Dark Magician: Rush! Deck #774409 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Dark Eradicator Sorcerer x3, Dark Magician Girl x3, Gaia the Dragon Champion x3 - Skill: Illusion of Execution. Created Oct 27, 2026 by YGO Mod.
Deck Dark Magician: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Illusion of Execution
Main Deck (38)
- Legendary Magician x2
- Wizened Dark Magician x1
- Dark Eradicator Sorcerer x3
- Dark Magician x1
- Dark Magician Girl x3
- Gaia the Dragon Champion x3
- Gaia, Conqueror of Champions x1
- Master of the Sevens Road x1
- Swift Gaia the Dragon Champion x3
- Dark Magic Attack x2
- Dark Resonance Burst x3
- Monster Calling x2
- Pierce! x1
- Pot of Greed x1
- Secret Order x3
- Stone of the Dark Magicians x3
- Thousand Knives x2
- Shiny Shady x3
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.5 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Blind-Second/OTK
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Unverified. The archetype guide describes an explosive OTK-style burst line from Dark Magician: Rush! with Skill support, but no recorded board confirms the line.; Unknown. No resolved card text beyond the two Skill Cards.
- Turn 1 (going first): Unknown. Requires resolved starter names to state a turn-1 plan.
- Turn 2 (going second): Unknown. No going-second data is recorded.
- Recovery: Unknown. Only one searcher-text hit (Intertwining Memories) is present.
- After siding: Not applicable. The deck has no Side Deck.
Why it scores here
The deck scores at the midpoint of the evidence, not on proven strength. Its usage-core group is almost always present in the opening hand (P ≈ 0.998 across 26 copies), which suggests a real, archetype-standard engine, but 16 of its 18 passcodes are unresolved, so the individual starters cannot be named or read. The 38-card main is compact and uses a clear 3/2/1 copy spread, which earns the consistency and efficiency points. Interaction is not evidenced: no hand traps, floodgates, or negation text were flagged, and no combo boards were recorded, so the ceiling and floor are guide-driven and unmeasured. Popularity and usage-core presence confirm the list is real and accessible, but they did not add points. No card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core group of 26 copies gives P(≥1 core card in opening 5) ≈ 0.998; per-copy P(≥1 of a 3-copy card in 5) = 0.353 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 18 distinct cards with eight at 3 copies and three Skill Card entries in Main; no resolved text to judge conflicting or dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so best line and board per starter are unavailable; the guide describes an OTK burst line only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo distribution, so the median and floor cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Starter diversity is unknown; the 26 core copies suggest some redundancy, but no independent line is evidenced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | No resource or recovery data; the only searcher-text hit is Intertwining Memories (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | No hand-trap, floodgate, negation, or removal flags on any card; interaction density not recorded (Verified) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-first/going-second split and no resolved board-breaker text (Provisional) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power is taken from guide prose describing OTK damage; no ATK or boss-monster data (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 38 Main Deck cards inside the 30–60 size rule, with 18 distinct cards at a 3/2/1 copy spread (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel has no Extra Deck; scored neutral at 50 (Verified) |
| D12 | Side Deck Adaptability | 30 | No Side Deck (Side Deck size 0), so no post-side plan can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype meta share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Guide implies a Skill-driven, luck-dependent burst line; step count and decision points are unknown (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47.5, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Unverifiable card identities (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- All 12 archetype-standard core cards by usage statistic are present (Verified)
- Compact 38-card Main with a 3/2/1 copy spread that favors repeatable starters (Inferred)
- Legal size and no banlist exposure among the resolved cards (Verified)
Weaknesses
- 16 of 18 distinct passcodes are unresolved, so names, types, and text are unavailable (Verified)
- No combo boards recorded; ceiling, median, and floor cannot be measured (Verified)
- No hand traps, floodgates, or negation text flagged; interaction is unevidenced (Verified)
- No Side Deck, so adaptability and post-side planning cannot be assessed (Verified)
Critical choke points
- The Skill Card entries and the three unresolved negative-id cards may carry the engine; if they are the starter, a missing hand start is a single choke point (Speculation)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | resolve the 16 unresolved passcodes in the deck export | Without names and text, the starters, interaction, and legality copy checks cannot be verified, and this evaluation cannot be upgraded beyond Low confidence |
| 2 | none | record one or more recorded boards for this deck | Combo floor, median, and ceiling are currently text-only inference |
Evidence & confidence
- Verified: Main Deck size of 38 is within the 30–60 Rush Duel rule; Copy histogram: 8 cards at 3 copies, 4 at 2, 6 at 1; No banlist-restricted cards among resolved passcodes; all Unlimited; Usage statistics: all 12 archetype-standard core cards present; Role-tag flags (hand trap, floodgate, negation, removal) all zero
- Inferred: P(≥1 core card in opening 5) ≈ 0.998 from usage-core group; Per-copy hypergeometric draw odds for 3-, 2-, and 1-copy cards; Redundancy from 26 core copies suggests some route diversity
- Provisional: Meta Power is null; no dated metagame sample; Matchup and tournament reliability; no tournament link; Side Deck adaptability; no post-side data
- Data gaps: 16 of 18 distinct passcodes unresolved; names, types, text, and archetype metadata are missing No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta share and pilot match record absent No win-rate telemetry; going-first/second, matchup, and brick rates are unknown Meta Power is provisional without a dated metagame sample No Side Deck supplied, so post-side performance cannot be assessed
Couldn't load the combos









