Sky Striker Deck #774380 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gen the Diamond Tiger x3, Ash Blossom & Joyous Spring x3, Sky Striker Mobilize - Engage! x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Droll & Lock Bird x1
- Gen the Diamond Tiger x3
- Ken the Warrior Dragon x1
- Maxx "C" x1
- Radiant Typhoon Eldam x1
- Radiant Typhoon Swen x1
- Sky Striker Ace - Raye x1
- Sky Striker Ace - Roze x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- PSY-Framegear Gamma x1
- Crossout Designator x1
- Forbidden Droplet x2
- Mystical Space Typhoon x1
- Radiant Typhoon Chant x2
- Radiant Typhoon Vision x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x2
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x1
- Super Polymerization x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Dimensional Barrier x1
- Evenly Matched x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-chain into multiple Sky Striker Ace link monsters and attack, using Sky Striker Ace - Raye/Roze and Mobilize-based searches to keep the Ace engine live; Fusion finishers (Mudragon of the Swamp, Garura, Favorite HERO Flame Wingman) via Super Polymerization
- Turn 1 (going first): Mobilize - Linkage!/Engage! on an empty Main Monster Zone to search a Sky Striker card, then Link Summon an Ace (Shizuku, Hayate, Azalea) and extend into Zeke or Camellia; hold Ash Blossom and Maxx C for the opponent's first response
- Turn 2 (going second): Open with 6-card hand hand traps (Ash, Maxx C, Droll, Evenly Matched, PSY-Framegear Gamma) to break the opponent's first combo, then rebuild with Mobilize searches and Ace links
- Recovery: Ace - Raye and Ace - Roze recursion, Sky Striker Special Maneuver - Lemnisgate!, and Radiant Typhoon Eldam/Swen searches to re-establish the Link engine after a board wipe or disruption
- After siding: Not evaluable: the list has no Side Deck (0 cards), so there is no post-side plan in the export
Why it scores here
The deck reliably opens a functional plan: P(at least one searcher in a 5-card opening hand) is about 0.82 and each Mobilize copy has about a 0.34 chance of landing in hand, so the engine is usually live by turn 1 or 2 (Inferred). It converts that into Link pressure through ten Sky Striker Ace link monsters in the Extra Deck, with Ace Raye and Roze providing recursion after disruption. Interaction is the strongest dimension: seven hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Evenly Matched, PSY-Framegear Gamma) plus Mystical Space Typhoon, Dimensional Barrier and Crossout Designator give layered answers on both going-first and going-second. Weaknesses are the empty side deck, which leaves no post-side plan, and a Link engine that depends on a condition-heavy sequence that is hard to pilot. The score comes from consistency, recovery, and interaction on the system, not from Sky Striker being a popular archetype and not from averaging card scores; no meta-share or win-rate data was supplied, so Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 searcher in 5-card hand) ~0.82 and each Mobilize copy ~0.34 in hand5; archetype-core proxy ~0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 23 spells against 15 monsters; Mobilize and Engage need an empty Main Monster Zone, so some hands are functional only with the right board state (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling read from text as a multi-Link chain through Ace monsters plus Raye/Roze recursion (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo data supplied, so the median is not measured; typical output is treated as moderate, pending real boards (Inferred, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Two independent Ace recursion routes (Raye, Roze) plus Lemnisgate and Eldam/Swen searches give more than one line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Spell-GY count drives several effects (Engage draw, Widow Anchor control, Hornet Drones token ATK); Ace recursion offsets resource spend (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negation text in 11 cards, removal text in 5, hand traps in 7; layered interaction on both turns (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(>=1 hand trap in 6-card going-second hand) ~0.71; Super Polymerization and Forbidden Droplet add board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link ATK ranges 1500-2000 and Hayate direct attack; no boss-level finisher on the end board (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40/40 main with 26 distinct cards, 40% exact-name archetype purity, 3-copy engine cards; some slots are generic tech (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15/15 Extra slots: 10 Ace links, Little Knight and Almiraj as generic/off-archetype links, and three Fusion monsters that need Super Polymerization (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 12 | Side deck is 0 cards and no post-side data exists, so adaptability is effectively unsupported (Verified composition, Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link and no meta-share data; archetype usage core is 52% present by main-deck match only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple conditional Spells ('if you control no monsters', 'if 3+ Spells in GY') and a multi-step Link sequence raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); engine compactness (2); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 60.6 -> 0.80*60.6 + 0.20*55 = 59.5, then modifiers -1 = 58.5 rounded to 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives a high chance of a live engine (about 0.82 in a 5-card hand)
- Layered interaction: seven hand traps, negation and removal texts across the main deck
- Ace recursion through Raye, Roze and Lemnisgate gives redundant lines after disruption
- Legal list with every restricted card at or below its Master Duel limit
Weaknesses
- No side deck, so there is no post-side adaptation
- Fusion and generic link slots dilute the Ace engine
- Several effects depend on the Main Monster Zone being empty or on 3+ Spells in the GY, which makes sequencing fragile
- No recorded combo data, so the ceiling and median are text-based only
Critical choke points
- Mobilize / Engage starter access: the engine stalls if the searchers are not drawn
- Empty Main Monster Zone requirement for Mobilize effects: a board with monsters blocks the first search
- Sky Striker Ace link monsters require Ace material on the field: losing the early Ace removes the Link chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mudragon of the Swamp | A side deck of 15 cards (currently 0) | The list has no side deck, so Post-side adaptation (D12) is unsupported; adding a side is the largest correction available without changing the core. |
| 2 | Dimensional Barrier | Sky Striker Ace - Kagari (second copy) or a 2nd Ace Link | Dimensional Barrier is a narrow negation card that competes with the engine; a second Ace link adds consistency to the Link chain. |
Evidence & confidence
- Verified: Legal status: all restricted cards at or below Master Duel copy limits; Deck composition: 40 main, 15 extra, 0 side; copy histogram 17x1, 4x2, 5x3; Card text: hand traps (7), negation text (11), removal text (5), searcher text (11)
- Inferred: Opening-hand searcher probability ~0.82 and hand-trap probability ~0.71; Interaction quality and endboard resilience read from card text; Pilotability and sequencing complexity
- Provisional: Meta Power (null) and matchup fit: no dated meta or tournament data; Post-side strength: no side deck exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional; no dated metagame sample supplied Usage statistics 'in this deck' flags look main-deck-only: Extra Deck Aces (Kagari, Zero, Hayate, Amatsu, Camellia, Zeke, Shizuku, Azalea) that the cards list shows as present are reported as missing, so core-card presence 52 is understated and was not used to penalize D13 Side deck is empty (0 cards): no post-side data
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