unrecoverable choke point (-2). Final formula: Illegal deck: uncapped 0.80*53 + 0.20*45 + modifiers (-5) = 46, capped to 30 as a structural-only score because the list fails copy limits; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher-text redundancy: 19 searcher-text cards make a starter in the opening hand about 89% of the time
  • Layered interaction: 9 hand traps, 9 negates, and 14 removal-text cards cover multiple turns of disruption
  • Extra Deck flexibility: 9 Link, 5 Xyz, and 1 Synchro options give several board routes

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2
  • No Side Deck (0 cards), so there is no post-side plan
  • No combo data, so conversion and floor claims cannot be measured
  • Low exact-archetype purity (2.9%) leaves the engine spread across several sub-archetypes

Critical choke points

  • Mystical Space Typhoon in the GY enables most Radiant Typhoon recursion lines
  • A single Radiant Typhoon starter in hand is not guaranteed (about 25% per 3-copy card going first)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or leave the slot empty within the 40-60 Main range) Brings the list within the Semi-Limited copy limit so it can receive a normal evaluation.
2 none A 15-card Side Deck Side Deck is empty; adding a post-side plan would lift D12 and tournament reliability.

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring: 3 copies run against Semi-Limited legal max of 2 (over copy limit); Main 55 / Extra 15 / Side 0 are within the TCG size rules; Radiant Typhoon usage: 26 cards by archetype spread; core Ash Blossom 85.7% and Radiant Typhoon Vision 71.4% inclusion
  • Inferred: Starter access probabilities (0.25 per 3-copy card, 0.89 searcher group) from hypergeometric draw estimates; Hand-trap and negate density as an interaction read from card text; Going-second strength from hand-trap group probability 0.68
  • Provisional: Meta Power (null) and matchup fit, since no dated metagame sample exists; Post-side plan, since the Side Deck is empty
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick, or starter rates) Side Deck is empty, so post-side behaviour cannot be assessed Super Starslayer TY-PHON's Level 12 material requirement cannot be verified from the evidence Meta Power is provisional without a dated metagame sample

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