White Forest Deck #774353 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck White Forest Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
65± 8/ 100
Power Score
Structural 66
Reliability 62
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from the Elfnote and White Forest Synchro pool (June Pride 3100 ATK, Diabell, Baronne de Fleur) once the Extra Deck is live; Hand-trap and negation-backed attrition: 9 hand traps and about 11 negation effects stall the opponent until a Synchro lands
  • Turn 1 (going first): Turn 1: Special Summon Elfnote Lucina or Elfnote Tinia from hand, then use Witch of the White Forest or Silvy to search a White Forest or Elfnote card and build toward a Level 6 to 10 Synchro
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Effect Veiler for the opponent's first activations, then Synchro over the first board using Elfnote Power Patron or Rucia as Tuners
  • Recovery: Silvera, Rciela and Diabell return from the GY through their own effects, and Witch and Mulcharmy Fuwalos supply recursive card flow
  • After siding: Not applicable: the master-duel size rules here allow 0 side cards, so no post-side plan is in the evidence

Why it scores here

The deck opens reliably: the archetype-core group (23 copies) has an estimated 98% chance of at least one card in a 5-card opening hand, and Elfnote Lucina and Tinia self-summon from hand, which keeps the engine live on turn 1 (Inferred). Interaction is the strongest system trait: nine hand traps, roughly eleven negation-text effects and twelve removal-text effects, with an estimated 78% chance of at least one hand trap in a going-second 6-card hand (Inferred), so the deck can stall a board it does not yet control. Synchro recursion (Silvera, Rciela, Diabell) and Witch and Fuwalos card flow give it some grind and resilience. The score does not reflect any recorded combo or win-rate data; combo floor and ceiling are text-only inference, and Meta Power is provisional. Popularity and archetype stats were not counted as power, and no card scores were averaged into the deck score. Engine scatter (archetype purity about 21%, with Snake-Eye, Sinful Spoils, Kewl Tune and Yang Zing splashes) and the lack of a side deck hold the score back.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in opening 5) = 0.98 across 23 copies; Elfnote Lucina and Tinia self-summon from hand (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Nine hand traps and tech cards such as Droll, Veiler and Ghost Ogre are dead when no target exists; 7 three-of cards support density (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is a text-only read of Synchro extension and recursion lines (Inferred)
D4 Combo Floor & Median Output 50 No combo data supplied; median output is not measurable and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Ash Blossom, Droll, Veiler and Ghost Ogre give several independent answers to interruption, plus multiple Tuner starters (Inferred)
D6 Resource Economy, Recovery & Grind 68 Silvera, Rciela and Diabell recur from the GY; Witch and Fuwalos give card flow (Inferred)
D7 End-Board & Interaction Quality 78 Eleven negation-text and twelve removal-text effects across the Main and Extra Decks; Baronne de Fleur and Crystal Wing add board-layering interaction (Inferred)
D8 Going-Second & Board-Breaking Power 74 Going-second hand traps give an estimated 78% chance of at least one hand trap in 6 cards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK of 3100 (June Pride), 3000 (Crystal Wing) and 3000 (Baronne de Fleur) gives a closing threat; no direct or piercing damage stats (Inferred)
D10 Main Deck Efficiency & Flexibility 74 43 Main, 25 distinct cards, with 7 three-of cards and 14 singletons; compact at the Master Duel minimum (Verified)
D11 Extra Deck Efficiency & Coverage 66 15 of 15 Extra slots are Synchro with several Tuner options and a 98% core-access estimate; some flex redundancy (Inferred)
D12 Side Deck Adaptability 45 Master Duel size rules allow 0 side cards; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro sequences and up to 7 interacting engines require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control considered in interaction read only (no separate weighting). Structural ≈ 66, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Engine conflicts (-3); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural = 6314/95 = 66.5)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact, redundant engine: 23 archetype-core copies with about 98% opening-hand access (Inferred)
  • Dense interaction: 9 hand traps plus negation and removal effects across both decks (Inferred)
  • Synchro recursion gives repeatable access to the Extra Deck (Inferred)

Weaknesses

  • No side deck in Master Duel size rules, so no post-side adaptation (Verified)
  • Engine scatter across about 12 sub-archetypes lowers coherence (Verified)
  • No recorded combo or win-rate data to confirm conversion (Verified)

Critical choke points

  • Single-copy Level 6 to 10 Synchro access depends on the Tuner in hand or field
  • Interaction-heavy hand relies on Ash, Droll and Veiler, which are dead without a target
Priority Remove Add Reason
1 Crossout Designator (1 copy, Limited) A second Elzette of the White Forest (typical copies 3, only 1 in deck) Replaces a narrow tech card with a White Forest searcher that matches the usage stats (Inferred)
2 Junoldo the Shadespirit Power Patron (1 copy) A second Silvy of the White Forest or Witch of the White Forest, already run 3 copies Keeps the Synchro engine on core cards rather than a single splash-adjacent Pendulum card (Inferred)

Evidence & confidence

  • Verified: Legal: 43 Main, 15 Extra, 0 Side within Master Duel size rules; Restricted cards Maxx C (1), Crossout Designator (1) and Droll and Lock Bird (2) are all at legal copy counts
  • Observed: Usage stats: 25 archetype rows, 12 core cards present in this deck
  • Inferred: Opening-hand access and brick estimates from hypergeometric draw tables; Interaction density from card text; Going-second hand trap odds
  • Provisional: Meta Power (null, no dated metagame sample); Side deck and matchup adaptability; Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel size rules allow 0 side cards, so post-side plan is not evaluable

More Master Duel Info

White Forest

White Forest Breakdown

 
 

 

 

 

 

 

 
 

 

 
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