Sky Striker Deck #774301 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Pot of Desires x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Forbidden Crown x2
- Forbidden Droplet x1
- Mystical Space Typhoon x1
- Pot of Desires x3
- Radiant Typhoon Vision x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Upstart Goblin x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Ecclesia and the Dark Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 66 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Sky Striker Ace Link boards (Zero at 2000 ATK, Super Starslayer TY-PHON - Sky Crisis at 2900 ATK) built off Mobilize spells; Albion the Branded Dragon and Ecclesia and the Dark Dragon as off-archetype big-body finishers
- Turn 1 (going first): Mobilize - Linkage! or Engage! to search or add a Sky Striker spell and reach Sky Striker Ace Link summons; hold Ash Blossom or Droll for the opponent's first response
- Turn 2 (going second): Open on a hand trap (Ash Blossom, Ghost Ogre, Droll, Maxx C) to answer the opponent's starter, then Mobilize into the Ace Link chain
- Recovery: Sky Striker spell recursion from the GY through Lemnisgate and Ace Raye / Ace Kagari GY effects; Pot of Desires and Upstart Goblin for card flow
- After siding: None: the deck runs no side cards, so there is no post-side plan
Why it scores here
The deck reliably opens its Sky Striker engine: the two Mobilize starters (six copies combined) give roughly a 58% chance of at least one in the opening five, and the 27 spells and Ace Link monsters supply repeatable follow-ups. Its strongest part is interaction, with eight hand traps, Widow Anchor, Forbidden Crown, Crossout Designator and Mystical Space Typhoon, which gives it a good chance of answering the opponent's first play even when going second. Its ceiling and median output are text-only estimates because no recorded boards exist, so those scores are held near the middle. The deck has no side cards and few main-deck monsters, which caps its adaptability and consistency. The score comes from consistency, interaction and recovery on the system as a whole, not from the Sky Striker archetype's popularity, and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 6 Mobilize copies in opening 5) ≈ 0.58; Mobilize Linkage and Engage are the main starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 27 spells vs 13 main-deck monsters, and several Mobilize / Widow Anchor effects need an empty Monster Zone, so brick and dead-card risk is real (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; the Ace Link chain to Zero or TY-PHON is inferred from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so floor and median output cannot be measured; held near the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Eight hand traps, Lemnisgate and Ace GY recursion, and 27 spells give several independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Pot of Desires, Upstart Goblin and Maxx C supply card flow; Lemnisgate recovers spells from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 12 negation-text and 11 removal-text cards, with Widow Anchor, Forbidden Crown and Crossout Designator as durable answers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | At least one hand trap in 6 cards going second is 76%; Forbidden Crown and Forbidden Droplet cover the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Zero at 2000 ATK and TY-PHON at 2900 ATK are real closers, but the Xyz is a single copy with a summoning condition (Verified text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main with 20 distinct cards and a copy histogram of 1 to 3; only 49.1% exact-name Sky Striker purity, with a broad off-archetype mix (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots hold 12 Links plus Synchro, Fusion and Xyz; 23 of the 25 usage-core cards are present when the Extra Deck is counted (Verified) |
| D12 | Side Deck Adaptability | 12 | No side deck at all (0 of up to 15); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data is supplied; the Sky Striker archetype stats only show it is a real, widely played build (Provisional) |
| D14 | Pilotability & Error Tolerance | 46 | Chained Link Summons, conditional on/off effects and a hand-trap timing window make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Ace Link engine cohesion (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*60.2 + 0.20*52 = 58.6, plus modifiers 0 = 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ 0.58 · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extra Deck covers 23 of the 25 usage-core cards when the Extra Deck is counted (usage flags check the Main Deck only)
- Eight hand traps plus negation and removal spells give layered interaction
- Going-second hand has a 76% chance of at least one hand trap (Inferred)
- Sky Striker spell recursion through Lemnisgate and Ace GY effects helps recovery
Weaknesses
- No side deck, so no post-side adaptation (0 of up to 15)
- Only 13 main-deck monsters against 27 spells; several starters need an empty Monster Zone
- Single-copy Ace Link monsters and a single Xyz finisher make the engine rely on specific draws
- No recorded boards, so the ceiling and median are text-only estimates
Critical choke points
- Mobilize Linkage and Engage (6 copies combined) are the main starter access (about 58% in opening 5, Inferred)
- Sky Striker Ace Link summons need specific Ace monsters in the Extra Deck and Link material on the field
- Going second relies on the hand-trap count to answer the opponent's first play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a side deck of up to 15 cards | The deck has no side plan at all, so it cannot adapt between games; this is the single largest gap in D12 |
| 2 | Triple Tactics Talent | one additional main-deck monster | Triple Tactics needs the opponent to activate a monster effect during your Main Phase, which is a narrow condition; more monsters would help the Monster-Zone-empty starters and the Link material count |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side; all 6 restricted cards within legal copies (Limited and Semi-Limited); Card text read from the excerpts for every listed card; Usage statistics: the archetype core and its 23 of 25 presence when the Extra Deck is counted
- Inferred: Starter access from the hypergeometric calculation (about 58% for the Mobilize pair in opening 5); Brick and dead-card risk from the 27-spell and 13-monster split; Interaction quality from the card text read (12 negation-text, 11 removal-text cards); Going-first and going-second power blends
- Provisional: Meta and format fit: no tournament or meta-share data supplied; Tournament reliability
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags appear to check the Main Deck only: Ace Kagari, Ecclesia, Albion and S:P Little Knight are in the Extra Deck list but flagged as absent; read the core presence as 23 of 25 (Inferred) deck title is null, so the name is taken from the archetype only
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