Branded Deck #774369 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Branded Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
64± 6/ 100
Power Score
Structural 67
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.2
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Tempo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fallen of Albaz-engine Fusion/Synchro boss beats (Dragon that Devours the Dogma, Albion the Sanctifire Dragon, Borreload Furious Dragon) converting the Fallen-name starter chain into 2500-3000 ATK bosses; Multi-attack and boss-stacking pressure from Alba-Lenatus, Lubellion and Titaniklad once a Fusion line is online
  • Turn 1 (going first): Open a Fallen-name starter (Fallen of Albaz, Fallen of the White Dragon, Albion the Shrouded Dragon) or Branded Opening/Branded in High Spirits, search or send to reach Branded Fusion or Super Polymerization, and fuse into a Level 8 boss while holding Ash Blossom, Ghost Ogre or Droll for the opponent's first chain
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Branded Retribution to break the opponent's first board or Special Summon, then rebuild through a Fallen-name starter and a Fusion boss from the GY or Extra Deck
  • Recovery: Fusion monsters and Albion the Shrouded Dragon recur from the GY, Branded Retribution returns Fusion monsters to the Extra Deck, and 17 searcher-text cards refill the hand
  • After siding: Not applicable: Master Duel has no sideboard and Side Deck size is 0

Why it scores here

The deck scores on how the system behaves, not on its card average. Its Fallen-name starters (Fallen of Albaz, Fallen of the White Dragon, Albion the Shrouded Dragon, plus Fallen & The Virtuous) give roughly a 43% chance of at least one going-first and about 49% going-second, which is the main consistency limit, while 17 searcher-text cards and recursive Fusion lines lift the chance of a playable hand. Conversion is strong: a Level 8 Fusion boss at 2500-3000 ATK with multi-attack or ATK-shift text closes out boards, and the deck has no recorded boards so that ceiling is an Inferred read from text. Interaction is layered across 8 hand traps (Ash Blossom, Ghost Ogre, Droll) plus negation and removal text on Branded Retribution and The Golden Swordsoul, which earns resilience and going-second strength. Popularity and the 100% core-inclusion usage stat confirm the list is real and accessible but did not add points by themselves, and there is no sideboard, no tournament record, and no dated meta sample, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Fallen-name starter in 5) ≈ 0.43 and P(≥1 in 6) ≈ 0.49 by my count of 4 Fallen-name copies; P(≥1 searcher text in 5) ≈ 0.95 (Inferred, from probabilities and card text)
D2 Opening-Hand Quality & Brick Management 62 8 hand traps and 17 searcher-text cards keep most hands functional, but Fusion-dependent hands without a starter or Fusion Material are dead (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; semantic read of Branded Fusion and Super Polymerization into Level 8 Fusion bosses with 2500-3000 ATK gives a high ceiling (Inferred)
D4 Combo Floor & Median Output 58 No combo data; median output is estimated from starter density and the Fallen-name requirement only (Provisional)
D5 Interruption Resilience & Route Redundancy 70 8 hand traps across three cards, Branded Retribution, and multiple Fusion recursion routes give several independent lines after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 17 searcher-text cards, Albion the Shrouded Dragon recursion, and Fusion boss recursion through the GY support rebuilding (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Droll, Branded Retribution and The Golden Swordsoul give layered negation and removal; removal_text 9 and negation_text 8 (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Droll, Ghost Ogre and Ash Blossom are hand-trap disruption against an established board, and Branded Retribution adds a Fusion-based negate (Inferred)
D9 Offensive Pressure & Closing Power 78 Dragon that Devours the Dogma and Albion the Sanctifire Dragon at 3000 ATK, Borreload at 3000 ATK, and multi-attack Alba-Lenatus give closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 68 40 main cards, 22 distinct, 10 singletons, 3-copy staples; spread across Branded, Dogmatika, Despia and Albaz names keeps it mostly on-engine but not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 14 Fusion plus 1 Synchro fills all 15 slots; most bosses share the Fallen-of-Albaz requirement, with some flex from Lubellion and Mirrorjade not run (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 25 Master Duel has no sideboard and Side Deck size is 0, so there is no post-side adaptability to measure (Provisional)
D13 Matchup Coverage & Format Fit 60 Archetype usage 100% core inclusion, but no tournament share, no matchup data, and no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with several decision points and a 6-7 card chain before the first boss is online, but few hard-to-read choices per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67.2, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand traps (Ash Blossom, Ghost Ogre, Droll) plus Branded Retribution give interaction on both turns
  • High boss ceiling: 3000-ATK Fusion bosses and multi-attack Alba-Lenatus close boards
  • Recursion through the GY (Albion the Shrouded Dragon, Branded Retribution) and 17 searcher-text cards support a grind
  • Core cards are at 100% inclusion in the archetype usage stats, so the list is an accessible standard build

Weaknesses

  • Fallen-name starter density is about 43% going-first, which leaves a real brick rate
  • Three archetype families in one engine add conflicts and reduce purity
  • Only one Branded Fusion, a Limited card, so the starter line has no redundancy
  • No sideboard, so post-side adaptation is not available

Critical choke points

  • Branded Fusion (1 copy) or Super Polymerization as the Fusion enabler
  • The Fallen-name starter, which is needed for almost every boss line
  • Negation-based interaction that depends on hand traps being in hand at the right moment
Priority Remove Add Reason
1 Tri-Brigade Springans Kitt Second Fallen-name starter (or a Fusion-enabling card already in the engine) Reduces off-engine dead draws and adds starter density for going-first; this is a hypothesis to test, not a measured result

Evidence & confidence

  • Verified: Legal under master-duel size rules (40 main, 15 extra, 0 side) and copy limits; Limited/Semi-Limited copy counts match legal copies; Core inclusion 100% for Fallen of Albaz, Branded Fusion and Mirrorjade in archetype stats; Card text for Fallen-name starters, hand traps and Fusion bosses
  • Observed: Archetype usage stats: 14 of 25 core cards present in this list
  • Inferred: Fallen-name starter probability about 0.43 going-first and 0.49 going-second; Brick and recovery rates from text and probabilities; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or matchup data); Median output (no combo data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export; deck identified by id and archetype only Master Duel has no sideboard in this export (Side Deck size 0), so D12 has no post-side performance evidence

More Master Duel Info

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