Blue-Eyes Deck #774358 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Primite Dragon Ether Beryl x3
- Primite Imperial Dragon x1
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Wishes for Eyes of Blue x1
- Dominus Purge x2
- Infinite Impermanence x1
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blue-Eyes boss monsters (Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Cosmic Blazar Dragon, Blue-Eyes White Dragon) reached through Synchro, Fusion and Normal-Summon lines, protected by hand traps; Primite Imperial Dragon and Primite Dragon Ether Beryl as a splash-driven beatdown and negation line
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Tuner, and build toward a Synchro boss while holding Ash Blossom, Ghost Ogre and Effect Veiler against the opponent's first interaction
- Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom, Ghost Ogre, Effect Veiler, Maxx "C" and Infinite Impermanence to blank the opponent's board-building turn, then convert with Synchro or Fusion bosses
- Recovery: Search through Wishes for Eyes of Blue, Primite Fusion and the Sage/Maiden loop to rebuild Tuners, and use Mausoleum of White and Roar of the Blue-Eyed Dragons to restart the Blue-Eyes board after a negate or banish
- After siding: Not applicable: Master Duel is a single game with no side deck (side_count 0)
Why it scores here
The deck reliably opens a functional plan: 29 Blue-Eyes-core copies give a near-certain hand presence (P ≥ 0.999 for at least one core card in a 5-card opening, Inferred), and 13 searcher-text cards push P(at least one searcher in hand) to about 0.88. Its real weakness is the starter chain: each 3-copy Tuner has only about a 0.34 chance of appearing in a 5-card opener, and the two Blue-Eyes White Dragons (the key Normal-Summon bodies) are about 0.24, so the deck leans on redundancy rather than a single reliable first turn. Interaction is the strongest part of the system: about 14 hand traps and 16 removal or negate texts give multi-layer answers to the opponent's first turn and their board, and the going-second hand-trap chance is about 0.94. Conversion is inferred from card text only, since no recorded boards exist, so the ceiling (Synchro and Fusion bosses) and median output are estimates. Popularity and archetype usage stats confirm the list is real and accessible but did not add points by themselves, and the score was not produced by averaging card scores. Off-archetype splash (Primite, Bystial, Dominus) lowers exact-name purity to 23.6% and is applied as a modest engine-conflict penalty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 core Blue-Eyes card in 5) ≈ 0.999; P(≥1 searcher in 5) ≈ 0.88; P(≥1 3-copy Tuner in 5) ≈ 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 64 | 14 hand traps and 13 searchers give functional hands, but dead-hand risk from hand traps and a 2-copy BEWD starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; Synchro and Fusion bosses reachable from the Extra Deck, ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo median or power distribution supplied; median estimated from starter diversity and probability (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent negate and recovery routes (Ash Blossom, Ghost Ogre, Veiler, Maxx C, Sage/Maiden loop) keep lines alive after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searcher density and Primite Fusion banish recursion give resource regeneration; no ResourceScore data supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Interaction density is high: Dominus Purge, Majesty, True Light, Infinite Impermanence, Imperial Dragon and Drillbeam cover field and backrow (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap coverage ≈ 0.94 and board-breaking traps (Dominus Purge, Majesty) address an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Closing bosses: BEWD 3000, Blue-Eyes Spirit 2500/3000 with Tribute recursion, Tyrant 3400, Cosmic Blazar 4000 (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main with 23 distinct cards, 14 tech and 42 off-archetype copies (23.6% exact-name purity), so consistency is moderate (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Extra slots with 11 distinct cards; Synchro/Link/Fusion options are flexible but three Spirit/Ultimate copies are mandatory (Verified composition) |
| D12 | Side Deck Adaptability | 40 | Master Duel has no side deck (side_count 0); no post-side data, so the score is a provisional placeholder (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype usage 61–90% inclusion shows the list is accessible, not matchup-strong (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Multiple timing-sensitive Quick Effects and Synchro/Fusion sequencing require careful decisions, but no complex combo steps are recorded (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (approx. 80/20 in interpretation only; the weight vector is Midrange). Structural ≈ 64, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-1); engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 64.25, TR 62, modifiers −3)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Blue-Eyes density gives near-certain hand presence
- Layered hand-trap and negate coverage on both going-first and going-second turns
- Redundant searchers and Tuner-recursion loops keep lines alive
Weaknesses
- Low single-copy probability for the 3-copy Tuner starters and 2-copy BEWD
- Off-archetype Primite/Bystial/Dominus splash lowers engine coherence
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- Tuner availability for Synchro summons (Sage, Maiden, Ghost Belle, Ghost Ogre)
- Blue-Eyes White Dragon count for Normal-Summon and Fusion/Ultimate routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Primite Drillbeam | 1 additional Blue-Eyes Tuner or Blue-Eyes White Dragon | Reduces off-archetype copies and raises the chance of the core starter on turn one |
| 2 | 1 Droll & Lock Bird | 1 Blue-Eyes Ultimate Spirit Dragon | Replaces a single non-Blue-Eyes hand trap with a higher-ceiling Blue-Eyes boss, though it reduces going-second hand-trap density |
Evidence & confidence
- Verified: Deck is Legal in Master Duel with 40 Main and 15 Extra cards; Bystial Magnamhut and Maxx "C" are Limited at 1 copy each; Droll & Lock Bird is Semi-Limited at 2 copies; Archetype usage shows 61–90% inclusion for core Blue-Eyes cards
- Observed: No combo boards recorded; the combo section is empty
- Inferred: P(≥1 core Blue-Eyes card in 5-card opener) ≈ 0.999; Starter reliability is about 0.34 for 3-copy Tuners and about 0.24 for 2-copy BEWD; Going-second hand-trap coverage ≈ 0.94; Combo ceiling and median are estimated from card text
- Provisional: Meta Power is null (no dated metagame sample); Matchup fit and side adaptability are provisional
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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