K9 Deck #774289 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Rescue-ACE Impulse x3. Created Oct 27, 2026 by YGO Mod.

Deck K9 Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Dogoran, Arc Rebellion) and Extra Deck Xyz/Link pressure from Rock of the Vanquisher and K9-66X Jacks, reached through hand-reveal Vanquish Soul summons; Hand-trap-protected board control with Ripper, Jacks and Umbral Horror Masquerade removing or negating opposing monsters and Spell/Trap cards
  • Turn 1 (going first): Open Vanquish Soul starters (Dr. Mad Love, Heavy Borger, Hollie Sue) and Stake Your Soul or Start to reach a 2500+ ATK boss, then use Ash Blossom and Maxx C to protect the summon
  • Turn 2 (going second): Use the six-card hand's 8 hand traps (Ash, D.D. Crow, Ghost Belle, Maxx C, Druiswurm, Magnamhut, Impulse, Snow Devil-adjacent interaction) to answer the opponent's first board, then rebuild through Vanquish Soul searchers
  • Recovery: Searchers (Vanquish Soul Start, Razen, Jiaolong, Mulcharmy, Izuna, Rescue-ACE Impulse) and Rock of the Vanquisher's Extra Deck summon route refill the board after a single interruption (Inferred)
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck's adaptability relies entirely on main-deck flexibility

Why it scores here

The deck is legal (40 main, 15 extra, 0 side, all Limited and Semi-Limited copy counts respected) and its score comes from how the system opens and continues, not from the card pool's popularity or any average of card strengths. Its Vanquish Soul core (21 of 40 main/extra copies, across Dr. Mad Love, Heavy Borger, Hollie Sue, Razen, Jiaolong and Rock of the Vanquisher) gives it multiple hand-reveal starters that can keep a line alive after a single disruption, supported by 10 searchers and a Vanquish Soul-heavy searcher package. Its interaction is the strongest part: 8 hand traps, 5 negation effects and 12 removal-text cards, plus Ripper, Jacks and Umbral Horror Masquerade on the Extra Deck, give it end-board control that is layered rather than single-threaded. The deck converts into several 2500-3000 ATK bosses, but the recorded combo evidence is absent, so the ceiling and median are text-based inference only. Its main weaknesses are a split identity (exact archetype purity 10.9%, with K9, Rescue-ACE, Mulcharmy and Bystial mixed in), no Side Deck for a best-of-three plan, and no dated meta data to place it against the current field.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of a 3-copy starter in a 5-card opening) ~0.34 per card, archetype-core proxy ~0.99 for at least one core card; multiple hand-reveal starters (Inferred)
D2 Opening-Hand Quality & Brick Management 60 8 hand traps and 10 searchers keep most hands functional, but 40-card mixed-archetype list leaves some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling read from text only (hand-reveal boss summons and Extra Deck Xyz/Link access) (Inferred)
D4 Combo Floor & Median Output 50 combos_evidence total 0; median output cannot be measured and is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ash, D.D. Crow, Ghost Belle, Maxx C and Impulse give several independent answers to a single interruption; Rock and Razen provide recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 10 searchers and Vanquish Soul search/recursion via Stake and Start; no resource signature data available (Inferred)
D7 End-Board & Interaction Quality 68 12 removal-text and 5 negation-text cards plus Ripper, Jacks and Umbral Horror Masquerade on the field; layering is good but not extensively tested (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability ~0.76 for at least one of 8 hand traps in a six-card hand; Druiswurm, Magnamhut and Umbral Horror add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 3000 ATK bosses (Caesar Valius, Dogoran, Arc Rebellion, Zeus, Umbral Horror) plus 2500 ATK Heavy Borger and Magnamhut (Verified)
D10 Main Deck Efficiency & Flexibility 60 40-card main with 22 distinct cards, 11 singletons, 7 triple-copy cards; the K9/Vanquish Soul split lowers purity, but all card counts are within limits (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots used (3 Rock, 1 S:P Little Knight, 11 Xyz); Divine Arsenal and TY-PHON are off-archetype but strong (Inferred)
D12 Side Deck Adaptability 25 side_count 0; no post-side plan exists for Master Duel in this list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-reveal ignition decisions and archetype-mixed Extra Deck choices raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict across sub-archetypes (-3); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*55 - 5 = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with all copy limits respected
  • Eight hand traps and five negation-text cards give going-second resilience
  • Multiple 3000 ATK bosses and 2500 ATK Heavy Borger give closing power
  • Vanquish Soul hand-reveal starters and searchers keep the engine accessible

Weaknesses

  • Exact archetype purity is only 10.9%; engines are split across Vanquish Soul, K9, Rescue-ACE, Mulcharmy and Bystial
  • No Side Deck, so no best-of-three adaptation
  • No recorded combos, so ceiling and median are not measured
  • Many triple-copy engine pieces and singletons make the list reliant on specific draws

Critical choke points

  • Vanquish Soul starter access in the opening hand (Dr. Mad Love, Heavy Borger, Hollie Sue)
  • Single Rock of the Vanquisher Extra Deck route for Link-based pressure
  • Interaction depending on a 5-card going-first hand with no side plan
Priority Remove Add Reason
1 Bystial Magnamhut or Mulcharmy Fuwalos (one of the off-engine slots) A second Vanquish Soul starter or Vanquish Soul search Reduces engine conflict and raises the chance of a live starter in the opening hand
2 None (no side slots available in this list) A Side Deck of 5-10 hand traps or floodgate-style answers The list has no post-side plan; a 15-card side slot would let it adapt to the field

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are within Master Duel size rules [40-60], [0-15], [0-15]; Copy limits: Limited cards at 1 copy, Semi-Limited Vanquish Soul Jiaolong at 2 copies, all legal; Vanquish Soul core count is 21 of 40 main/extra copies from the card list; Hypergeometric draw table (per-copy probabilities) from the evidence pack
  • Inferred: Starter consistency (P ~0.99 for the archetype core proxy, Inferred from hypergeometric draw odds); Interaction layering from text read of hand traps, negation and removal cards; Going-second hand-trap coverage (~0.76 for at least one hand trap in six cards); Recovery and interruption routes from text read
  • Provisional: Meta Power (no dated sample); Matchup and format fit (archetype share unavailable)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags conflict with the cards array for several Extra Deck cards (Number C104: Umbral Horror Masquerade, CXyz N.As.Ch. Knight, Number 104: Masquerade, N.As.H. Knight, K9-66X Jacks, Rock of the Vanquisher, S:P Little Knight, K9-17 Ripper, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON are marked not in deck, yet appear in cards with zone extra); core_present_pct is likely understated and the cards array was used as the source of truth no side deck supplied, so post-side performance cannot be assessed

More Master Duel Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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