Dracotail Deck #774344 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 31, 2026
64± 8/ 100
Power Score
Structural 69
Reliability 62
Going First 74
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 74
Going Second 74
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dragon boss monsters (Arthalion, Albion Sanctifire, Dragon that Devours the Dogma, Mirrorjade) from Extra Deck through Dracotail disruption and Fallen of Albaz material lines; Dracotail Gulamel and Dracotail Pan board-breaking after a fusion, plus Mulcharmy card advantage over long rounds
  • Turn 1 (going first): Open with Dracotail Faimena or Ketu Dracotail to Fusion Summon a Dragon, or Fallen of Albaz to Fusion from hand, while keeping Ash Blossom, Effect Veiler and Ghost Belle up for the opponent's first combo
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler x2, Ghost Belle, Maxx C, Droll and Lock Bird) on the opponent's turn to break their board, then answer with fusions and Dracotail recursion
  • Recovery: Recover through Dracotail GY and banished recursion (Lukias, Urgula, Phryxul), Mulcharmy draws, and Dracotail Flame, Horn or Sting card-neutral draws
  • After siding: No side deck is registered in the export; post-side plan not evaluable from this evidence

Why it scores here

The deck opens functionally through several redundant starters: three Dracotail Faimena, two Ketu, two Mululu, two Urgula, and five Mulcharmy draw monsters give a high chance of a live engine in the opening hand, with the archetype-core proxy near 99.5 percent (Inferred). Its real strength is interaction on the system, not the individual cards: eight hand traps and several Dracotail trap and spell disruptors let it answer the opponent's turn and keep the Extra Deck fusions online. Extra Deck fusions (Arthalion, Albion Sanctifire, Dragon that Devours the Dogma, Mirrorjade) provide 3000 ATK closing power, but many depend on Fallen of Albaz or the Fallen of the White Dragon line, which is a real choke point. No combo boards, win rates, tournament link or side deck were supplied, so the floor and median scores are Inferred and the Meta Power stays provisional; popularity of the archetype did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 3 Dracotail Faimena in opening 5) ≈ 0.34 with ~20 redundant starters; archetype-core proxy 0.995 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Copy histogram is spread (15 singles, 8 doubles, 3 triples); hand traps and draw traps mitigate brick risk; some conditional dead draws such as Maxx C and Ketu (Inferred)
D3 Combo Conversion & Ceiling 70 Fusion Summon chain from Faimena or Ketu into Arthalion, Gulamel or Pan has a high ceiling, but no recorded boards to verify it (Inferred)
D4 Combo Floor & Median Output 58 No combo boards in evidence; median output rests on Fallen of Albaz availability and Extra Deck access (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Eight hand traps plus Dracotail GY recursion and Mulcharmy draws give multiple independent lines after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 76 Mulcharmy draws, Garura draw, Dracotail Flame/Horn/Sting card-neutral draws and Ketu/Lukias searches give strong resource gain (Inferred)
D7 End-Board & Interaction Quality 80 Eight hand traps and multiple Dracotail removal and negation effects (Dracotail Sting, Pan, Gulamel, Rindbrumm, Mirrorjade) provide layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 76 Hand traps hit at least one in 76.4 percent of going-second 6-card hands; fusion board-breakers add value once a fusion is made (Inferred)
D9 Offensive Pressure & Closing Power 74 Several 2700 to 3000 ATK Dragon fusions plus Arthalion and Dragon that Devours the Dogma give closing pressure (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 66 40-card main with 65 percent off-archetype copies (exact-name purity 34.5 percent) and a mixed toolbox base; compact but not tightly engine-focused (Inferred)
D11 Extra Deck Efficiency & Coverage 63 15 Extra Deck slots, with several fusions depending on the single Fallen of Albaz plus two White Dragon Albaz-treats; less flexible than a single-engine list (Inferred)
D12 Side Deck Adaptability 35 No side deck in the export; no post-side evidence, so this scores low (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; archetype usage is high at 92 to 100 percent core inclusion, but meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step fusion chains with Albaz and Branded restrictions and many timing-dependent hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 69, Going First ≈ 74, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-2); single-card dependence on Fallen of Albaz (-2); engine conflicts (-2); redundant starter access (2). Final formula: 0.80*Structural(69.1) + 0.20*TournamentReliability(62) + ContextModifiers(-4) = 63.7, rounded to 64; Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant starter access through three Faimena, two Ketu, two Urgula, two Mululu and five Mulcharmy
  • Eight hand traps covering both going-first and going-second
  • Dragon boss fusions at 2700 to 3000 ATK with layered removal and negation support
  • Strong card advantage through Mulcharmy and card-neutral Dracotail traps

Weaknesses

  • Fallen of Albaz dependence is a single-card choke for several Extra Deck fusions
  • Engine conflict across Dracotail, Mulcharmy, Albaz/Branded and Ecclesia lines
  • Six Limited singletons limit consistency if the banlist shifts
  • No side deck registered, so post-side adaptation is unverified

Critical choke points

  • Fallen of Albaz (1 copy) plus two Fallen of the White Dragon treats as the Albaz material source for most Albaz-dependent fusions
Priority Remove Add Reason
1 Maxx C A second Albaz-treated monster or Dracotail starter Maxx C is Limited and weakest when the opponent does not Special Summon; a second Albaz source reduces the Fallen of Albaz choke point

Evidence & confidence

  • Verified: Legal size (40/15/0) and copy limits for all 11 restricted cards; Card texts and banlist statuses from the evidence pack; Usage statistics: core inclusion 60 percent present, archetype-standard core mostly run
  • Observed: Usage-statistics inclusion rates for the Dracotail core
  • Inferred: Starter access and brick estimates from hypergeometric odds and card text; Interaction quality from text role hints; Engine conflict and pilotability reads
  • Provisional: Meta Power (null) and matchup/format fit; Post-side plan
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot records are absent no win-rate telemetry (going-first/second, matchup, brick, starter rates) no side deck registered for a Master Duel list Meta Power is provisional without a dated metagame sample

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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