Dracotail Deck #774355 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 29, 2026
58± 6/ 100
Power Score
Structural 64
Reliability 62
Going First 60
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.8
Going First 60
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail / Albaz boss monsters (3000 ATK tier: Arthalion, Albion the Sanctifire Dragon, The Dragon that Devours the Dogma, Mirrorjade) after hand-trap and spell/trap disruption has cleared the opponent's board; Fusion-chain card advantage from Dracotail Flame, Sting and Horn recycling GY cards to the Deck while drawing
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Ketu, Lukias, Phryxul) or a searcher, search a Dracotail or Fallen of Albaz line, and hold a hand trap (Ash, Veiler, Droll, Maxx C) for the opponent's first big play
  • Turn 2 (going second): Use hand traps (Ash, Veiler, Droll, Mulcharmy, Maxx C, Nibiru) during the opponent's turn to break their first Fusion or Synchro line, then take the board on your own turn with a Fusion boss
  • Recovery: Recycle GY Dracotail cards with Dracotail Flame, Horn and Sting (place on Deck bottom, draw 1), and rebuild through Phryxul or Ketu searches
  • After siding: Master Duel has no sideboard (side 0 is legal); the only adaptation is choosing which Extra Deck Fusions to bring and which hand traps to keep

Why it scores here

The deck is scored as a connected Dracotail control system, not as an average of its card scores. Its consistency comes from 26 copies of the archetype core, with a 0.74 chance of at least one searcher in an opening 5 and about a 0.997 chance of opening at least one core card. Its real identity is interaction: 10 hand traps (Ash, Veiler, Droll, Maxx C, Nibiru) give about an 0.85 chance of a hand trap on the going-second 6-card hand, and Flame, Sting and Horn both disrupt and recycle the GY for card advantage. The Fusion bosses (3000 ATK tier) earn closing points, but the score is held down by the absence of any recorded combos, the lack of a sideboard, and cross-archetype engine conflicts. Archetype popularity and usage statistics confirm the list is real and accessible, and they earned no power points on their own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5-card hand) ≈ 0.74; P(at least one core card) ≈ 0.997; starters spread over 3-copy Faimena and 2-copy searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 19 of 40 main-deck cards are reactive hand traps or draw effects that are dead without an opponent play, which raises brick risk; the 3-copy hand traps soften it (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; the ceiling is read from text: Fusion chains with up to four Fusions, plus Albion/Arthalion removal on summon (Inferred, low evidence)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is unknown and set near neutral; reliance on a hand-trap-first turn makes the floor uneven (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 70 10 negation-capable hand traps, 3 Dracotail recycle spell/traps and multiple Fusion starters give independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Dracotail Flame, Horn and Sting each place a GY Dracotail on the Deck bottom and draw 1, a real card-advantage loop (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 75 Sting, Flame, Horn, Pan, Urgula and Gulamel cover spell/trap and monster removal, and 9 negation-text cards cover layering (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap density (≈0.85 for at least one hand trap in 6 cards) and removal on the first big play suit a going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board fusion bosses reach ATK 2500–3000 and several have multi-attack or piercing text; closing depends on keeping a Fusion alive (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 cards with 25 distinct: 12 triples and 7 doubles; exact archetype purity is 34.5%, with 18 generic cards, so the list is not very compact (Inferred)
D11 Extra Deck Efficiency & Coverage 66 13 Fusion, 1 Link and 1 Synchro: the Extra Deck is well used and most Fusions are flexible; Predaplant and Ecclesia are the only off-plan choices (Verified composition)
D12 Side Deck Adaptability 35 Master Duel has no sideboard (side 0 is legal), so there is no post-side plan to measure; scored conservatively at 35 (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; hand-trap density is format-generic, not meta-specific (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple timing-sensitive hand traps, Fusion material choices and Extra Deck summon restrictions (Rahu, Ketu, Branded Fusion, Mululu) demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63.8, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine_conflicts (-3); banlist_exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 63.4 - 5 → 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 10 hand traps, 9 negation-text cards and a Fusion boss package give strong going-second disruption
  • Dracotail Flame, Horn and Sting turn GY cards into card advantage
  • Core consistency: 26 archetype-core copies and a 0.74 searcher chance in 5 cards

Weaknesses

  • No recorded combo boards, so ceiling and median are text-inferred only
  • Hand-trap-heavy hands brick when the opponent makes no plays
  • Cross-archetype Fusion conflicts and four Extra Deck summon restrictions in one list
  • No sideboard in Master Duel, so no post-side adaptation

Critical choke points

  • Dracotail Lukias and Rahu Dracotail are one-copy Limited cards that run the search and Fusion chain
  • Fallen of Albaz is required for several Fusion routes (Albion, Albaz boss); one copy in the main deck
Priority Remove Add Reason
1 Nibiru, the Primal Being (x1) Dracotail Horn (second copy, Unlimited) Nibiru only fires after the opponent Summons 5+ monsters, which is dead in most hands; a second Horn adds a repeatable hand-to-GY-recycle interaction (Inferred)

Evidence & confidence

  • Verified: 40 Main / 15 Extra / 0 Side, Legal under Master Duel size rules and banlist; All 10 restricted cards are within legal copy limits; Card texts for hand traps, Dracotail recycle spell/traps and Fusion bosses; Archetype purity 34.5%; 13 Fusion, 1 Link, 1 Synchro; Usage stats: core present 16 of 25 (64%)
  • Inferred: Consistency: searcher P≈0.74, core P≈0.997, hand-trap P≈0.85 going second; Interaction and card-advantage quality from text; Engine conflicts from overlapping Extra Deck restrictions; Going-first and going-second splits
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Post-side plan (no sideboard in Master Duel)
  • Data gaps: No recorded combo boards (combos_evidence total 0): combo floor, median and ceiling are text-only No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample Master Duel has no sideboard, so post-side performance cannot be measured Usage statistics flag several Extra Deck cards in this list as in_this_deck:false (Arthalion, Gulamel, Ecclesia and Dark Dragon, Albion the Sanctifire Dragon, Alba-Lenatus, Mirrorjade, Rindbrumm, Dragon that Devours the Dogma, Secreterion) even though the cards array lists them with copies 1 or 2; the in_this_deck flag appears to count the Main Deck only, so core_present_pct may be understated Deck title is null; identified by archetype only

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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