Wyrms : Rush! Deck #774410 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Demolition Charge Dragon Dangerous Blasthamut x3, Demolition Soldier Hell Met x3, Destructor Soldier Bokka x3 - Skill: Activated Wyrm of Black Metal. Created Oct 27, 2026 by YGO Mod.
Deck Wyrms : Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Activated Wyrm of Black Metal
Main Deck (38)
- Constructor Sentry Dragline x1
- Demolition Charge Dragon Dangerous Blasthamut x3
- Demolition Soldier Hell Met x3
- Destructor Emperor Bakhakaiser x2
- Destructor Soldier Bokka x3
- Destructor Soldier Canteen x3
- Destructor Soldier Knikka x3
- Destructor Twin Princesses Haut-de-Chausses x3
- Destructor Wyrm Bakhamut x3
- Autumn Leaves of Blisstopia x1
- Destructor Claw Shield x1
- Destructor Integration Scrap Gate x1
- Fusion x2
- Pot of Greed x1
- Primal Howling x3
- Destructor Art - Total Destruction x1
- Star Protector's Protection x3
- Trap Hole x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Blind-Second/OTK
- Secondary strategies: Toolbox
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Unverified. Guides describe an OTK-style Wyrm board built on Maximum monsters and piercing or direct damage, but no card in this list has resolved text, so the claim cannot be checked against the list.; Unknown; no resolved card text to confirm a second route.
- Turn 1 (going first): Unknown. The 18 passcodes are unresolved, so no starter or turn-1 line can be identified.
- Turn 2 (going second): Unknown. No hand-trap or removal text is resolved, so no going-second interaction plan can be stated.
- Recovery: Unknown; no recursion or search text is resolved.
- After siding: None. Side count is 0 and the deck has no side section.
Why it scores here
The score rests on a 38-card Main Deck of 18 distinct passcodes that is legal in size, with nine cards run three times and a core group that the usage statistics show is present in most lists (12 of 19 core cards, 63%). Every card is unresolved (names, types and text are null), so no functional role, combo line or interaction can be confirmed; the score is therefore a system-level read of structure and copy density only. The two guides attached to the archetype describe an OTK-style Wyrm board and a Tier-1 meta claim, but those are unverified narrative and carry no weight in the score. No combos, tournament results or win-rate data exist, so popularity did not earn points and no card scores were averaged. Engine access is estimated from the hypergeometric draw odds for three-copy cards (about 0.35 in a five-card opening hand), which is a weak single-starter figure. Confidence is Low because the card list cannot be resolved.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one 3-copy card in a 5-card opening hand) ≈ 0.35; core group present in 12 of 19 archetype staples; starter identity unresolved (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | No brick or garnet estimate is possible without resolved card roles; copy histogram 9×3, 2×2, 7×1 suggests moderate redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards and no parseable combo text; ceiling cannot be measured, only inferred from guide narrative (Provisional) |
| D4 | Combo Floor & Median Output | 40 | combo data has zero scored combos; median output unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | 18 distinct passcodes suggest some route diversity, but no independent lines can be traced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | No resource signature or recursion text available (Provisional) |
| D7 | End-Board & Interaction Quality | 35 | Interaction role counts are all zero, but this reflects unresolved cards, not absence of interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-second split or board-breaker text available (Provisional) |
| D9 | Offensive Pressure & Closing Power | 45 | Guides claim OTK and piercing pressure; unverified against card text, so scored near neutral (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 38 main cards inside the 30–60 Rush Duel size window with 18 distinct cards; no wasted-slot evidence either way (Verified size, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel format with 0 Extra Deck cards is within the 0–15 limit; no Extra-Deck mechanic to assess (Verified size) |
| D12 | Side Deck Adaptability | 30 | No side deck (side count 0 within a 0–15 allowance); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype usage stat is the only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Combo step count and decision points cannot be estimated without resolved card text (Provisional) |
How the score was computed
Strategy profile: Balanced (default; strategy unverified because cards are unresolved). Structural ≈ 44, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Unverified engine (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 43.5 → 44, TR 38, modifiers −3)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal size (38 main cards inside 30–60) with a copy-limit-consistent histogram
- High core-card presence (12 of 19 staples, 63%) suggests a real, accessible archetype list
Weaknesses
- All 18 distinct passcodes are unresolved, so no card role, text or combo can be verified
- No side deck and no post-side plan
- No combo, interaction or matchup data exists to test the OTK claim in the guides
Critical choke points
- Card resolution: until the 18 passcodes map to names and text, every functional claim here stays Inferred or Provisional
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | n/a | n/a | Resolve the 18 unresolved passcodes in the deck export before any card-level change can be recommended. |
Evidence & confidence
- Verified: Main Deck size 38 within the Rush Duel 30–60 range; Extra and Side counts 0 within their allowances; Core-card presence 12 of 19 (usage statistics)
- Inferred: Opening-hand draw probabilities for 3-copy and 2-copy cards; Interaction density estimated as low because role tags are unresolved
- Provisional: Blind-Second/OTK primary strategy, based on guide narrative; Meta and matchup standing (no dated metagame sample); Combo ceiling and floor (no recorded boards)
- Data gaps: All 18 passcodes unresolved: names, types, text and roles are null, so no card-level claim can be verified No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN — Meta Power is Provisional Guides are unstructured Vietnamese narratives with no sections or card references
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