Sky Striker Deck #774300 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
58± 6/ 100
Power Score
Structural 61
Reliability 58
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters (Kagari, Zero, Raye lines) for repeated board pressure and direct attacks; Hand-trap and negation driven tempo that lets the Link engine resolve uncontested
  • Turn 1 (going first): Turn 1 Mobilize or Upstart Goblin to find or draw an Ace starter, then Link Summon into Kagari or Zero with the Spells in the GY enabling Ace effects
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Forbidden Droplet or Forbidden Crown to stop the opponent's first summon, then rebuild the Link engine from hand and GY
  • Recovery: Spells in the GY (Mobilize, Lemnisgate, Chant) fuel recursion and search; Raye and Roze revive from the GY to rebuild the board
  • After siding: Not applicable: Master Duel has no in-match sideboarding and the deck runs 0 side cards, so the post-side plan is absent

Why it scores here

The deck reliably opens a functional plan: the Sky Striker searchers (9 text-tagged searchers, roughly a 0.72 chance of at least one in an opening five) and the 6 Mobilize copies put an Ace starter in hand often, and the archetype core is present in almost every hand. Conversion is credible but untested, since no recorded boards exist, so the ceiling and median are text-based inferences and the median is scored lower than the ceiling. Resilience is moderate: 4 hand traps, 12 negation-text cards and recursion from the GY give several routes after one disruption, but the deck has 0 side cards and offers no post-side adjustment. Popularity and guide mentions were not credited; the score comes from consistency, redundancy and interaction on the whole system, not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5) about 0.72 and archetype core present in about 99% of openings; 6 Mobilize copies (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 monsters vs 28 Spells with several conditional cards (Triple Tactics, Fallen, Crown); moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling from card text only (Link chains into Kagari/Zero/Raye) (Inferred)
D4 Combo Floor & Median Output 55 No combo evidence, so median output is a text-only estimate with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters, GY recursion via Raye, Roze and Lemnisgate and 4 hand traps give alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Upstart Goblin, Triple Tactics and Mobilize searches plus GY Spell fuel for Ace effects (Inferred)
D7 End-Board & Interaction Quality 62 12 negation-text cards, Droplet, Crown, MST, Vision and Widow Anchor give layered interaction (Inferred semantic, flags Verified)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Droplet/Crown cover going second, but there is little hard removal (Inferred)
D9 Offensive Pressure & Closing Power 60 Link Aces at 1500-2000 ATK and a 2900 Xyz finisher; no direct evidence of closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 58 42 main with 21 distinct cards and 7 singletons; archetype purity 49.1 percent with support from Radiant, Forbidden and Mulcharmy (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 72 15 of 15 Extra slots used: 12 Link, 1 Synchro, 1 Fusion, 1 Xyz; good Link coverage (Verified)
D12 Side Deck Adaptability 50 0 side cards; Master Duel has no in-match sideboard, so scored neutral and not penalised (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta data, so matchup and format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Many conditional sequencing decisions (no monsters in MMZ, GY Spell counts, Link Ace chains) (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-1); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 60.87 gives 60.3 before modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw package (9 searchers, Upstart Goblin, Triple Tactics) gives a stable opening
  • Link Ace engine with 12 Link Extra Deck monsters uses all 15 Extra slots
  • Multiple interaction layers: 4 hand traps, Droplet, Crown, MST, Widow Anchor

Weaknesses

  • No side deck: 0 side cards, so no post-side adjustment
  • Off-archetype dilution (49.1 percent exact-name purity)
  • Several conditional cards (Triple Tactics, Fallen and the Virtuous) may be dead in some hands

Critical choke points

  • Sky Striker Ace Link starters (Kagari, Zero, Raye) need a specific Spell in the GY to enable effects
  • Hand traps are the only early answer to a going-second opponent's first board
Priority Remove Add Reason
1 1 Triple Tactics Talent a non-conditional draw or search card Triple Tactics only activates after an opponent's monster effect during your Main Phase, which is a narrow condition

Evidence & confidence

  • Verified: Legal under master-duel BanMasterDuel: 42 main within 40-60, 15 extra within 0-15, all restricted cards within legal copies; Copy histogram and Extra Deck breakdown (12 Link, 1 Synchro, 1 Fusion, 1 Xyz)
  • Observed: Usage statistics show the archetype core is widely played (inclusion 60-100 percent for listed cards)
  • Inferred: Opening consistency (P >= 1 searcher 0.72) and brick risk; Interaction layering from negation and removal text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: Usage statistics in this deck flags conflict with the card list: Sky Striker Ace - Kagari, Zero, Hayate, Amatsu, Zeke, Azalea, Shizuku, Camellia, S:P Little Knight, Ecclesia and Albion appear in cards with copies >= 1 but are flagged in this deck false, so core-card presence (52) is unreliable; the card list was treated as ground truth no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so matchup and turn-order figures are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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