Dark Magician Deck #774357 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magicians' Souls x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Deck Dark Magician Master Duel
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Gandora-G the Dragon of Destruction x1
- Magician's Rod x1
- Magicians' Souls x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Primite Dragon Ether Beryl x2
- Dark Magician x1
- Illusion of Chaos x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Primite Drillbeam x1
- Primite Lordly Lode x2
- Primite Roar x1
- Secrets of Dark Magic x1
- Shining Sarcophagus x2
- Soul Servant x2
- Super Polymerization x2
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x1
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Master of Chaos x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Artemis, the Magistus Moon Maiden x1
- Miasma Necromancer x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Ecclesia and the Dark Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion, Synchro and Link boss from the Extra Deck (Bystial Dis Pater, Master of Chaos, Red-Eyes Dark Dragoon, Dark Magician of Destruction) reached through Dark Magician, Dark Magician Girl or Magicians' Souls starters (Inferred from card text); Dark Magician of Destruction or Timaeus pressure, backed by Bystial and Chaos extenders (Inferred)
- Turn 1 (going first): Open a searcher or draw starter (Dark Magician Girl x3, Magicians' Souls x3, Mulcharmy Fuwalos x3, Ash Blossom x3) and use Secrets of Dark Magic or a DMG/DM summon to reach a Fusion or Synchro boss; keep Ash and Maxx C for the opponent's first interruption (Inferred)
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit and Maxx C as hand traps to blank the opponent's starter, then rebuild through Mulcharmy draws and Magicians' Souls (Inferred)
- Recovery: Recover through Soul Servant, Magicians' Souls and Magician's Rod recursion, plus Garura draw on GY send (Inferred from card text)
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; best-of-3 games cannot be adapted
Why it scores here
The list reliably opens a starter: three copies each of Dark Magician Girl, Magicians' Souls, Mulcharmy Fuwalos and Ash Blossom give roughly a one-in-three chance of each in the opening five, and the searcher group reaches about 88% (Inferred from the hypergeometric draw table). Its interaction is the strongest part of the system, with six hand traps, six negation-text cards and a 6-card going-second hand that finds at least one hand trap about 65% of the time (Inferred). Its closing power comes from Extra Deck bosses at 2800 to 3500 ATK, which are present in the Extra Deck list. The score is pulled down by a spread of 17 archetypes with only 21.8% exact-name Dark Magician purity, a Primite cluster that competes for the same Normal Monster and main-deck slots, and an empty side deck. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 Dark Magician Girl, Souls, Fuwalos or Ash in opening 5) is about 0.34 each and the searcher group reaches 0.88; engine conflicts keep the starter set diffuse (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Ten singleton slots, 17 archetype families, a Primite cluster that needs Normal Monsters and 6 hand traps mean many hands are functionally redundant or conflicting (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards exist; the ceiling comes from text: Dark Magician Girl or Souls into Secrets of Dark Magic into a 3000+ ATK Fusion or Synchro boss (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; the median is pulled down by off-archetype and Albaz-dependent extras (Albion, Ecclesia) that need Fallen of Albaz, which the list does not run (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash, Ghost Ogre, Maxx C and Drillbeam give independent answers, and the 13 searchers give several starter routes, but no single recursion loop is recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Souls, Fuwalos, Maxx C and Garura draw cards; Soul Servant and Magician's Rod recur from the GY (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 68 | Baronne de Fleur, Bystial Dis Pater, Red-Eyes Dark Dragoon and Chorozo supply layered negates and removal alongside hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | The going-second hand has about 0.65 chance of a hand trap; Magnamhut, Dis Pater and Ghost Ogre challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses reach 2800 to 3500 ATK (Dis Pater 3500, Red-Eyes Dark Dragoon 3000, Master of Chaos 3000); no piercing or direct-attack text is confirmed (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-name purity is 21.8% across 23 distinct main-deck cards, with 43 off-archetype copies; the list spreads across many engines (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra Deck slots are used across Fusion, Synchro and Link, but Albion and Ecclesia depend on a card the list omits (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 8 | No side deck is registered (side_count 0), so post-side adaptability cannot be credited (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share evidence; scored as a provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multiple engines, Fusion and Synchro material requirements and up to 15 Extra Deck choices make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts and low exact purity (-4); No side deck (-2); Banlist exposure (-1); Albaz-dependent extras (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 53.9, TR 45, modifiers -8)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy starters and searchers (Dark Magician Girl, Souls, Fuwalos, Ash) give consistent early access
- Six hand traps plus negation and removal text give strong going-second interaction
- Extra Deck bosses at 2800 to 3500 ATK give closing power
- Full 15-card Extra Deck covers Fusion, Synchro and Link lines
Weaknesses
- Exact-name Dark Magician purity is 21.8%, so the deck spreads across many archetype families
- Ten singleton main-deck slots and many off-archetype copies raise brick risk
- Albion and Ecclesia rely on Fallen of Albaz, which is not run
- No side deck registered, so no post-side adaptability
Critical choke points
- Starter access depends on a small set of 2-3 copy cards; losing Dark Magician Girl or Souls to one interruption leaves few alternate starters
- Extra Deck Fusion bosses need Dark Magician or Dark Magician Girl, or Secrets of Dark Magic, in hand or field
- Albion and Ecclesia lines depend on Fallen of Albaz, which is absent from the list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Primite Dragon Ether Beryl x2 and Primite Roar | Additional Dark Magician-specific searchers or a second Fallen of Albaz source | The Primite cluster is a second engine that needs Normal Monsters, which conflicts with the Dark Magician core and adds brick risk (Inferred) |
| 2 | Albion the Branded Dragon | A card that does not need Fallen of Albaz | Albion's material is not run, so the slot is at risk of being dead (Inferred from card text) |
| 3 | No change to main deck | A 15-card side deck | An empty side deck leaves best-of-3 with no adaptation (Verified legality) |
Evidence & confidence
- Verified: Legal in master-duel with a 40/15/0 size and no violations; Restricted-card copy counts are within legal limits; Usage stats: Dark Magician core at 80% inclusion
- Inferred: Starter and searcher probabilities from the hypergeometric table; Hand-trap access on going second (0.65); Interaction density and closing power from card text; Albaz dependency of Albion and Ecclesia
- Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN; going-first, going-second and matchup figures are Inferred Meta Power is Provisional without a dated metagame sample Deck title is null usage_statistics marks Extra Deck core cards (Garura, Miasma Necromancer, Crimson Dragon, Dis Pater, Baronne, Timaeus, Master of Chaos, Red-Eyes Dark Dragoon, DMoD, Chorozo, Mudragon) as absent even though all 11 appear in the Extra Deck list. core_present_pct (56) and the archetype_core_group probability are therefore unreliable and were not used No side deck registered (side_count 0)
Couldn't load the combos





