Horus Deck #774383 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Wind. Created Oct 27, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/27/2026

Precious Cards of the Wind
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
53± 8/ 100
Power Score
Structural 55
Reliability 55
Going First 56
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 52
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Revive Horus monsters from the GY with King's Sarcophagus (or Walls of the Imperial Tomb in the Field Zone) and close with 3000-ATK boss monsters (Imsety, Horus the Black Flame Deity) plus Lava Golem's standby damage.; Xyz and Link pressure from the Extra Deck (Number 38, Coach King Giantrainer, Knightmare Unicorn, Underworld Goddess) once the field is stable.
  • Turn 1 (going first): Search a Horus monster with Walls of the Imperial Tomb or set up King's Sarcophagus, then Special Summon Horus monsters from the GY and build a board while holding Canopic Protector against the opponent's responses.
  • Turn 2 (going second): Hold Droll & Lock Bird and Nibiru as hand traps against the opponent's search or summon turn, then rebuild the Sarcophagus engine from the GY with Imsety and Duamutef.
  • Recovery: King's Sarcophagus and Imsety recur Horus monsters from the GY, so a single enabler surviving a disruption is enough to rebuild board.
  • After siding: Not applicable: Duel Links decks run no side deck (Side Deck size 0, side size range 0-9 unused), so there is no post-side plan to evaluate.

Why it scores here

The deck is scored as a system: six enablers (3 King's Sarcophagus and 3 Walls of the Imperial Tomb) give about a 70% chance of at least one in a 5-card opening hand, which is a real but not dependable starter, and the Horus monsters it revives recur through the GY. Five hand traps (Droll & Lock Bird, Nibiru, Canopic Protector and similar) and recursive Horus boss monsters support going second and recovery. Floor and ceiling cannot be measured because the evidence has no recorded boards, so the combo scores rest on card text and are kept below the level a validated combo record would support. The score does not come from Horus being a popular archetype (the usage stats only confirm the list is real), and the card scores were not averaged. The Extra Deck omits several archetype-standard Xyz cards, which lowers the Extra score and the confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Sarcophagus or Walls in 5 cards) = 0.70 across 6 enablers; a Horus monster must also be present for the engine to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Lava Golem x3 is dead without an opponent monster to tribute and the hand traps are conditional; roughly 0.3 of 5-card hands have no enabler (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards, so the ceiling rests on text: 3000-ATK Horus bosses revived through the Sarcophagus engine (Inferred, low sample)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unmeasured and set below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two independent enabler routes (Sarcophagus and Walls) plus GY recursion from Imsety and Duamutef (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Horus monsters revive repeatedly from the GY and Walls searches on each Main Phase; resource recovery is text-supported (Inferred)
D7 End-Board & Interaction Quality 55 Five hand-trap or tech cards and Canopic Protector responses; no negation text in the main deck, and the Extra negation sits in Number 90 and 38 which are absent or deviating (Inferred)
D8 Going-Second & Board-Breaking Power 50 Droll & Lock Bird and Nibiru are the only going-second interaction; limited board-breaking density in the text (Inferred)
D9 Offensive Pressure & Closing Power 62 3000-ATK Horus bosses plus Lava Golem's 1000-damage standby effect; Duel Links closing power is text-supported (Inferred)
D10 Main Deck Efficiency & Flexibility 65 30 Main cards across 14 distinct names with 7 three-of slots; compact, with 22 generic and tech cards diluting Horus identity (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 58 9 Extra slots, each single copy across Xyz, Link and Fusion; level-8 material is plentiful (16 level-8 Main cards) but the Extra lacks several archetype-core Xyz (Verified list, Inferred efficiency)
D12 Side Deck Adaptability 40 Duel Links has no side deck; no post-side evidence exists, so a neutral provisional baseline is used (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no dated metagame sample; neutral baseline only (Provisional)
D14 Pilotability & Error Tolerance 58 Sarcophagus chain with once-per-turn limits on each Horus revival and several hand-trap timing decisions; moderate step count (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine redundancy (2); Conditional boss brick risk (-2); Deviation from archetype Xyz core (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 55.3, TR 55, modifiers -2 gives 53.2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ 0.5 · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six enablers (3 King's Sarcophagus and 3 Walls) give about a 70% chance of an engine piece in the opening 5.
  • Horus monsters recur from the GY through Sarcophagus and Imsety, so one surviving enabler can rebuild the board.
  • Five hand-trap or tech cards provide disruption on the opponent's turn.
  • Compact main: 14 distinct names with 7 three-of slots and 30 cards exactly.

Weaknesses

  • No recorded boards, so the combo ceiling and median cannot be measured.
  • Lava Golem x3 is conditional and can be a dead card in hand.
  • Extra Deck omits the archetype-standard Xyz core (Number 90, Dingirsu, Number 68), reducing support for the boss plan.
  • Only 17.9% exact-name Horus purity; 22 generic cards dilute the engine.

Critical choke points

  • Engine start depends on one of 6 enablers (Sarcophagus or Walls) plus a Horus monster; a hand with an enabler but no Horus monster stalls.
  • Hand traps are the only going-second interaction; without them the going-second board has little disruption.
Priority Remove Add Reason
1 1 copy of Lava Golem 1 copy of Number 90: Galaxy-Eyes Photon Lord (Extra Deck) Number 90 appears in 97% of archetype lists and adds a negation-capable boss, while Lava Golem is conditional on an opponent monster. Photon material is not in the list, so this trades a dead-card risk for a Xyz that needs two Level 8 monsters (16 are present).

Evidence & confidence

  • Verified: Legal in duel-links: 30 Main, 9 Extra, 0 Side; Coach King Giantrainer at 1 copy (Limited, legal count 1).; Card text for all 25 distinct cards from the evidence export.; Archetype usage stats: 9 of 18 core cards present; Number 90, Dingirsu, Number 68 and Dark Magician of Destruction (absent DMoD shows as present) vary by build.
  • Inferred: Engine consistency: P(>=1 enabler in 5) = 0.70 and 0.77 going second (hypergeometric).; Brick risk: about 0.30 of 5-card hands lack an enabler.; Interaction density and going-second disruption from hand-trap text.; Offensive closing from Horus 3000-ATK bosses and Lava Golem standby damage.
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link.; D12 side adaptability: no side deck in Duel Links; neutral baseline.
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates guide snippet is empty ( ) with section_count 0: no strategic guide text no Duel Links side deck exists: post-side plan is not applicable Meta Power is provisional: no dated metagame sample

More Duel Links Info

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