Wyrms : Rush! Deck #774410 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Demolition Charge Dragon Dangerous Blasthamut x3, Demolition Soldier Hell Met x3, Destructor Soldier Bokka x3 - Skill: Activated Wyrm of Black Metal. Created Oct 27, 2026 by YGO Mod.

Deck Wyrms : Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/27/2026

Activated Wyrm of Black Metal
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 30, 2026
39± 12/ 100
Power Score
Structural 44
Reliability 38
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: Toolbox
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified. Guides describe an OTK-style Wyrm board built on Maximum monsters and piercing or direct damage, but no card in this list has resolved text, so the claim cannot be checked against the list.; Unknown; no resolved card text to confirm a second route.
  • Turn 1 (going first): Unknown. The 18 passcodes are unresolved, so no starter or turn-1 line can be identified.
  • Turn 2 (going second): Unknown. No hand-trap or removal text is resolved, so no going-second interaction plan can be stated.
  • Recovery: Unknown; no recursion or search text is resolved.
  • After siding: None. Side count is 0 and the deck has no side section.

Why it scores here

The score rests on a 38-card Main Deck of 18 distinct passcodes that is legal in size, with nine cards run three times and a core group that the usage statistics show is present in most lists (12 of 19 core cards, 63%). Every card is unresolved (names, types and text are null), so no functional role, combo line or interaction can be confirmed; the score is therefore a system-level read of structure and copy density only. The two guides attached to the archetype describe an OTK-style Wyrm board and a Tier-1 meta claim, but those are unverified narrative and carry no weight in the score. No combos, tournament results or win-rate data exist, so popularity did not earn points and no card scores were averaged. Engine access is estimated from the hypergeometric draw odds for three-copy cards (about 0.35 in a five-card opening hand), which is a weak single-starter figure. Confidence is Low because the card list cannot be resolved.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy card in a 5-card opening hand) ≈ 0.35; core group present in 12 of 19 archetype staples; starter identity unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 50 No brick or garnet estimate is possible without resolved card roles; copy histogram 9×3, 2×2, 7×1 suggests moderate redundancy (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards and no parseable combo text; ceiling cannot be measured, only inferred from guide narrative (Provisional)
D4 Combo Floor & Median Output 40 combo data has zero scored combos; median output unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 45 18 distinct passcodes suggest some route diversity, but no independent lines can be traced (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource signature or recursion text available (Provisional)
D7 End-Board & Interaction Quality 35 Interaction role counts are all zero, but this reflects unresolved cards, not absence of interaction (Inferred)
D8 Going-Second & Board-Breaking Power 40 No going-second split or board-breaker text available (Provisional)
D9 Offensive Pressure & Closing Power 45 Guides claim OTK and piercing pressure; unverified against card text, so scored near neutral (Provisional)
D10 Main Deck Efficiency & Flexibility 55 38 main cards inside the 30–60 Rush Duel size window with 18 distinct cards; no wasted-slot evidence either way (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel format with 0 Extra Deck cards is within the 0–15 limit; no Extra-Deck mechanic to assess (Verified size)
D12 Side Deck Adaptability 30 No side deck (side count 0 within a 0–15 allowance); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage stat is the only context (Provisional)
D14 Pilotability & Error Tolerance 45 Combo step count and decision points cannot be estimated without resolved card text (Provisional)

How the score was computed

Strategy profile: Balanced (default; strategy unverified because cards are unresolved). Structural ≈ 44, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Unverified engine (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 43.5 → 44, TR 38, modifiers −3)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal size (38 main cards inside 30–60) with a copy-limit-consistent histogram
  • High core-card presence (12 of 19 staples, 63%) suggests a real, accessible archetype list

Weaknesses

  • All 18 distinct passcodes are unresolved, so no card role, text or combo can be verified
  • No side deck and no post-side plan
  • No combo, interaction or matchup data exists to test the OTK claim in the guides

Critical choke points

  • Card resolution: until the 18 passcodes map to names and text, every functional claim here stays Inferred or Provisional
Priority Remove Add Reason
1 n/a n/a Resolve the 18 unresolved passcodes in the deck export before any card-level change can be recommended.

Evidence & confidence

  • Verified: Main Deck size 38 within the Rush Duel 30–60 range; Extra and Side counts 0 within their allowances; Core-card presence 12 of 19 (usage statistics)
  • Inferred: Opening-hand draw probabilities for 3-copy and 2-copy cards; Interaction density estimated as low because role tags are unresolved
  • Provisional: Blind-Second/OTK primary strategy, based on guide narrative; Meta and matchup standing (no dated metagame sample); Combo ceiling and floor (no recorded boards)
  • Data gaps: All 18 passcodes unresolved: names, types, text and roles are null, so no card-level claim can be verified No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN — Meta Power is Provisional Guides are unstructured Vietnamese narratives with no sections or card references

More Rush Duel Sevens Info

Wyrms : Rush!

Wyrms : Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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