Sky Striker Deck #774348 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
60± 6/ 100
Power Score
Structural 64
Reliability 62
Going First 64
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 64
Going Second 58
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-summon Sky Striker Aces (Kagari, Zero, Shizuku, Raye/Roze routes) off Mobilize and Widow Anchor starts, then attack through a 2000-2900 ATK board; Super Starslayer TY-PHON - Sky Crisis as a single Xyz finisher when the opponent Special Summons from the Extra Deck
  • Turn 1 (going first): T1 Mobilize - Linkage! or Mecha - Hornet Drones / Widow Anchor on an empty Main Monster Zone, search or summon an Ace, and link into a Sky Striker Ace board
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird) and Forbidden Droplet / Forbidden Crown / Widow Anchor to break the opponent's board, then rebuild through Ace link summons
  • Recovery: Spells in the GY enable Sky Striker recursion and Ace ATK gains; Pot of Sloth and Upstart Goblin refill the hand after a broken line
  • After siding: No Side Deck in Master Duel format (side_count 0); no post-side plan is available

Why it scores here

The deck reliably opens a Sky Striker starter: three copies each of Mobilize - Linkage!, Mobilize - Engage!, Ace - Raye and Widow Anchor give roughly a 32% chance per copy-set of at least one in the opening 5, and the 24-copy archetype core is present in about 99% of opening hands (Inferred from hypergeometric estimates). Conversion into pressure relies on the link ladder into Kagari, Zero and Shizuku, which is strong on the system but has no recorded boards to measure a median or ceiling, so those scores stay in the Inferred range. Interaction is the deck's strongest area: Ash Blossom, Maxx C, Droll & Lock Bird, Forbidden Droplet, Forbidden Crown and Widow Anchor give layered answers, and the draw spells (Pot of Sloth, Upstart Goblin, Maxx C) help it recover. Popularity and archetype share did not earn points, the score did not average the card scores, and the 28 off-archetype copies (Radiant Typhoon, Forbidden, Greed, Mulcharmy, generic) are scored as a deliberate toolbox trade-off rather than a bonus. Meta Power stays provisional because no dated metagame sample was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of 3-copy Mobilize - Linkage! in opening 5) = 0.32; 24-copy archetype core open in 0.99 of hands; starter density moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 58 27 Spells incl. situational Radiant Typhoon and MST-dependent cards; 12 effect monsters and 3 tuners; moderate brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 64 No parseable boards; conversion ceiling inferred from Ace link ladder and Kagari/Zero/Shizuku text (Inferred)
D4 Combo Floor & Median Output 58 No recorded combos; median output is text-only inference with wide uncertainty (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple Ace routes (Raye, Roze, Kagari, Zero) and Mobilize/Anchor redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Pot of Sloth, Upstart Goblin, Maxx C and Triple Tactics Talent give draw; GY Spells fuel recursion and ATK gains (Inferred from card text)
D7 End-Board & Interaction Quality 74 Forbidden Droplet, Forbidden Crown, Widow Anchor, Crossout Designator, MST, Ash Blossom and Droll layer interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps and Forbidden negations give going-second answers; board-breaking depends on Ace links and Anchor (Inferred)
D9 Offensive Pressure & Closing Power 62 Kagari (1500+ ATK, +100 per GY Spell), Zero 2000 ATK and TY-PHON 2900 ATK are real closers, but only one Xyz finisher (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 42 Main cards within 40-60 range; 28 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots: 14 Link and 1 Xyz with 3 Kagari and 2 each of Zero and Shizuku, flexible across Ace routes (Verified composition)
D12 Side Deck Adaptability 40 No Side Deck in Master Duel (side_count 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament link absent; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step link sequencing with per-turn Ace limits and conditional Main Monster Zone checks; decisions are numerous (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: off-archetype dependence (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-4) = 63.9 - 4 -> 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction layering from hand traps, Forbidden negations and Widow Anchor
  • Redundant Ace link routes and two draw engines for recovery
  • Compact 3-copy starters for a high chance of opening a live engine

Weaknesses

  • Half of the Main Deck is off-archetype or situational (MST-dependent Radiant Typhoon, Forbidden, Greed)
  • Single Xyz finisher and no Side Deck limit adjustment for matchups
  • No recorded boards, so combo floor and median remain uncertain

Critical choke points

  • Empty Main Monster Zone requirement for Mobilize, Anchor and Hornet Drones starts
  • Link ladder needs a Sky Striker Ace on board; losing the first Ace stalls the line
Priority Remove Add Reason
1 1 Pot of Sloth 1 additional Sky Striker Mobilize or Sky Striker Special Maneuver - Lemnisgate! Increases starter and engine-recovery density inside the archetype and lowers off-archetype dependence (Inferred)
2 1 Radiant Typhoon Eldam 1 Sky Striker Ace - Zeke or Sky Striker Ace - Azalea Replaces a splash monster with an on-archetype link that interacts with the Ace ladder (Inferred)

Evidence & confidence

  • Verified: Main 42 and Extra 15 within size rules; all Limited and Semi-Limited copy counts legal; Exact-name archetype purity 50.9%; Composition counts, copy histogram and Extra Deck breakdown
  • Observed: Usage statistics: Sky Striker core cards (Mobilize, Raye, Widow Anchor) at 65-92.5% inclusion
  • Inferred: Starter access and brick estimates from hypergeometric numbers; Interaction and recovery quality from card text; Going-second strength from hand traps and Forbidden negations
  • Provisional: Meta Power and format fit (no dated metagame sample); Side Deck adaptability (Master Duel has no side)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top