Dark Magician: Rush! Deck #774409 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Dark Eradicator Sorcerer x3, Dark Magician Girl x3, Gaia the Dragon Champion x3 - Skill: Illusion of Execution. Created Oct 27, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/27/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
44± 12/ 100
Power Score
Structural 48
Reliability 42
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 47.5
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified. The archetype guide describes an explosive OTK-style burst line from Dark Magician: Rush! with Skill support, but no recorded board confirms the line.; Unknown. No resolved card text beyond the two Skill Cards.
  • Turn 1 (going first): Unknown. Requires resolved starter names to state a turn-1 plan.
  • Turn 2 (going second): Unknown. No going-second data is recorded.
  • Recovery: Unknown. Only one searcher-text hit (Intertwining Memories) is present.
  • After siding: Not applicable. The deck has no Side Deck.

Why it scores here

The deck scores at the midpoint of the evidence, not on proven strength. Its usage-core group is almost always present in the opening hand (P ≈ 0.998 across 26 copies), which suggests a real, archetype-standard engine, but 16 of its 18 passcodes are unresolved, so the individual starters cannot be named or read. The 38-card main is compact and uses a clear 3/2/1 copy spread, which earns the consistency and efficiency points. Interaction is not evidenced: no hand traps, floodgates, or negation text were flagged, and no combo boards were recorded, so the ceiling and floor are guide-driven and unmeasured. Popularity and usage-core presence confirm the list is real and accessible, but they did not add points. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group of 26 copies gives P(≥1 core card in opening 5) ≈ 0.998; per-copy P(≥1 of a 3-copy card in 5) = 0.353 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 distinct cards with eight at 3 copies and three Skill Card entries in Main; no resolved text to judge conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so best line and board per starter are unavailable; the guide describes an OTK burst line only (Inferred)
D4 Combo Floor & Median Output 40 No combo distribution, so the median and floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Starter diversity is unknown; the 26 core copies suggest some redundancy, but no independent line is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource or recovery data; the only searcher-text hit is Intertwining Memories (Inferred)
D7 End-Board & Interaction Quality 35 No hand-trap, floodgate, negation, or removal flags on any card; interaction density not recorded (Verified)
D8 Going-Second & Board-Breaking Power 40 No going-first/going-second split and no resolved board-breaker text (Provisional)
D9 Offensive Pressure & Closing Power 50 Closing power is taken from guide prose describing OTK damage; no ATK or boss-monster data (Provisional)
D10 Main Deck Efficiency & Flexibility 60 38 Main Deck cards inside the 30–60 size rule, with 18 distinct cards at a 3/2/1 copy spread (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; scored neutral at 50 (Verified)
D12 Side Deck Adaptability 30 No Side Deck (Side Deck size 0), so no post-side plan can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Guide implies a Skill-driven, luck-dependent burst line; step count and decision points are unknown (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47.5, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Unverifiable card identities (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • All 12 archetype-standard core cards by usage statistic are present (Verified)
  • Compact 38-card Main with a 3/2/1 copy spread that favors repeatable starters (Inferred)
  • Legal size and no banlist exposure among the resolved cards (Verified)

Weaknesses

  • 16 of 18 distinct passcodes are unresolved, so names, types, and text are unavailable (Verified)
  • No combo boards recorded; ceiling, median, and floor cannot be measured (Verified)
  • No hand traps, floodgates, or negation text flagged; interaction is unevidenced (Verified)
  • No Side Deck, so adaptability and post-side planning cannot be assessed (Verified)

Critical choke points

  • The Skill Card entries and the three unresolved negative-id cards may carry the engine; if they are the starter, a missing hand start is a single choke point (Speculation)
Priority Remove Add Reason
1 none resolve the 16 unresolved passcodes in the deck export Without names and text, the starters, interaction, and legality copy checks cannot be verified, and this evaluation cannot be upgraded beyond Low confidence
2 none record one or more recorded boards for this deck Combo floor, median, and ceiling are currently text-only inference

Evidence & confidence

  • Verified: Main Deck size of 38 is within the 30–60 Rush Duel rule; Copy histogram: 8 cards at 3 copies, 4 at 2, 6 at 1; No banlist-restricted cards among resolved passcodes; all Unlimited; Usage statistics: all 12 archetype-standard core cards present; Role-tag flags (hand trap, floodgate, negation, removal) all zero
  • Inferred: P(≥1 core card in opening 5) ≈ 0.998 from usage-core group; Per-copy hypergeometric draw odds for 3-, 2-, and 1-copy cards; Redundancy from 26 core copies suggests some route diversity
  • Provisional: Meta Power is null; no dated metagame sample; Matchup and tournament reliability; no tournament link; Side Deck adaptability; no post-side data
  • Data gaps: 16 of 18 distinct passcodes unresolved; names, types, text, and archetype metadata are missing No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta share and pilot match record absent No win-rate telemetry; going-first/second, matchup, and brick rates are unknown Meta Power is provisional without a dated metagame sample No Side Deck supplied, so post-side performance cannot be assessed

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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