Blue-Eyes Deck #774358 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 27, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
61± 6/ 100
Power Score
Structural 64
Reliability 62
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes boss monsters (Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Cosmic Blazar Dragon, Blue-Eyes White Dragon) reached through Synchro, Fusion and Normal-Summon lines, protected by hand traps; Primite Imperial Dragon and Primite Dragon Ether Beryl as a splash-driven beatdown and negation line
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Tuner, and build toward a Synchro boss while holding Ash Blossom, Ghost Ogre and Effect Veiler against the opponent's first interaction
  • Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, Ghost Ogre, Effect Veiler, Maxx "C" and Infinite Impermanence to blank the opponent's board-building turn, then convert with Synchro or Fusion bosses
  • Recovery: Search through Wishes for Eyes of Blue, Primite Fusion and the Sage/Maiden loop to rebuild Tuners, and use Mausoleum of White and Roar of the Blue-Eyed Dragons to restart the Blue-Eyes board after a negate or banish
  • After siding: Not applicable: Master Duel is a single game with no side deck (side_count 0)

Why it scores here

The deck reliably opens a functional plan: 29 Blue-Eyes-core copies give a near-certain hand presence (P ≥ 0.999 for at least one core card in a 5-card opening, Inferred), and 13 searcher-text cards push P(at least one searcher in hand) to about 0.88. Its real weakness is the starter chain: each 3-copy Tuner has only about a 0.34 chance of appearing in a 5-card opener, and the two Blue-Eyes White Dragons (the key Normal-Summon bodies) are about 0.24, so the deck leans on redundancy rather than a single reliable first turn. Interaction is the strongest part of the system: about 14 hand traps and 16 removal or negate texts give multi-layer answers to the opponent's first turn and their board, and the going-second hand-trap chance is about 0.94. Conversion is inferred from card text only, since no recorded boards exist, so the ceiling (Synchro and Fusion bosses) and median output are estimates. Popularity and archetype usage stats confirm the list is real and accessible but did not add points by themselves, and the score was not produced by averaging card scores. Off-archetype splash (Primite, Bystial, Dominus) lowers exact-name purity to 23.6% and is applied as a modest engine-conflict penalty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 core Blue-Eyes card in 5) ≈ 0.999; P(≥1 searcher in 5) ≈ 0.88; P(≥1 3-copy Tuner in 5) ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 64 14 hand traps and 13 searchers give functional hands, but dead-hand risk from hand traps and a 2-copy BEWD starter (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; Synchro and Fusion bosses reachable from the Extra Deck, ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 55 No combo median or power distribution supplied; median estimated from starter diversity and probability (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent negate and recovery routes (Ash Blossom, Ghost Ogre, Veiler, Maxx C, Sage/Maiden loop) keep lines alive after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searcher density and Primite Fusion banish recursion give resource regeneration; no ResourceScore data supplied (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density is high: Dominus Purge, Majesty, True Light, Infinite Impermanence, Imperial Dragon and Drillbeam cover field and backrow (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage ≈ 0.94 and board-breaking traps (Dominus Purge, Majesty) address an established board (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing bosses: BEWD 3000, Blue-Eyes Spirit 2500/3000 with Tribute recursion, Tyrant 3400, Cosmic Blazar 4000 (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 58 40 main with 23 distinct cards, 14 tech and 42 off-archetype copies (23.6% exact-name purity), so consistency is moderate (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 15 Extra slots with 11 distinct cards; Synchro/Link/Fusion options are flexible but three Spirit/Ultimate copies are mandatory (Verified composition)
D12 Side Deck Adaptability 40 Master Duel has no side deck (side_count 0); no post-side data, so the score is a provisional placeholder (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype usage 61–90% inclusion shows the list is accessible, not matchup-strong (Provisional)
D14 Pilotability & Error Tolerance 62 Multiple timing-sensitive Quick Effects and Synchro/Fusion sequencing require careful decisions, but no complex combo steps are recorded (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (approx. 80/20 in interpretation only; the weight vector is Midrange). Structural ≈ 64, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-1); engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 64.25, TR 62, modifiers −3)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Blue-Eyes density gives near-certain hand presence
  • Layered hand-trap and negate coverage on both going-first and going-second turns
  • Redundant searchers and Tuner-recursion loops keep lines alive

Weaknesses

  • Low single-copy probability for the 3-copy Tuner starters and 2-copy BEWD
  • Off-archetype Primite/Bystial/Dominus splash lowers engine coherence
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Tuner availability for Synchro summons (Sage, Maiden, Ghost Belle, Ghost Ogre)
  • Blue-Eyes White Dragon count for Normal-Summon and Fusion/Ultimate routes
Priority Remove Add Reason
1 1 Primite Drillbeam 1 additional Blue-Eyes Tuner or Blue-Eyes White Dragon Reduces off-archetype copies and raises the chance of the core starter on turn one
2 1 Droll & Lock Bird 1 Blue-Eyes Ultimate Spirit Dragon Replaces a single non-Blue-Eyes hand trap with a higher-ceiling Blue-Eyes boss, though it reduces going-second hand-trap density

Evidence & confidence

  • Verified: Deck is Legal in Master Duel with 40 Main and 15 Extra cards; Bystial Magnamhut and Maxx "C" are Limited at 1 copy each; Droll & Lock Bird is Semi-Limited at 2 copies; Archetype usage shows 61–90% inclusion for core Blue-Eyes cards
  • Observed: No combo boards recorded; the combo section is empty
  • Inferred: P(≥1 core Blue-Eyes card in 5-card opener) ≈ 0.999; Starter reliability is about 0.34 for 3-copy Tuners and about 0.24 for 2-copy BEWD; Going-second hand-trap coverage ≈ 0.94; Combo ceiling and median are estimated from card text
  • Provisional: Meta Power is null (no dated metagame sample); Matchup fit and side adaptability are provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top