Blue-Eyes Deck #774312 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 27, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
59± 7/ 100
Power Score
Structural 64
Reliability 52
Going First 70
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.5
Going First 70
Going Second 72
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a Blue-Eyes boss (Neo Blue-Eyes Ultimate Dragon 4500 ATK, Blue-Eyes Ultimate Spirit Dragon 3500 ATK, Blue-Eyes Tyrant Dragon 3400 ATK) after Blue-Eyes White Dragon is on the field, then attack through a board cleared by removal (Majesty of the White Dragons, True Light, Roar of the Blue-Eyed Dragons).; Hand-trap-supported board control (Infinite Impermanence, Ash Blossom, Nibiru, Effect Veiler, Droll and Lock Bird) that keeps the opponent from establishing a board long enough for the Extra Deck bosses to convert.
  • Turn 1 (going first): Normal Summon a Tuner (Sage with Eyes of Blue or Maiden of White) and search with Sage, Wishes for Eyes of Blue, Primite Dragon Ether Beryl or Primite Lordly Lode to reach a Blue-Eyes White Dragon and a Synchro or Fusion boss line, keeping Ash Blossom or Infinite Impermanence up for the opponent's turn.
  • Turn 2 (going second): Hold a six-card hand with 1-2 hand traps (about 89% chance of at least one in hand) and respond to the opponent's first board by negating the key monster, then rebuild through searcher text (about 89% chance of at least one searcher in an opening five) toward a boss.
  • Recovery: Recover through Roar of the Blue-Eyed Dragons and Mausoleum of White to special summon or add Blue-Eyes material from the Deck, GY, or banishment, and through Maiden of White recursion from the GY after a Blue-Eyes White Dragon is summoned.
  • After siding: None: the deck runs 0 Side Deck cards, so there is no evidenced post-side plan.

Why it scores here

The deck is scored as a connected Blue-Eyes midrange system, not as an average of its card scores. Its strongest reliable output is interaction: 12 hand traps and about 89% odds of at least one going-second hand trap, plus 14 searcher-text cards with about 89% odds of at least one in an opening five. Its ceiling comes from the Extra Deck bosses (Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit, Blue-Eyes Tyrant), but its engine depends on only two Blue-Eyes White Dragons (about 23% to open one with five cards), which caps consistency. There is no combo or tournament data, so floor and median output are inferred from text alone, and there is no side deck or post-side plan. Popularity did not earn points: the usage statistics only confirm that the archetype core is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in opening 5) = 0.89, but only 2 Blue-Eyes White Dragons (P(at least one in opening 5) = 0.23) gate the boss lines (Inferred)
D2 Opening-Hand Quality & Brick Management 58 14 searcher-text and 12 hand-trap copies reduce dead draws, but many level-0 spells and traps and the single-copy Blue-Eyes White Dragon dependency raise brick risk (Inferred; guide text notes bricking)
D3 Combo Conversion & Ceiling 68 Ceiling reads from Extra Deck boss text: Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit, Blue-Eyes Tyrant and Stardust Sifr; no recorded boards (Inferred from card text)
D4 Combo Floor & Median Output 52 No parseable combo boards, so median output is text-only and held near neutral (Inferred; combos absent)
D5 Interruption Resilience & Route Redundancy 72 Independent starters (Sage, Maiden, Ash, Mulcharmy, Nibiru) and recursion through Maiden and Roar; hand-trap redundancy of 12 copies (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers and Mausoleum/Roar recover resources; Wishes and Primite Lordly Lode add card flow; no grind data (Inferred)
D7 End-Board & Interaction Quality 78 Negation text on 12 cards (Infinite Impermanence, Ash, Nibiru, Veiler, Dominus Purge, Droll) plus removal on Majesty, True Light, Roar and Bystial; layered by location (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 12 hand traps give about 89% at least one going second; Majesty, True Light and Dominus Purge add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 76 Boss ATK is high (Neo Blue-Eyes Ultimate 4500, Stardust 4000, BE Ultimate Spirit 3500); 1-copy bosses limit repeatability (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 41 main with 19 distinct cards, 10 three-copy staples but 43 off-archetype copies (exact-name purity 23.2%); some support cards dilute the core (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra slots used, with 8 single-copy Extra cards; Spirit Dragon and Tyrant carry multiple copies (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 0 Side Deck cards: no post-side adaptability (Verified; scored low, no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample: archetype share unknown; scored neutral and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step engine lines (Normal Summon, search, Tribute, Synchro) plus timing-sensitive hand traps give many decision points (Inferred from text)

How the score was computed

Strategy profile: Midrange (D13 dropped, weights renormalized over 95). Structural ≈ 64.5, Going First ≈ 70, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflict / thin Normal-Summon support (-2); Blue-Eyes White Dragon choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample) = 0.80*64.5 + 0.20*52 - 3 = 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps (Infinite Impermanence x3, Ash Blossom x3, Nibiru x3, Effect Veiler x2, Droll and Lock Bird) give about 89% odds of at least one going second
  • 14 searcher-text copies give about 89% odds of at least one in an opening five
  • Layered interaction: negation and removal text across Dominus Purge, Majesty, True Light, Roar, Drillbeam and Bystial
  • High-ATK Extra Deck boss options: Neo Blue-Eyes Ultimate 4500, Stardust Sifr 4000, Blue-Eyes Ultimate Spirit 3500, Blue-Eyes Tyrant 3400

Weaknesses

  • Only 2 Blue-Eyes White Dragons, which the Blue-Eyes and Tyrant lines depend on (about 23% to open one)
  • Exact-name archetype purity 23.2% with 43 off-archetype copies, which dilutes the engine
  • No Side Deck: no post-side adaptability and no post-side plan
  • All 15 Extra slots are used, with 8 single-copy Extra cards and no redundancy for most bosses
  • No combo or tournament data, so the floor and median are unverified

Critical choke points

  • Blue-Eyes White Dragon: 2 copies gate the Blue-Eyes and Tyrant boss lines
  • Normal-Monster enablers for Primite (only 2 Normal Monsters in the Main Deck)
  • No side deck: no answer to a bad matchup after game one
Priority Remove Add Reason
1 1 Mulcharmy Fuwalos 1 Blue-Eyes White Dragon (raises the count from 2 to 3) Removes one off-archetype copy and reduces the single-point Blue-Eyes White Dragon choke (about 23% to open 2 copies)
2 none (Side Deck is empty) a Side Deck of up to 15 cards with extra negation or removal for known bad matchups A side deck is the only route to post-side adaptability (D12 = 15); no data supports specific picks, so choose them from matchup reports

Evidence & confidence

  • Verified: Legal status: 41 Main, 15 Extra, 0 Side within Master Duel size rules; Limited Bystial Magnamhut run at 1 (legal 1); Semi-Limited Droll and Lock Bird run at 1 (legal 2); Copy histogram and card text excerpts for all listed cards; Usage statistics (archetype inclusion percentages); Archetype purity 23.2% exact-name match
  • Inferred: Hypergeometric starter and hand-trap probabilities used for D1, D2, D5, D8; Dimension scores D1-D12 and D14 from card text and composition; Structural 64.5 and Final 59 (Midrange weights with D13 dropped); Combo ceiling (D3) read from Extra Deck boss text only; Going-first 70 and going-second 72 estimates
  • Provisional: Meta Power (null: no dated metagame sample); D13 matchup and format fit (placeholder 50, excluded from Structural); Tournament Reliability 52 (no tournament or match record); Post-side plan (no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates): those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side performance cannot be assessed usage statistics in this deck flags conflict with cards[]: Lightstorm Dragon, Crimson Dragon, Blue-Eyes Tyrant, Stardust Sifr, Spirit with Eyes of Blue, Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit and Hieratic Seal are listed as not in this deck but appear in cards[], so cards[] was trusted and core-card presence likely understates deck title is null; name taken as Blue-Eyes archetype

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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