Dracotail Deck #774378 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 29, 2026
57± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 64
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 72
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail and Albaz-family Fusion Monsters (ATK 2500-3000) from the Extra Deck, using hand traps and Spell/Trap disruption to keep those summons alive through the opponent's turn; Ecclesia/Albaz hybrid boards via Fallen of Albaz, Fallen of the White Dragon and Dracotail Lukias/Phryxul recursion
  • Turn 1 (going first): Open with a fusion starter (Dracotail Faimena, Ketu, Mululu, Rahu or Branded Fusion) and use the Extra Deck Fusion; hold hand traps for the opponent's turn
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C, Ghost Belle) to stop the opponent's first play, then Fusion Summon during the opponent's turn
  • Recovery: Recycle Dracotail Sting, Flame and Horn to restack the deck from the GY and banishment, and re-Fusion with Dracotail Urgula and Dracotail Pan as the Fusion material routes
  • After siding: Not applicable: Master Duel has no Side Deck (side_count 0)

Why it scores here

The deck reliably opens a fusion starter in about 74% of going-first five-card hands (9 starter copies, hypergeometric, Inferred), and the 2-to-3-copy staples give it redundant routes into the Extra Deck. Its strongest value is interaction: 11 hand traps plus Maxx C, 10 negation-text cards and 8 removal-text cards let it disrupt the opponent's turn and protect its own Fusion summons, and the going-second hand has about an 88% chance of holding at least one hand trap. Score comes from consistency, median output and interaction measured on the whole system; the popularity of the archetype did not earn points, and no card scores were averaged. The main limits are the lack of recorded boards (no combo ceiling or median is observable), no matchup or tournament data, and a thin, splashed engine (about 35% exact-name purity). The score is capped at 57 by the Provisional meta and the Limited-card exposure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 9 fusion starters in 5 cards) ~ 0.74; the core archetype group is present in the list (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and 9 starters compete for 40 slots, so some hands are dead without the opponent acting (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; the ceiling is read from card text, mainly Albaz and Dracotail Fusion chains (Inferred)
D4 Combo Floor & Median Output 60 No combo data; the median is inferred from a control-leaning build that depends on the opponent's actions (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Several independent starters and recursion from GY and banishment restack the deck after a negated line (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recovery depends on Sting, Flame, Horn and Urgula, which regain card economy; discard costs are real (Inferred)
D7 End-Board & Interaction Quality 74 Layered hand traps, negation, Spell/Trap removal and Nibiru give broad interaction; no durability data (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going second has a stronger hand (about 88% hand-trap access), but no board-breaking data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bodies at ATK 2500-3000 close games, but the deck has few direct-damage or piercing lines (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 cards, 25 distinct, with 14 singletons; hand-trap redundancy costs some main-deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots, 13 Fusion monsters, with Albaz-family cards requiring specific materials (Verified/Inferred)
D12 Side Deck Adaptability 25 Master Duel has no Side Deck, so post-side adaptability is structurally absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype is niche (Provisional)
D14 Pilotability & Error Tolerance 42 Many timing-sensitive hand traps and multi-step Fusion lines demand precise decisions (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); splash and engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Many hand traps and negation text give broad interaction on the opponent's turn
  • Redundant fusion starters at 2-3 copies each keep the first-turn starter probability near 0.74
  • Extra Deck Fusion bodies at ATK 2500-3000 with recursion from GY and banishment

Weaknesses

  • No recorded boards, so the combo ceiling and median are unmeasurable
  • Off-archetype splash (Mulcharmy x3, Branded, Bystial, Predaplant) reduces engine coherence
  • Several one-copy Limited cards (Rahu, Branded Fusion, Lukias) form single points of failure

Critical choke points

  • Branded Fusion and Rahu Dracotail are one-copy Fusion starters with no duplicate
  • Fallen of Albaz (one copy) gates the Albaz-family Fusion routes, partly covered by two Fallen of the White Dragon
Priority Remove Add Reason
1 One Mulcharmy Fuwalos One additional Dracotail fusion starter or Dracotail Pan Reduces off-archetype draw dead-ends and adds Fusion access without raising the Limited count
2 One Maxx C One Dracotail Sting or Dracotail Horn copy Maxx C is a Limited single-copy card; swapping it for a Dracotail recursion trap lowers banlist exposure and improves engine coherence

Evidence & confidence

  • Verified: Main deck 40, Extra 15, Side 0, legal under Master Duel size rules; Copy counts respect Limited (1) and Semi-Limited (2) caps; Card texts and archetype tags from the evidence excerpts
  • Observed: Usage statistics show the archetype core is standard for this list (25 of 25 core names present in the deck list)
  • Inferred: 74% going-first starter probability from hypergeometric math; 88% going-second hand-trap probability; Control profile and interaction scores from card text; Recommendations from the splash and banlist analysis
  • Provisional: Matchup fit (D13) and Meta Power are provisional; no dated meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and matchup signals are Inferred usage_statistics in_this_deck flags conflict with the cards list: Rindbrumm, Mirrorjade, Dracotail Gulamel, The Dragon that Devours the Dogma, Ecclesia and the Dark Dragon, Secreterion Dragon, Albion the Sanctifire Dragon, Alba-Lenatus and Dracotail Arthalion are listed in cards as Extra Deck copies, yet usage marks them not in deck; the missing_core list is therefore unreliable and was not used for scoring Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dracotail

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