Horus Deck #774382 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, Lava Golem x3, King's Sarcophagus x3 - Skill: Precious Cards of the Dark. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Precious Cards of the Dark
Main Deck (30)
- Bystial Druiswurm x2
- D.D. Crow x1
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Nibiru, the Primal Being x1
- Qebehsenuef, Protection of Horus x1
- Effect Veiler x1
- Dark Magic Attack x1
- King's Sarcophagus x3
- Soul Servant x1
- Walls of the Imperial Tomb x2
- Canopic Protector x3
- Powersink Stone x3
Extra Deck (9)
- Dark Magician of Destruction x1
- I:P Masquerena x1
- Underworld Goddess of the Closed World x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 68: Sanaphond the Sky Prison x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 61 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Xyz
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Revive Horus monsters from the GY through King's Sarcophagus (or Walls of the Imperial Tomb in the Field Zone, which becomes King's Sarcophagus), then close with 3000-ATK Horus, Imsety, Lava Golem or Xyz/Link beaters.; Extra-Deck Xyz and Link monsters built from the Level 8 Horus bodies.
- Turn 1 (going first): Open Sarcophagus, Walls or Canopic Protector (about 82% chance of at least one in the opening 5 of 30, Inferred), then revive Horus monsters and extend into Xyz or Link.
- Turn 2 (going second): Use the five hand traps (Droll & Lock Bird x2, D.D. Crow, Nibiru, Effect Veiler) and Powersink Stone to slow the opponent, then rebuild the Horus board on your turn.
- Recovery: Imsety, Duamutef, Hapi, Qebehsenuef and Horus can be Special Summoned from the GY while Sarcophagus is on the field, so a cleared board can be rebuilt.
- After siding: Not applicable: Duel Links is single-game and the list runs no side deck.
Why it scores here
The deck reliably opens an engine: Sarcophagus, Walls (which becomes Sarcophagus in the Field Zone) and Canopic Protector give about an 82% chance of at least one in the opening five, and every Level 8 Horus body is Xyz fuel for the extra deck. Its ceiling comes from several 3000-ATK bodies that can be revived repeatedly after the board is cleared, and its median is held down by the Dark Magician-named cards (Dark Magic Attack, Soul Servant, and the Fusion DMD) whose required Dark Magician monster is absent from the list. Five hand traps and Powersink Stone give it a real interaction layer, and it has no going-second weakness that the list cannot answer. Archetype popularity did not earn points, and no card scores were averaged; the score comes from the consistency, floor/median, interaction and closing read of the whole system, with combo and matchup data absent, so the score is Inferred and Provisional in places.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of Sarcophagus, Walls or Canopic in opening 5 of 30) ≈ 0.82 by hypergeometric; engine enablers are 8 of 30 main slots (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Lava Golem (3) cannot be Normal Summoned and needs two opponent monsters to be Special Summoned; Dark Magician-named cards are dead without a Dark Magician (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Canopic Protector summon in response plus Sarcophagus GY revival gives multi-body ceilings; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has zero parseable boards, so median output is text-only and taken as low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent revival paths (Sarcophagus, Walls, Canopic, GY Horus monsters) plus five hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Horus GY revivals recover resources after a board clear; Imsety's GY ability costs cards but is repeatable (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Five hand traps (Veiler negation, Droll & Lock Bird draw lock, D.D. Crow banish, Nibiru) plus Powersink Stone; interaction density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Lava Golem and Nibiru are going-second board breakers and Powersink Stone is a negation, offset by only one copy of most interaction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000-ATK bodies (Lava Golem, Imsety, Horus the Black Flame Deity), Underworld Goddess Link 5 at 3000 ATK, and Lava Golem's standby 1000 damage (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 30 Main with 17 distinct cards, three copies each of the core engine, and dead Dark Magician-named slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 6 Xyz, 1 Fusion, 2 Link; Level 8 fuel is plentiful, but Super Starslayer TY-PHON needs two Level 12 monsters and DMD needs a Dark Magician (Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck in Duel Links, so post-side adaptability is not applicable and scored at a neutral low (Verified format fact) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage stats are present but do not measure matchups (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Multiple revival and Xyz/Link sequences with several decision points, moderate complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 61, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Hard garnet burden (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine has three independent entry points (Sarcophagus, Walls, Canopic Protector)
- Level 8 density supports multiple Xyz summons and Lava Golem standby damage
- Five hand traps give interaction on both turns
- Repeatable GY revivals recover board after a clear
Weaknesses
- Dark Magician-named cards have no Dark Magician to work with
- Lava Golem is conditional and can be a dead hand
- Super Starslayer TY-PHON needs Level 12 monsters the list does not run
- No combo or tournament evidence to confirm the median
Critical choke points
- Field-zone and GY revival hub: Sarcophagus (3) plus Walls (2) are the only way to revive the GY Horus monsters, so losing the field-zone card stalls the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Magic Attack | a second copy of Horus the Black Flame Deity or another Horus-engine card | Removes a dead slot and adds a card that works with the engine (Inferred) |
| 2 | Soul Servant | a Level 8 Horus monster or a second Canopic Protector | Dark Magician-named support does nothing without a Dark Magician; a Horus card keeps the engine running (Inferred) |
Evidence & confidence
- Verified: Legal list: 30 Main, 9 Extra, 0 Side, Limited and Semi-Limited copies within limit; Card text for Sarcophagus, Walls, Canopic, Lava Golem, Imsety, Hapi and Horus; Hand trap and searcher counts from role tags; Usage stats: 9 of 18 core cards present
- Inferred: P(at least one engine enabler in 5) ≈ 0.82; Dark Magician-named cards are dead without a Dark Magician; Lava Golem summon requirements limit its consistency; Interaction and resilience scores from card text
- Provisional: Median output (D4) with no boards; Format fit and matchups (D13); Meta power is null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied guide 1490 has an empty snippet and no section content
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