Labrynth Deck #774339 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Big Welcome Labrynth x3, Destructive Daruma Karma Cannon x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x2
- Labrynth Chandraglier x1
- Labrynth Cooclock x1
- Lady Labrynth of the Silver Castle x2
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x3
- Dimensional Barrier x2
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x3
- Simultaneous Equation Cannons x2
- Songs of the Dominators x3
- Transaction Rollback x1
- Trap Holic x3
- Trap Trick x2
- Welcome Labrynth x2
Extra Deck (15)
- Allvain the Essence of Vanity x1
- Cyber Saurus x1
- Flame Ghost x1
- Infernoid Evil x1
- Mavelus x1
- XZ-Tank Cannon x1
- CXyz Dark Fairy Cheer Girl x1
- Digital Bug Scaradiator x1
- Dragonlark Pairen x1
- Full Armored Crystalzero Lancer x1
- Inzektor Exa-Stag x1
- Number 32: Shark Drake x1
- Number 50: Blackship of Corn x1
- Number C43: High Manipulator of Chaos x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Stall the opponent's board with Normal Trap negations, hand traps and removal, then close with Labrynth or Fusion/Xyz bosses such as Lady Labrynth of the Silver Castle (3000 ATK) and Lovely Labrynth.; Xyz and Fusion boss pressure from the Extra Deck (Cyber Saurus, Shark Drake, Dragonlark Pairen, Flame Ghost, Mavelus).
- Turn 1 (going first): Open with a Labrynth monster (Arianna, Chandraglier, Cooclock or Arias), set Normal Traps, and hold Infinite Impermanence, Dominus Impulse or Trap Holic to answer the first opposing play.
- Turn 2 (going second): Use hand traps (Maxx C, Songs of the Dominators, Dominus Impulse, Infinite Impermanence) to break the opponent's first board, then rebuild the field through Normal Trap recursion.
- Recovery: Recur Normal Traps from the GY through Lady Labrynth, Lovely Labrynth, Cooclock and Chandraglier, and use Trap Holic and Big Welcome Labrynth to rebuild the Trap set.
- After siding: No side deck (0 cards); Master Duel allows 0-15 side cards, so there is no post-side plan and adaptation is limited to main-deck construction.
Why it scores here
The deck reliably reaches a Labrynth monster in opening hands (about 78% chance of at least one of the 10 Labrynth monsters in a 5-card hand, Inferred), so the Normal Trap engine is usually live by turn 2. Its strongest attribute is interaction on the system: 11 negation-text cards, 4 hand traps and several removal traps give it breadth against a developing board, and the recursion through Lady Labrynth, Lovely Labrynth, Cooclock and Chandraglier lets it rebuild after a disruption. The score is held back by the trap-heavy composition (29 of 40 main cards are Traps and only 11 are monsters), which raises brick risk, and by the absence of combo evidence, so the combo ceiling and median are text-only estimates. Archetype popularity (the core group is present in nearly every list) confirms the deck is real and accessible but earned no points on its own, and card scores were not averaged into the deck score. Meta Power is provisional because no dated metagame sample was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Labrynth monster in 5 cards) about 0.78 from hypergeometric draw over 10 monsters; Arianna x3 alone gives about 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 29 of 40 main cards are Traps and about 18% of 5-card hands contain no monster, so trap-only dead hands are a real risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards, so ceiling is a text-only read of Normal Trap plus Fusion/Xyz boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and no power distribution; median output is unknown and kept near the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Trap Holic, Labrynth recursion and multiple negation traps give alternate routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | GY recursion through Lady, Lovely, Cooclock and Chandraglier plus Big Welcome banish gives partial regrowth of Normal Traps (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 11 negation-text cards, 4 hand traps, Dominus Impulse, Songs of the Dominators and Dimensional Barrier give layered end-board interaction (Inferred semantic read, with role_hint_tags Verified) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap access is about 0.49 in a 6-card hand, and Daruma Karma Cannon resets a board wholesale (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss options reach 2900-3000 ATK (Lady, Lovely, Shark Drake, Starslayer not run), but no closing or piercing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards with 3-copy staples and a 29-trap main; the main is compact but the trap ratio limits flexibility (Verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards split into 6 Fusion and 9 Xyz, all of which are non-generic bosses with no Labrynth-specific summon route verified (Inferred) |
| D12 | Side Deck Adaptability | 40 | No side deck is present, so post-side adaptation cannot be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Labrynth share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Normal Trap timing across set and activation turns and multi-card recursion chains make pilotage demanding (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: trap-heavy brick exposure (-3); hand-trap and negation density (2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-1); 0.80*58 + 0.20*52 - 1 = 55.8, rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap package (11 negation-text cards, 4 hand traps)
- Labrynth monster access is high for a 5-card hand (about 0.78)
- Recursion through Lady, Lovely, Cooclock and Chandraglier supports a grind
- Complete 40/15 legal list with core copies at full count
Weaknesses
- 29 of 40 main cards are Traps, so monster-light hands are common
- Combo evidence is absent, so output ceiling and median are unverified
- Low exact-name purity (27.3%) suggests the list relies on generic Normal Traps
- No side deck, so no post-side adaptation
Critical choke points
- Labrynth monster presence in the opening hand (about 0.22 chance of none among 10 Labrynth monsters)
- Single-copy Lady Labrynth and Lovely Labrynth as the main boss line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Transaction Rollback | 1 additional Labrynth monster (for example Labrynth Chandraglier or Cooclock copy) | Raises monster density from 11 toward a more reliable starter count, reducing monster-free hands |
| 2 | 1 Destructive Daruma Karma Cannon | 1 Arias the Labrynth Butler | Adds a second playable Labrynth monster and keeps the trap count near the same level, lowering brick risk (Inferred) |
Evidence & confidence
- Verified: Legal 40 main / 15 extra / 0 side in master-duel, Maxx C Limited at 1 copy; Card counts and copy histogram (29 Traps, 11 monsters, 6 Fusion, 9 Xyz); Usage statistics show 14 of 15 core cards present (93.3%)
- Inferred: Labrynth monster access about 0.78 in a 5-card hand (hypergeometric); Full-brick estimate about 0.18 (no monster in 5 cards); Going-second hand-trap access about 0.49 in a 6-card hand; Interaction depth from text roles (negation, removal, hand-trap)
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Side-deck adaptability (D12, no side cards)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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