Magistus Deck #774426 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 42
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon of Invoked boss monsters (Hyperinvoked Aeon, Invoked De Anima, Invoked Mechaba) via Invocation / Invocation - Sword / Super Polymerization, then pressure with 3000+ ATK bodies; Link pressure from Endymion, the Crescent Magistus and Aleister the Invoker of Madness, supported by Artemis searches and Aleister the Reminiscent recursion
  • Turn 1 (going first): Turn 1 Aleister the Reminiscent or Aiwass to search or summon an Aleister, then Invocation / Invocation - Sword into an Invoked Fusion using Aleister as material
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Infinite Impermanence) and Droll & Lock Bird to disrupt the opponent's first engine, then rebuild through Aleister and Fusion Summon
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw when the hand is empty, Aleister and Invocation GY effects reload the Aleister core, and Gamma Summon can revive Invoked monsters from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt to a matchup

Why it scores here

The Magistus list reliably opens on its Aleister core: 17 core-archetype copies give P(at least one in a 5-card opening hand) of about 0.86 (Inferred), so the deck usually has a starter. Its ceiling comes from the Fusion layer (Invocation spells into 3000+ ATK Invoked bosses, plus Endymion and Aleister links for pressure), and its interaction is dense, with about 15 hand traps and 21 removal-text cards giving roughly 0.87 odds of a hand trap by going second. The score is held down by the system, not by the individual cards: only 2.9% of the main deck is exact-name Magistus, 68 of 70 non-Extra cards are off-archetype, many are generic or hand-trap bricks, and there are no recorded combos, so the median and floor are unmeasured. The deck is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), and it has no Side Deck, so the score is capped to a theoretical, structural-only read. Popularity did not earn points: the archetype core is only a modest usage signal, and the score comes from consistency, interaction and closing power on the list, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 core-archetype card in 5-card hand) ≈ 0.86 with 17 core copies; single 3-copy starters ≈ 0.25 each in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick proxy ≈ 0.14 per hand with 68 off-archetype copies and 15 hand traps competing for slots (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from Fusion text (Invocation → 3000+ ATK bosses) only (Inferred)
D4 Combo Floor & Median Output 45 No combo sample, so median and floor cannot be measured; score is provisional on structure (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant interaction (about 15 hand traps, 13 negation texts) and 3 Aleister / Mulcharmy recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, 14 searcher texts and Aleister GY recursion; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 21 removal-text cards and 13 negation texts across the hand-trap and field layers; layering depends on the illegal copy counts (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Invoked De Anima / Skull Meister give going-second answers; hand-6 hand-trap odds ≈ 0.87 (Inferred)
D9 Offensive Pressure & Closing Power 65 Closing bodies: Hyperinvoked Aeon 3800 ATK, Nibiru 3000, Invoked Oceanus 3000, Invoked De Anima 2900 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 22 distinct Main cards with 15 copies of 3-count cards and 18 tech slots; compactness is moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 60 11 Fusion and 4 Link Extra cards across 13 distinct Extra names; mixed coverage with several singletons (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 10 No Side Deck exists, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with 2 or more material and response decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo primary (≈ 80%) with Midrange secondary (≈ 20%) for recovery and draw texture; the Combo weights are used as the base profile. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-5); no side deck (-3). Final formula: Structural 54.8 (Combo profile) → 0.80·54.8 + 0.20·42 = 52.2; context modifiers −8 → 44.2; Illegal cap → 35 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 17 copies gives an ≈0.86 chance of a core card in the opening hand (Inferred)
  • Dense interaction layer: about 15 hand traps and 21 removal-text cards (Verified text, Inferred strength)
  • Strong Fusion and Link closing bodies (Hyperinvoked Aeon 3800 ATK, Nibiru 3000, Invoked Oceanus 3000) (Verified stats)
  • Mulcharmy draw effects and Aleister recursion give recovery routes (Inferred)

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization exceed the Semi-Limited copy limit
  • Low engine purity (2.9% exact-name) with 68 off-archetype copies, so the lines run through generic and tech cards (Verified)
  • No recorded combos, so the floor and median cannot be measured (Verified gap)
  • No Side Deck, so the deck cannot adapt to a matchup (Verified)

Critical choke points

  • Aleister the Reminiscent / Crowley / Aiwass as the single Aleister source for every Invoked Fusion line (Inferred)
  • Invocation / Invocation - Sword and Super Polymerization as the Fusion enablers, both over the copy limit (Verified)
  • Only one Droll & Lock Bird and one S:P Little Knight are legal, so the hand-trap count shrinks once the illegal copies are removed (Verified)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization 1 non-restricted Fusion enabler or hand trap (for example a 1-copy tech card) Brings the list to legal copy limits. This is a legality fix, not a power claim, and it should be re-evaluated after the change.
2 1 Hey, Space Trunade! or 1 Infinite Impermanence (3-copy tech) 1 Side Deck of at least 8 cards (for example Ash Blossom, Ghost Ogre and Super Polymerization copies) Adds post-side adaptability (D12) which is currently absent.
3 Off-archetype 3-copy generic cards Core Aleister and Invoked engine cards Raises engine purity and starter density without changing the strategy.

Evidence & confidence

  • Verified: Legality: Ash Blossom and Super Polymerization exceed their Semi-Limited limit of 2; Card text and stats for the Fusion, Link and hand-trap cards; Exact-name purity is 2.9% with 68 off-archetype copies; Side deck count is 0
  • Inferred: Starter and core-card hypergeometric odds (≈0.86 core; ≈0.25 per single starter in hand 5); Consistency, brick proxy and interaction strength read from card text; Closing and resilience read from the stated boards and recursion text; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode in CardIDList (86120751) could not be resolved and was counted as Main No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No Side Deck supplied, so D12 cannot be measured

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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