Lunalight Deck #774318 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Lunalight Perfume Dancer x3. Created Oct 27, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
58± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Lunalight Fusion engine: Gold Leo / Black Sheep / Kaleido Chick / Silver Hound starters search Lunalight monsters and Polymerization, then Lunalight Fusion or Polymerization produces 3000-3800 ATK Dancers (Liger Dancer, Leo Dancer, Sabre Dancer, Panther Dancer).; Mulcharmy draw engine (4 copies) and Fire Formation / Tiger King board pressure as a second route when the Lunalight line is stopped.
  • Turn 1 (going first): Turn 1: Gold Leo or Black Sheep search a Lunalight monster or Polymerization, then Lunalight Fusion or Polymerization into a Lunalight Dancer while Ash Blossom holds up one interaction.
  • Turn 2 (going second): Hand Ash Blossom, Droll & Lock Bird and Nibiru to stop the opponent's first summon or search, then rebuild through the Lunalight GY and banish recursion to reach the Dancers.
  • Recovery: Lunalight monsters in the GY return via Luna Light Perfume, Silver Hound, Kaleido Chick and Emerald Bird; Gold Leo and Black Sheep add the next starter from the Deck.
  • After siding: No side deck is supplied, so no post-side plan can be scored; the evidence shows 0 side cards.

Why it scores here

The deck opens a functional Lunalight plan reliably: 28 archetype-core copies give a near-certain opening (hypergeometric P(no core card in 5) ≈ 0.001), and 14 searcher-text cards and a Polymerization/Lunalight Fusion package let it convert that plan into Dancer-level boards of 3000-3800 ATK. Hand traps (3 Ash Blossom, Droll & Lock Bird, Nibiru) and two Dominus Impulse give layered interaction, with a going-second hand trap probability of about 0.58 from the 5 hand-trap cards. The score is held back by the 28 off-archetype copies (Mulcharmy, Dominus, Forbidden, Fire Formation, Salamangreat and others), the 4 Mulcharmy cards that conflict with a Lunalight board, a median output that is unmeasured because no combo boards were recorded, and the absence of a side deck. Popularity and archetype usage confirm the list is real and accessible but did not earn points. The score comes from consistency, conversion ceiling, interaction and resilience on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Core archetype P(≥1 in 5) ≈ 0.999 and searcher-group P(≥1 in 5) = 0.90; ~17 starter-like cards give ≈ 0.95 going-first (Inferred)
D2 Opening-Hand Quality & Brick Management 62 24 distinct main cards with 4 Mulcharmy and 2 Forbidden Droplet that are dead in many Lunalight hands; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 72 Fusion engine with 3000-3800 ATK Dancers and Lunalight Fusion/Polymerization reach; no recorded boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 60 No combo data rows; median output inferred from starter density and off-archetype dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three Ash, Droll and Nibiru as hand traps plus Lunalight recursion from the GY; limited independent second lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and recursion (Luna Light Perfume, Silver Hound, Kaleido Chick, Emerald Bird) rebuild the Lunalight GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom ×3, Dominus Impulse ×2, Forbidden Droplet ×2 and Droll & Lock Bird give breadth; durability of boss protection not measured (Inferred)
D8 Going-Second & Board-Breaking Power 62 Ash, Droll, Dominus and Nibiru cover going-second board interaction, but Dancers are not explicitly board-breakers vs Extra-Deck boards (Inferred)
D9 Offensive Pressure & Closing Power 78 Liger Dancer 3800, Leo Dancer 3500 and Sabre Dancer 3000 with Dancer-based double attacks (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 Main deck is 40 cards (legal) but purity is 49.1% with 28 off-archetype copies across 9 sub-archetypes, reducing compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 9 Fusion, 4 XYZ, 2 Link; 6 of 15 Extra cards are off-archetype (Nyarla, Gallant Granite, Evilswarm, S:P Little Knight, Tiger King, Almiraj) (Verified composition)
D12 Side Deck Adaptability 15 No side deck supplied (Side Deck size 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines, Polymerization choices and Ash/Droll timing create many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary disclosed as context only; Structural uses the Combo profile weights. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-3); Engine conflict from off-archetype copies (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*64 + 0.20*58 = 63.2, then context modifiers total -5 → 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: 28 Lunalight-family copies give near-certain openings
  • Fusion engine with a high-ATK Dancer ceiling (Liger 3800, Leo 3500, Sabre 3000, Panther 2800)
  • Layered interaction: 3 Ash Blossom, Droll & Lock Bird, Nibiru, 2 Dominus Impulse, 2 Forbidden Droplet
  • Searcher-heavy structure (14 searcher-text cards) gives redundant recovery

Weaknesses

  • 49% exact-archetype purity: 28 off-archetype copies across 9 sub-archetypes dilute the engine
  • Mulcharmy (4 copies) and Forbidden Droplet conflict with a Lunalight board plan
  • No side deck supplied, so no post-side plan exists
  • No recorded combo boards; median output and floor are unmeasured

Critical choke points

  • Lunalight Fusion / Polymerization line depends on Polymerization copies (2 + 2 Heavy + 1 Super Duper) and Lunalight Fusion (1 copy)
  • Going-second hand traps are needed to protect the first summon; 5 hand-trap cards give ~0.58 to have one in a 6-card hand
Priority Remove Add Reason
1 1 Mulcharmy Purulia 1 additional Lunalight searcher or Lunalight monster from the Lunalight line Reduces off-archetype conflicts and increases core starter density
2 1 Fire Formation - Tenki 1 Lunalight Leo Dancer or Lunalight Liger Dancer Fire Formation is a Beast-Warrior-only buff; Dancer copies are already in the Extra Deck list at 2 copies each
3 none Build a 15-card Side Deck A side deck is absent; a post-side plan is needed for best-of-3 play

Evidence & confidence

  • Verified: Main deck 40 cards and Extra deck 15 cards: legal size for master-duel; Foolish Burial (Limited, 1 copy) and Droll & Lock Bird (Semi-Limited, 1 copy) are within legal copy limits; Archetype core: 28 copies; exact-name purity 49.1%; Hypergeometric P(≥1 core in 5) = 0.9988 and hand-trap P(≥1 in 6) = 0.5771 from evidence
  • Inferred: Going-first starter probability ≈ 0.95 from a 17-card starter-like group; Engine ceiling from card text and Dancer ATK (no recorded boards); Interaction density and durability from card text; Going-first / going-second power estimates
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup/format fit (neutral placeholder)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — D12 and any post-side plan cannot be scored from evidence no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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