Infernoble Knight Deck #774423 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Radiant Typhoon Eldam x3. Created Oct 27, 2026 by YGO Mod.

Deck Infernoble Knight TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 47
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon Quick-Play chain into Radiant Typhoon Fonix / Shiina / Varuroon board pressure, with the Mystical Space Typhoon loop as the engine; Link and Synchro boards (Hraesvelgr, Greatfly, Maple Maiden, Ecclesia and the Dark Dragon) reached through Radiant Typhoon Eldam and Swen searches
  • Turn 1 (going first): Open Radiant Typhoon Krosea/Eldam/Swen with Mystical Space Typhoon and Radiant Typhoon Vision as the draw-and-search backbone; Ash Blossom and Droll & Lock Bird protect the first Quick-Play chain
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Droll & Lock Bird) to interrupt the opponent's first board, then Radiant Typhoon summons once a Quick-Play Spell or Mystical Space Typhoon hits the field
  • Recovery: Radiant Typhoon Manifestation, Ascendance and Chant return Mystical Space Typhoon and Level 6 or lower Radiant Typhoon monsters from Deck or GY, and Pot of Sloth/Extravagance refill the hand
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated; this is a structural gap, not a score on sideboarding

Why it scores here

The deck's reliable opening rests on a Radiant Typhoon engine with three-copy Mystical Space Typhoon, Radiant Typhoon Vision and Krosea/Eldam/Swen, which gives a live first-turn chain on a 5-card hand with about a 25% chance per three-copy card, so opening consistency is moderate rather than high (Inferred). Conversion into pressure depends on the Quick-Play chain reaching Fonix, Shiina, Varuroon or the Link/Synchro extra-deck boards, but there are no recorded boards, so the ceiling and median are both text-only reads and the median is scored below the ceiling (Inferred). Interaction is real but layered: Ash Blossom, Droll & Lock Bird, Varuroon, Gallant Bandit, Forbidden Crown and Mandate give several negates and removal options, and the going-second hand-trap chance is about 38% (Inferred). The list is penalised, not rewarded, for being an Illegal list with three Ash Blossoms against a two-copy Semi-Limited limit, and for a side deck of zero cards. Popularity and archetype label were not credited: the Infernoble Knight label has zero exact-name copies, and the score comes from the system's consistency, interaction and conversion read, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 three-copy starter in 5 cards) ≈ 0.25; archetype-core P(>=1) ≈ 0.9996 is inflated by generic cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 generic and 6 Greed/Mulcharmy copies add redundancy but also dead draws into a 40-card main; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from Quick-Play loop text and Fonix/Shiina/Varuroon bodies (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median set below ceiling because routes depend on specific Quick-Play timing (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Four hand-trap copies, 12 negation-text cards and Radiant Typhoon recursion give independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Sloth and Pot of Extravagance draw and Manifestation/Chant recur cards, but Extravagance is Semi-Limited and costs Extra Deck cards (Inferred)
D7 End-Board & Interaction Quality 60 Varuroon, Fonix, Mandate, Gallant Bandit, Forbidden Crown and Totem-style text give layered interaction; no floodgate present (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on Ash/Droll hand traps (≈0.38 in hand6) and Varuroon/Fonix bodies, but no boards measured (Inferred)
D9 Offensive Pressure & Closing Power 60 Fonix 3000 ATK and Shiina 2900 ATK, with Enterblathnir 2900 and Dragon that Devours the Dogma 3000 in Extra; no end-board data (Observed stat/Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards with a 3-of-heavy histogram (11 three-copy distinct cards) and 70 off-exact-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 12 distinct Link, Synchro, Xyz and Fusion options; Extra access is broad but 6 of the core extra cards are missing from the list (Inferred)
D12 Side Deck Adaptability 15 Zero side cards registered for a best-of-3 format, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; archetype share unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Quick-Play and hand-trap timings with several conditional summons; decision density is high (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed as a hybrid read. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48, then Illegal modifier -12 = 36 (theoretical/structural-only cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Mystical Space Typhoon and Radiant Typhoon Vision give a consistent Quick-Play backbone (Inferred)
  • Four hand traps plus Varuroon and Forbidden Crown provide layered interaction (Inferred)
  • Extra Deck covers Link, Synchro, Xyz and Fusion routes with broad options (Inferred)

Weaknesses

  • Illegal list: Ash Blossom runs 3 copies over its limit of 2 (Verified)
  • Zero side deck cards in a best-of-3 format (Verified)
  • Archetype label Infernoble Knight with zero exact-name copies; engine is actually Radiant Typhoon (Verified)
  • No recorded boards, so ceiling and median cannot be measured (Verified)

Critical choke points

  • Mystical Space Typhoon as the single Quick-Play engine piece; if it is not drawn the Radiant Typhoon chain stalls (Inferred)
  • Illegal copy count on Ash Blossom must be fixed before any normal score can apply (Verified)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-copy filler (for example one Radiant Typhoon card or a generic draw) Removes the Illegal copy-limit violation so the deck can receive a normal Final Contextual score
2 Nothing (main deck already at 55) A 15-card side deck with hand-trap and floodgate coverage A best-of-3 list with no side deck has no post-side plan, so D12 is capped at 15

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom 3 copies vs legal 2 (Semi-Limited); Archetype label Infernoble Knight with 0 exact-name copies; Radiant Typhoon has 25 copies; Probability table from hypergeometric draw odds
  • Inferred: Opening consistency estimates (3-copy starter ≈ 0.25 in 5 cards); Interaction density from card text and negation hints; Going-second hand-trap chance ≈ 0.38
  • Provisional: Matchup and meta fit: no tournament or dated meta sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered (side_count 0), so post-side adaptability cannot be assessed deck title is null and archetype label does not match the card pool no win-rate telemetry exists in YGOVN for this deck

More TCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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