Shaddoll Deck #774393 — Yu-Gi-Oh! Duel Links

30 Main, 7 Extra, incl. A/D Changer x3, Reeshaddoll Wendi x3, Effect Veiler x3 - Skill: Reign of Shadows. Created Oct 27, 2026 by YGO Mod.

Deck Shaddoll Duel Links

Created by: YGO Mod (20517634)

Created On: 10/27/2026

Reign of Shadows
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
54± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: duel-links

Legality

Main 32 / Extra 7 / Side 0 — status: Legal with warning. 1 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boss monsters (Helshaddoll Hollow 2900 ATK, Super Starslayer TY-PHON, Underworld Goddess 3000 ATK) backed by flip-effect removal (Shaddoll Squamata, Shaddoll Dragon, Hollow); Shaddoll Fusion and El Shaddoll Apkallone negation and disruption that lets the boss stick
  • Turn 1 (going first): Flip Reeshaddoll Wendi, Shaddoll Hedgehog or Shaddoll Hound to search or Special Summon Shaddoll pieces, Fusion into a boss, and keep Effect Veiler, Droll and Lock Bird or Infinite Impermanence for the opponent's answer
  • Turn 2 (going second): Open with hand traps (Effect Veiler, Droll and Lock Bird, Infinite Impermanence) to break the opponent's first combo, then use flip removal (Squamata, Dragon, Hollow) to clear the board and rebuild
  • Recovery: Graveyard recursion: Shaddoll Hound, Naelshaddoll Ariel, Qadshaddoll Keios, Resh Shaddoll Incarnation and Shaddoll Construct return Shaddoll monsters from the GY or banished zone
  • After siding: Not applicable: Duel Links has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck is scored as a system: a Shaddoll engine that opens through flip-effect starters (Wendi, Hedgehog, Hound, Ariel) and Fusion/Link summons, with a real end-board of boss monsters and layered removal. Its chance of a live starter in the opening five is only about 0.41 for its three-copy starters, so consistency is held back by thin single-copy starters and off-archetype slots. Recursion through the graveyard and flip searchers keep the engine alive after an interruption, and the hand-trap set gives a plausible going-second answer. The deck has no recorded boards, so the combo ceiling and median are text-based and labelled Inferred. Its 32-card main deck is outside the Duel Links size range, and popularity or archetype usage did not earn points; the individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of the three-copy starters in 5 cards) ≈ 0.41; 25 archetype-core copies present, but starters are thin (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Five hand traps and three searchers make some hands dead or conflicting; 15 off-archetype copies add brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 Fusion, Link and Xyz routes into bosses from text only; no recorded boards to confirm a ceiling (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median output cannot be measured; held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Graveyard recursion (Hound, Ariel, Keios, Incarnation, Construct) gives several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers, Shaddoll Beast draw, and GY recursion regenerate resources (Inferred)
D7 End-Board & Interaction Quality 70 Squamata and Hollow destroy, Dragon bounces, Apkallone and hand traps negate; layered and durable (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is about 0.67 for a hand of six, plus flip removal to clear the board (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK of 2500 to 3000 from Hollow, TY-PHON, Goddess and Apkallone; closing power is high (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 32 main cards exceed the 30-card size range; 15 off-archetype copies lower compactness (Verified size, Inferred effect)
D11 Extra Deck Efficiency & Coverage 65 Seven Extra Deck cards with five Link monsters including a 5-link; flexible and mostly on-plan (Inferred)
D12 Side Deck Adaptability 35 No Side Deck in Duel Links, so no post-side adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple flip and quick-effect timing decisions; moderate pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (structural weights only, D13 dropped and renormalized to 95, meta-neutral). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: main-size warning (-3); unresolved passcode (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from Structural and weights renormalized)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.41 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong boss monsters (Hollow 2900, TY-PHON 2900, Goddess 3000) with several removal and negation tools
  • Graveyard recursion gives recovery after interruption
  • Five hand traps give a going-second answer

Weaknesses

  • Only about 0.41 chance of a three-copy starter in the opening five
  • Main deck is 32 cards, outside the Duel Links range
  • 15 off-archetype copies and thin single-copy starters add brick risk

Critical choke points

  • Reeshaddoll Wendi, Shaddoll Hedgehog and Shaddoll Hound as the first search or summon
  • Shaddoll Fusion as the single route into the boss monsters
Priority Remove Add Reason
1 one or two off-archetype main-deck cards (choose by evidence, not guesswork) none Reach the 30-card main-deck limit to remove the size warning and improve consistency
2 the unresolved passcode 20366274 if it is not a confirmed card a confirmed Shaddoll starter Resolve the unknown card so its role can be verified

Evidence & confidence

  • Verified: Legal with warning status; main 32 outside (20,30); 7 Extra cards; no side deck; Resh Shaddoll Incarnation is Limited with 1 copy run, which is legal; Card text and ATK/DEF values from the resolved cards; Usage statistics: Shaddoll core present 16 of 25 in the main deck
  • Inferred: Starter consistency from hypergeometric estimates; Hand-trap and removal density from text hints; Going-second strength from hand-trap probability; Recursion-based recovery from card text
  • Provisional: Meta power and matchup fit (no dated meta sample or tournament link); Side-deck adaptability (no side deck in Duel Links)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent one passcode (20366274) in the main deck could not be resolved and is counted as main usage statistics in this deck flags only the Main Deck, so Extra Deck cards show false even when present (for example Shaddoll Construct, TY-PHON, S:P Little Knight) no win-rate telemetry exists in YGOVN; Meta Power is Provisional

More Duel Links Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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