Tenpai Dragon Deck #774372 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Tenpai Dragon Paidra x3. Created Oct 27, 2026 by YGO Mod.

Deck Tenpai Dragon Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 29, 2026
49± 7/ 100
Power Score
Structural 57
Reliability 52
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Synchro, Link, Xyz
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon of a FIRE Dragon boss from the Extra Deck (Ruddy Rose Dragon, Sangenpai Transcendent Dragion, Trident Dragion, Bident Dragion) after Tenpai/Sangen bodies are on board; Link and Xyz bosses (Promethean Princess, Super Starslayer TY-PHON) as follow-up pressure
  • Turn 1 (going first): Normal Summon Tenpai Dragon Paidra or Genroku to search Sangen, hold hand traps for the opponent's first summon, then Synchro into a FIRE Dragon boss (Inferred, no recorded boards)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Maxx C, Dominus Impulse, Red Reboot) to break the opponent's first board, then rebuild with Mulcharmy draws and Synchro (Inferred)
  • Recovery: Mulcharmy draw bodies and Pot of Sloth refill the hand; Tenpai Genroku and Fadra recur FIRE Dragons from the GY (Inferred)
  • After siding: None: side deck is 0 cards and Master Duel has no post-side games, so no post-side plan is credited

Why it scores here

The deck reliably opens a functional hand because its archetype core of 24 copies gives about a 0.99 chance of at least one core card in a 5-card opening hand, though the Tenpai-specific starter set is only 7 exact-name copies. Its strongest system feature is interaction: 10 hand traps plus Red Reboot and about 12 removal or negation texts give it strong going-second coverage and layered end-board answers. Conversion is the weak point, since no recorded boards exist, so the ceiling and median are text-based inferences and the median is scored well below the ceiling. Resilience and recovery are moderate: Mulcharmy draws, Pot of Sloth, and FIRE Dragon recursion give more than one route after disruption, but the mix of Mulcharmy, Sangen, Greed, and Dominus pieces creates engine conflicts. Popularity did not earn points: the 40% usage-stat overlap and the archetype's recognition were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core card in opening 5) = 0.9934 over 24 core copies; only 7 exact Tenpai starters, so the starter line is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 52 11 singletons and 10 hand traps that go dead without an opposing summon; Mulcharmy draws need an empty field (Inferred)
D3 Combo Conversion & Ceiling 55 no parseable combo boards; ceiling inferred from Tenpai Fadra and Paidra into Synchro bosses in text only (Inferred)
D4 Combo Floor & Median Output 45 no recorded boards, so median output cannot be measured and is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 seven independent hand-trap answers plus Mulcharmy, Sangen, and Tenpai recursion routes give more than one line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth and Mulcharmy draws regenerate cards; no resource signature data is available (Inferred)
D7 End-Board & Interaction Quality 72 12 removal or negation texts plus Heavy Storm, Harpie's Feather Duster, and Lightning Storm give broad, layered end-board interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 going-second hand-trap density (84.5% for at least one hand trap in 6 cards) supports challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro bosses of ATK 2900 to 3200 with no closing-power or win-rate data (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 55 40 cards, 22 distinct, with 14 tech and 10 hand traps; coherence is diluted by 47 off-archetype copies (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 58 14 Extra slots: 10 Synchro, 3 Link, 1 Xyz, covering several boss options but few reliable Tenpai enablers (Verified composition)
D12 Side Deck Adaptability 30 Master Duel has no side deck and this list runs 0 side cards, so there is no adaptation layer (Verified legality, Provisional scoring)
D13 Matchup Coverage & Format Fit 50 no tournament link or dated meta sample; excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 50 multi-step Synchro lines with hand-trap timing decisions are moderately demanding but manageable (Inferred)

How the score was computed

Strategy profile: Toolbox, meta-neutral: D13 dropped and weights re-normalized over 95. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-3); engine conflicts and thin core (-3); single-copy searcher choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural = 57.3 after D13 is dropped and weights re-normalized)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (10 hand traps plus Red Reboot) gives strong going-second interaction
  • Archetype core of 24 copies is almost always accessible in the opening hand (0.9934)
  • Extra Deck covers all three summon types with 10 Synchro, 3 Link, and 1 Xyz boss options

Weaknesses

  • Tenpai identity is thin: 7 exact-name copies (13% purity) across Mulcharmy, Sangen, Greed, Dominus, Forbidden, Harpie and other sub-archetypes
  • Engine conflicts: Mulcharmy draws need an empty field, and self-destructive Heavy Storm, Harpie, and Lightning Storm hit own Sangen spells
  • No side deck and no combo evidence, so post-side and ceiling claims cannot be verified
  • Most of the Tenpai searchers are Limited single copies

Critical choke points

  • Sangen Summoning and Sangen Kaimen (one copy each, Limited) are the main Tenpai search routes
  • Tenpai Dragon Paidra (3 copies) is the only exact-name starter set for the FIRE Dragon line
Priority Remove Add Reason
1 Heavy Storm A Tenpai or FIRE Dragon starter that does not destroy own Sangen spells (choose from the legal Limited-safe pool) Heavy Storm is Limited and destroys the deck's own Sangen spells and traps, which is an engine conflict

Evidence & confidence

  • Verified: Legality: 40 Main, 14 Extra, 0 Side within Master Duel size rules; all Limited and Semi-Limited copy counts within limit; Composition: 22 distinct Main, 13 distinct Extra, archetype purity 13%; Usage stats: Maxx C, Sangen Kaimen, Sangen Summoning, and Pot of Sloth are core cards in the archetype
  • Observed: Usage stats show 14 of 21 archetype core cards present in this list
  • Inferred: Opening-hand probabilities for starters, core cards, and hand traps; Going-first and going-second plans from card text; Interaction density and resilience from text hints; Recovery and recursion routes from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Median output: no recorded boards
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck (0 cards) and Master Duel has no post-side games, so D12 has no performance evidence

More Master Duel Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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