Dragonmaid Deck #774287 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Chamber Dragonmaid x3, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dragonmaid Cehrmba x1
- Dragonmaid Ernus x1
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x2
- Kitchen Dragonmaid x3
- Maxx "C" x1
- Noctovision Dragon x1
- Nurse Dragonmaid x1
- Parlor Dragonmaid x3
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x3
- Ash Blossom & Joyous Spring x3
- Branded Regained x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Foolish Burial x1
- Sangen Kaimen x1
- Dragonmaid Tidying x2
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 68 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link board of Dragonmaid Cehrmba, Lorpar, Tinkhec, Ernus, House Dragonmaid and Sheou, backed by Bystial DARK Dragons; Bystial Lubellion and Druiswurm beatdown via Tribute and banish Special Summons
- Turn 1 (going first): Normal Summon a 3-copy Dragonmaid starter (Kitchen, Chamber, Parlor), search a Dragonmaid, and build toward a Fusion or Link board
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird) to break the opponent's first play, then Special Summon through the Dragonmaid engine
- Recovery: Dragonmaid Changeover and Tidying recover monsters and spells from the GY; Chamber and Parlor return to hand for a second Battle Phase Special Summon
- After siding: Not applicable: Master Duel has no side deck and this list runs 0 side cards
Why it scores here
The deck reliably opens a Dragonmaid starter or searcher: 12 searcher-text copies give roughly 85 percent odds of at least one in the opening five cards, and each 3-copy starter about 34 percent (hypergeometric, Inferred). Its interaction is the stronger half: nine hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird) give about 81 percent odds of at least one in a going-second six-card hand, which keeps it functional after one disruption. Conversion is plausible but unmeasured, since no recorded boards exist, so the ceiling and median are text-based inference. The Fusion and Link finishers at 2600 to 3500 ATK earn the closing score, while the split between Dragonmaid, Bystial and off-archetype copies (exact-name purity 47 percent) holds back consistency. Popularity and archetype usage confirm the list is real but added no points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one 3-copy starter in opening 5) about 0.34 and P(at least one of 12 searchers in opening 5) about 0.85; Dragonmaid core is present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 24 distinct main cards with 15 singletons and 29 off-archetype copies create some conflicting or dead hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Fusion and Link lines via Changeover, Sheou and House Dragonmaid can reach strong boards, but no recorded boards to measure (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 55 | No combo boards; median output estimated from starter density and Extra Deck access (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Nine hand traps, two recursion routes (Tidying, Changeover) and several independent starters keep lines alive after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Chamber and Parlor return-to-hand loops plus Changeover GY recovery give a usable grind; Fusion costs are heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Infinite Impermanence, Ash, Maxx C, Noctovision and Sheou's negate give layered interaction with no floodgate (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps (81 percent for one or more) and Sheou or Bystial removal give board-breaking reach; no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board ATK: Sheou 3500, House Dragonmaid 3000, Cehrmba 2800, Lorpar 2700, Tinkhec 2700, Ernus 2600 (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main cards with 24 distinct names; 15 singletons and 10 tech or off-archetype slots reduce compactness (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots: 8 Fusion, 6 Link, 1 Xyz across 10 distinct names; Changeover is the only Fusion spell in the main deck (Verified counts, Inferred efficiency) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no side deck and the list runs 0 side cards; scored neutral 50 with no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; excluded from structural score and set to neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Fusion and Link lines with several optional GY and hand effects demand moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange profile, D13 dropped and remaining weights renormalized over 95 because no meta sample exists; secondary Stun and Combo not blended. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights renormalized; 0.80*63 + 0.20*60 - 2 = 60.4)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 12 searcher-text copies give about 0.85 odds of at least one in the opening five (Inferred)
- Nine hand traps give about 0.81 odds of at least one in a going-second six-card hand (Inferred)
- High-ATK Fusion and Link finishers: Sheou 3500, House Dragonmaid 3000, Cehrmba 2800 (Verified)
- Legal at 40 main, 15 Extra, 0 side; Limited and Semi-Limited copy counts respected (Verified)
Weaknesses
- Split engine: 29 of 55 main and Extra copies are off-archetype, and exact-name purity is 47 percent (Verified counts)
- No recorded boards, so combo conversion and floor or median are text-only inference (data gap)
- No side deck exists in Master Duel's single-game format, so there is no post-side plan (Verified)
- Usage-stat flags contradict the resolved list: Lady's Dragonmaid, Filia Regis, Super Starslayer, Hieratic Seal and Striker Dragon are marked absent in usage but appear in the Extra Deck (Verified conflict)
Critical choke points
- Dragonmaid Changeover (1 copy) is the only Fusion spell in the main deck; losing it strands the 8 Fusion Extra Deck monsters unless another route is found (Inferred)
- Starter density depends on 3-copy Dragonmaid monsters, each about 0.34 in the opening five; a hand with no searcher or starter relies on single-copy Dragon monsters (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Foolish Burial | a second Dragonmaid Changeover | Changeover is the only Fusion spell in the main deck. A second copy reduces single-point failure for the 8 Fusion monsters and Foolish Burial is a Limited tech card that adds little to the engine (Inferred). |
| 2 | Red-Eyes Darkness Metal Dragon | a Dragonmaid monster at Level 3 to 4 for the early engine | Red-Eyes is the one off-archetype non-Bystial copy that shares no engine with Dragonmaid; swapping it for an on-archetype starter improves consistency (Inferred). |
Evidence & confidence
- Verified: Legality: 40 main, 15 Extra, 0 side; copy limits and Limited or Semi-Limited counts respected (BanMasterDuel); Card ATK and DEF values and the 15/10 Extra Deck breakdown; Exact-name purity of 47.3 percent and the archetype spread; Usage-stat conflict for five Extra Deck cards
- Inferred: Hypergeometric starter, searcher and hand-trap odds; Engine coherence, brick risk, interaction density and resilience read from card text; Going-first and going-second power blends; Recommendations to swap Foolish Burial and Red-Eyes
- Provisional: Meta Power (null, no dated sample); D13 matchup and format fit (set to neutral 50); D12 side adaptability (no side deck; neutral 50); Tournament reliability inputs without performance data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first or second split, matchups, brick or starter rates Meta Power is provisional without a dated metagame sample Usage statistics contradict the resolved list for Lady's Dragonmaid, Filia Regis, Super Starslayer, Hieratic Seal and Striker Dragon; the missing core cards list is unreliable Master Duel has no side deck, so D12 has no performance basis
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