Shaddoll Deck #774393 — Yu-Gi-Oh! Duel Links
30 Main, 7 Extra, incl. A/D Changer x3, Reeshaddoll Wendi x3, Effect Veiler x3 - Skill: Reign of Shadows. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Reign of Shadows
Main Deck (30)
- A/D Changer x3
- Droll & Lock Bird x1
- Helshaddoll Hollow x1
- Naelshaddoll Ariel x2
- Qadshaddoll Keios x1
- Reeshaddoll Wendi x3
- Shaddoll Beast x1
- Shaddoll Dragon x2
- Shaddoll Hedgehog x1
- Shaddoll Hound x1
- Shaddoll Squamata x1
- Effect Veiler x3
- El Shaddoll Fusion x2
- Shaddoll Fusion x2
- Infinite Impermanence x1
- Purushaddoll Aeon x2
- Resh Shaddoll Incarnation x1
- Shaddoll Core x1
- Shaddoll Schism x1
Extra Deck (7)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: duel-links
Legality
Main 32 / Extra 7 / Side 0 — status: Legal with warning. 1 violation(s).
Identity & game plan
- Win condition: Link and Fusion boss monsters (Helshaddoll Hollow 2900 ATK, Super Starslayer TY-PHON, Underworld Goddess 3000 ATK) backed by flip-effect removal (Shaddoll Squamata, Shaddoll Dragon, Hollow); Shaddoll Fusion and El Shaddoll Apkallone negation and disruption that lets the boss stick
- Turn 1 (going first): Flip Reeshaddoll Wendi, Shaddoll Hedgehog or Shaddoll Hound to search or Special Summon Shaddoll pieces, Fusion into a boss, and keep Effect Veiler, Droll and Lock Bird or Infinite Impermanence for the opponent's answer
- Turn 2 (going second): Open with hand traps (Effect Veiler, Droll and Lock Bird, Infinite Impermanence) to break the opponent's first combo, then use flip removal (Squamata, Dragon, Hollow) to clear the board and rebuild
- Recovery: Graveyard recursion: Shaddoll Hound, Naelshaddoll Ariel, Qadshaddoll Keios, Resh Shaddoll Incarnation and Shaddoll Construct return Shaddoll monsters from the GY or banished zone
- After siding: Not applicable: Duel Links has no Side Deck (Side Deck size 0), so no post-side plan exists
Why it scores here
The deck is scored as a system: a Shaddoll engine that opens through flip-effect starters (Wendi, Hedgehog, Hound, Ariel) and Fusion/Link summons, with a real end-board of boss monsters and layered removal. Its chance of a live starter in the opening five is only about 0.41 for its three-copy starters, so consistency is held back by thin single-copy starters and off-archetype slots. Recursion through the graveyard and flip searchers keep the engine alive after an interruption, and the hand-trap set gives a plausible going-second answer. The deck has no recorded boards, so the combo ceiling and median are text-based and labelled Inferred. Its 32-card main deck is outside the Duel Links size range, and popularity or archetype usage did not earn points; the individual card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 of the three-copy starters in 5 cards) ≈ 0.41; 25 archetype-core copies present, but starters are thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Five hand traps and three searchers make some hands dead or conflicting; 15 off-archetype copies add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Fusion, Link and Xyz routes into bosses from text only; no recorded boards to confirm a ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median output cannot be measured; held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Graveyard recursion (Hound, Ariel, Keios, Incarnation, Construct) gives several routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers, Shaddoll Beast draw, and GY recursion regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Squamata and Hollow destroy, Dragon bounces, Apkallone and hand traps negate; layered and durable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap density is about 0.67 for a hand of six, plus flip removal to clear the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss ATK of 2500 to 3000 from Hollow, TY-PHON, Goddess and Apkallone; closing power is high (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 32 main cards exceed the 30-card size range; 15 off-archetype copies lower compactness (Verified size, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Seven Extra Deck cards with five Link monsters including a 5-link; flexible and mostly on-plan (Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck in Duel Links, so no post-side adaptability to score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; meta fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple flip and quick-effect timing decisions; moderate pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (structural weights only, D13 dropped and renormalized to 95, meta-neutral). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: main-size warning (-3); unresolved passcode (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from Structural and weights renormalized)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.41 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong boss monsters (Hollow 2900, TY-PHON 2900, Goddess 3000) with several removal and negation tools
- Graveyard recursion gives recovery after interruption
- Five hand traps give a going-second answer
Weaknesses
- Only about 0.41 chance of a three-copy starter in the opening five
- Main deck is 32 cards, outside the Duel Links range
- 15 off-archetype copies and thin single-copy starters add brick risk
Critical choke points
- Reeshaddoll Wendi, Shaddoll Hedgehog and Shaddoll Hound as the first search or summon
- Shaddoll Fusion as the single route into the boss monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one or two off-archetype main-deck cards (choose by evidence, not guesswork) | none | Reach the 30-card main-deck limit to remove the size warning and improve consistency |
| 2 | the unresolved passcode 20366274 if it is not a confirmed card | a confirmed Shaddoll starter | Resolve the unknown card so its role can be verified |
Evidence & confidence
- Verified: Legal with warning status; main 32 outside (20,30); 7 Extra cards; no side deck; Resh Shaddoll Incarnation is Limited with 1 copy run, which is legal; Card text and ATK/DEF values from the resolved cards; Usage statistics: Shaddoll core present 16 of 25 in the main deck
- Inferred: Starter consistency from hypergeometric estimates; Hand-trap and removal density from text hints; Going-second strength from hand-trap probability; Recursion-based recovery from card text
- Provisional: Meta power and matchup fit (no dated meta sample or tournament link); Side-deck adaptability (no side deck in Duel Links)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent one passcode (20366274) in the main deck could not be resolved and is counted as main usage statistics in this deck flags only the Main Deck, so Extra Deck cards show false even when present (for example Shaddoll Construct, TY-PHON, S:P Little Knight) no win-rate telemetry exists in YGOVN; Meta Power is Provisional
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