Dracotail Deck #774367 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 27, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 29, 2026
54± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 56
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Fusion boss (Albion the Sanctifire Dragon 3000 ATK, Gulamel 2800 ATK, Granguignol and Titaniklad at 2500 ATK) summoned through Dracotail starters and Fusion enablers; Dracotail recursion and card advantage (Lukias, Urgula, Phryxul, Sting, Horn, Flame) grinding the opponent down over several turns
  • Turn 1 (going first): Open a starter (Faimena, Ketu, Mululu, Lukias or a Fallen) with the Dracotail/Albaz recursion chain toward one Fusion boss; keep one hand trap (Ash, Ghost Ogre, Nibiru, Maxx C) up for the opponent's first summon
  • Turn 2 (going second): Respond on the opponent's turn with hand traps (Ash, Ghost Ogre, Nibiru, Maxx C) and spell/trap disruption, then Fusion Summon into the board they leave behind
  • Recovery: Return Dracotail monsters from the GY or banishment to the Deck via Lukias, Urgula and Phryxul, then re-run a Fusion Summon with the remaining starters
  • After siding: No side deck is supplied (side_count 0), so there is no evidenced post-side plan

Why it scores here

The deck opens a functional plan reliably enough: at least one Dracotail-family starter is live in 5 cards with high probability across its 26 archetype-core copies, and the 8 searcher-text cards give a 0.69 chance of at least one searcher in an opening 5 (Inferred). It converts that plan into pressure through a 14-card Fusion Extra Deck whose bosses reach 2500-3000 ATK, but no recorded boards exist, so the ceiling and median are text-only inference and carry wide uncertainty. Its strongest dimension is interaction and grind: 10 hand traps, several spell/trap disruption cards and recursion draws keep it in the game after a single interruption, which is why D6 and D7 lead the structural score. It is held back by brick risk from conditional cards, a single-copy Fallen of Albaz line that serves as a choke point, an empty side deck, and an archetype spread that splashes Branded, Albaz, Mulcharmy and Bystial rather than running one engine. Popularity did not earn points: the archetype usage data only confirms the list is real and accessible, and the score was built from system-level dimensions, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 of a 3-copy starter in opening 5) = 0.34; 26 archetype-core copies make at least one core card in hand almost certain (0.997); 8 searchers give P=0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 10 hand traps are dead on the going-first turn when nothing is summoned; conditional Mulcharmy 'if you control no cards' lines add brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards exist; ceiling read from Fusion boss stats and Fallen of Albaz enabler text (Inferred, text-only)
D4 Combo Floor & Median Output 52 No recorded boards, so median and floor are not measured; placed near the middle of the band (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Hand traps plus several 2-3 copy starters and recursion give more than one line after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Multiple draw effects (Sting, Horn, Flame, Maxx C) and Dracotail GY-to-Deck recursion sustain card advantage (Inferred from text)
D7 End-Board & Interaction Quality 72 Ash Blossom 3, Ghost Ogre 3, Nibiru 3, Maxx C 1, plus Mululu, Gulamel and Urgula spell/trap and monster removal text; interaction density is high (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage: P(at least 1 of 10 hand traps in a 6-card hand) = 0.85; Fusion removal (Gulamel, Urgula, Pan) reaches the board (Inferred)
D9 Offensive Pressure & Closing Power 62 Fusion bosses at 2500-3000 ATK; Secreterion loses ATK per banished card; no recorded closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 40-card main with 25 distinct cards and 15 singletons; exact archetype purity is 32.7% with Branded, Albaz, Mulcharmy and Bystial spread (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots with 14 Fusion and 1 Synchro; several bosses need Fallen of Albaz or Albaz-mention material, so the Extra Deck is fragile (Inferred)
D12 Side Deck Adaptability 20 No side deck is supplied (side_count 0); no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype usage is context only and is excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion chains, recursion timing and hand-trap windows are demanding for the player; no step-count evidence exists (Inferred)

How the score was computed

Strategy profile: Control profile; D13 dropped and weights renormalised (93) because no dated metagame exists. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Unrecoverable choke point (-2); Engine conflict (-1); Weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Structural 59.3 (D13 dropped), TR 52, modifiers -4 -> 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density: 10 hand traps plus spell/trap disruption and Fusion removal
  • Card advantage and recursion through Dracotail draw effects and GY-to-Deck returns
  • Extra Deck bosses at 2500-3000 ATK give a real closing threat
  • Core is real and accessible: 26 archetype-core copies with 0.997 chance of at least one in an opening 5

Weaknesses

  • No recorded combo boards, so ceiling and median are unmeasured
  • Brick risk from reactive hand traps on the going-first turn and conditional Mulcharmy cards
  • Single-copy Fallen of Albaz enabler narrows several Extra Deck routes
  • No side deck and no post-side plan
  • Splashes several sub-archetypes, lowering engine coherence (exact purity 32.7%)

Critical choke points

  • Fallen of Albaz (1 copy) plus the Fallen of the White Dragon alias for Albaz-mention Extra Deck material
  • Starter access: any single 3-copy starter has only about a 34% chance of appearing in an opening 5
Priority Remove Add Reason
1 None Add a side deck (up to 15 cards) so there is a post-side plan; the list currently runs 0 No side deck leaves D12 at 20 and the post-side plan empty
2 One Mulcharmy Fuwalos A starter that does not depend on an empty field The 'if you control no cards' condition conflicts with the field-based hand-trap plan and adds brick risk
3 One off-archetype splash card (Bystial Magnamhut or a Mulcharmy) A second Dracotail starter or Fallen enabler Raises engine coherence and reduces dependence on the single Fallen of Albaz line

Evidence & confidence

  • Verified: Legal status and 40/15/0 size against master-duel rules (0 side permitted); All 8 restricted cards at their legal copy limits; Card text and stats for every listed card; Usage statistics: 100% inclusion for Dracotail core cards
  • Inferred: Starter and searcher probabilities from hypergeometric draws; Interaction density and grind from card text; Going-first and going-second splits from hand-trap and draw math; Brick risk from conditional and reactive cards
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13, excluded from structural score); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates No side deck supplied, so no post-side data usage_statistics flags Dracotail Gulamel, Mirrorjade, Rindbrumm, Ecclesia and the Dragon that Devours as in_this_deck=false, but the cards list has them in the Extra zone; core_present 16/25 and missing_core are therefore unreliable and were not used for scoring Meta Power is provisional without a dated metagame sample

More Master Duel Info

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