Dracotail Deck #774367 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Gulamel x3
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 56 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck Fusion boss (Albion the Sanctifire Dragon 3000 ATK, Gulamel 2800 ATK, Granguignol and Titaniklad at 2500 ATK) summoned through Dracotail starters and Fusion enablers; Dracotail recursion and card advantage (Lukias, Urgula, Phryxul, Sting, Horn, Flame) grinding the opponent down over several turns
- Turn 1 (going first): Open a starter (Faimena, Ketu, Mululu, Lukias or a Fallen) with the Dracotail/Albaz recursion chain toward one Fusion boss; keep one hand trap (Ash, Ghost Ogre, Nibiru, Maxx C) up for the opponent's first summon
- Turn 2 (going second): Respond on the opponent's turn with hand traps (Ash, Ghost Ogre, Nibiru, Maxx C) and spell/trap disruption, then Fusion Summon into the board they leave behind
- Recovery: Return Dracotail monsters from the GY or banishment to the Deck via Lukias, Urgula and Phryxul, then re-run a Fusion Summon with the remaining starters
- After siding: No side deck is supplied (side_count 0), so there is no evidenced post-side plan
Why it scores here
The deck opens a functional plan reliably enough: at least one Dracotail-family starter is live in 5 cards with high probability across its 26 archetype-core copies, and the 8 searcher-text cards give a 0.69 chance of at least one searcher in an opening 5 (Inferred). It converts that plan into pressure through a 14-card Fusion Extra Deck whose bosses reach 2500-3000 ATK, but no recorded boards exist, so the ceiling and median are text-only inference and carry wide uncertainty. Its strongest dimension is interaction and grind: 10 hand traps, several spell/trap disruption cards and recursion draws keep it in the game after a single interruption, which is why D6 and D7 lead the structural score. It is held back by brick risk from conditional cards, a single-copy Fallen of Albaz line that serves as a choke point, an empty side deck, and an archetype spread that splashes Branded, Albaz, Mulcharmy and Bystial rather than running one engine. Popularity did not earn points: the archetype usage data only confirms the list is real and accessible, and the score was built from system-level dimensions, not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least 1 of a 3-copy starter in opening 5) = 0.34; 26 archetype-core copies make at least one core card in hand almost certain (0.997); 8 searchers give P=0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 10 hand traps are dead on the going-first turn when nothing is summoned; conditional Mulcharmy 'if you control no cards' lines add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards exist; ceiling read from Fusion boss stats and Fallen of Albaz enabler text (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median and floor are not measured; placed near the middle of the band (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Hand traps plus several 2-3 copy starters and recursion give more than one line after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Multiple draw effects (Sting, Horn, Flame, Maxx C) and Dracotail GY-to-Deck recursion sustain card advantage (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom 3, Ghost Ogre 3, Nibiru 3, Maxx C 1, plus Mululu, Gulamel and Urgula spell/trap and monster removal text; interaction density is high (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap coverage: P(at least 1 of 10 hand traps in a 6-card hand) = 0.85; Fusion removal (Gulamel, Urgula, Pan) reaches the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Fusion bosses at 2500-3000 ATK; Secreterion loses ATK per banished card; no recorded closing data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 40-card main with 25 distinct cards and 15 singletons; exact archetype purity is 32.7% with Branded, Albaz, Mulcharmy and Bystial spread (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots with 14 Fusion and 1 Synchro; several bosses need Fallen of Albaz or Albaz-mention material, so the Extra Deck is fragile (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is supplied (side_count 0); no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype usage is context only and is excluded from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion chains, recursion timing and hand-trap windows are demanding for the player; no step-count evidence exists (Inferred) |
How the score was computed
Strategy profile: Control profile; D13 dropped and weights renormalised (93) because no dated metagame exists. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Unrecoverable choke point (-2); Engine conflict (-1); Weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Structural 59.3 (D13 dropped), TR 52, modifiers -4 -> 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong interaction density: 10 hand traps plus spell/trap disruption and Fusion removal
- Card advantage and recursion through Dracotail draw effects and GY-to-Deck returns
- Extra Deck bosses at 2500-3000 ATK give a real closing threat
- Core is real and accessible: 26 archetype-core copies with 0.997 chance of at least one in an opening 5
Weaknesses
- No recorded combo boards, so ceiling and median are unmeasured
- Brick risk from reactive hand traps on the going-first turn and conditional Mulcharmy cards
- Single-copy Fallen of Albaz enabler narrows several Extra Deck routes
- No side deck and no post-side plan
- Splashes several sub-archetypes, lowering engine coherence (exact purity 32.7%)
Critical choke points
- Fallen of Albaz (1 copy) plus the Fallen of the White Dragon alias for Albaz-mention Extra Deck material
- Starter access: any single 3-copy starter has only about a 34% chance of appearing in an opening 5
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | Add a side deck (up to 15 cards) so there is a post-side plan; the list currently runs 0 | No side deck leaves D12 at 20 and the post-side plan empty |
| 2 | One Mulcharmy Fuwalos | A starter that does not depend on an empty field | The 'if you control no cards' condition conflicts with the field-based hand-trap plan and adds brick risk |
| 3 | One off-archetype splash card (Bystial Magnamhut or a Mulcharmy) | A second Dracotail starter or Fallen enabler | Raises engine coherence and reduces dependence on the single Fallen of Albaz line |
Evidence & confidence
- Verified: Legal status and 40/15/0 size against master-duel rules (0 side permitted); All 8 restricted cards at their legal copy limits; Card text and stats for every listed card; Usage statistics: 100% inclusion for Dracotail core cards
- Inferred: Starter and searcher probabilities from hypergeometric draws; Interaction density and grind from card text; Going-first and going-second splits from hand-trap and draw math; Brick risk from conditional and reactive cards
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13, excluded from structural score); Post-side plan (no side deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates No side deck supplied, so no post-side data usage_statistics flags Dracotail Gulamel, Mirrorjade, Rindbrumm, Ecclesia and the Dragon that Devours as in_this_deck=false, but the cards list has them in the Extra zone; core_present 16/25 and missing_core are therefore unreliable and were not used for scoring Meta Power is provisional without a dated metagame sample
Couldn't load the combos





