Pendulum Magician Deck #774278 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer x3, Chronograph Sorcerer x3. Created Oct 27, 2026 by YGO Mod.

Deck Pendulum Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
54± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Pendulum/Extra-Deck summon
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck bosses reached through Pendulum Summons and Extra Deck summons, led by Supreme King Z-ARC (4000 ATK) and the Fusion/Xyz/Link finishers.; Pendulum Magician beatdown from Supreme King Gate Magician and Astrograph Sorcerer (2500 ATK each), supported by Mulcharmy draw effects.
  • Turn 1 (going first): Set Pendulum scales from the hand (Chronograph Sorcerer, Astrograph Sorcerer, Supreme King Gate Magician) to reach Pendulum Summons, then convert into an Extra Deck boss.
  • Turn 2 (going second): Hold Ash Blossom & Joyous Spring and Maxx "C" to disrupt the opponent's Extra Deck or search effects, then rebuild through Pendulum Summons.
  • Recovery: Mulcharmy draw effects and Star Pendulumgraph recursion, with Pendulum-zone scales rebuilt from the Deck.
  • After siding: No Side Deck is registered, so there is no post-side plan in a best-of-3 format.

Why it scores here

The deck reliably opens a Pendulum plan: several 3-copy Pendulum starters (Chronograph Sorcerer, Astrograph Sorcerer, Supreme King Gate Magician, Wisdom-Eye Magician, Double Iris Magician) give multiple independent routes, and the hypergeometric search and Pendulum-summon groups are high. It converts that opening into Extra Deck bosses such as Supreme King Z-ARC (4000 ATK), Dark Magician of Destruction and Red-Eyes Dark Dragoon, and it has real end-board interaction through four hand traps and several negate and removal texts. Its weak points are the lack of any Side Deck, which leaves no post-side plan, and no observed boards, so the combo floor and median are text-only inferences. Meta share and popularity earned no points here, and the score was built from consistency, median output and interaction on the system, not by averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 of a 3-copy starter in a 5-card opening hand) ≈ 0.32 each, with multiple independent Pendulum starters and a 0.95 searcher-text group (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 singletons and many conditional Pendulum cards (Timegazer, Star Pendulumgraph, Gate Zero) raise dead-card risk; the 6-card going-second hand is redundant but scale-dependent (Inferred)
D3 Combo Conversion & Ceiling 62 Pendulum-to-Extra-Deck lines to Z-ARC and Destruction bosses have a high text-based ceiling; no recorded boards exist (Inferred, text only)
D4 Combo Floor & Median Output 50 No observed boards and no parseable combos; the median is a neutral inference from starter diversity and scale mismatch (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters and Mulcharmy draw give route redundancy after one disruption; no observed interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and Star Pendulumgraph recursion give card flow, but there is no resource profile data (Inferred)
D7 End-Board & Interaction Quality 68 Three Ash Blossom, one Maxx "C", and negate/removal texts across Pendulum and Extra cards give broad layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Four hand traps give a 0.47 chance of at least one in a 6-card going-second hand; Soul of the Supreme King adds a negate line (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 2500–4000 ATK bosses (Z-ARC, Dark Magician of Destruction, Red-Eyes Dark Dragoon, Pendulum Magicians) give strong closing bodies (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 60 42 main cards in the legal 40–60 range with 23 distinct cards and some off-plan slots (Dragon Shrine ×3) (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra Deck slots are used (7 Fusion, 5 Link, 2 Xyz, 1 Synchro) with broad coverage but high material requirements (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 20 No Side Deck is registered, so no post-side adaptability exists (Verified, low by construction)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype is present but its meta share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale placement, Extra Deck material choice and hand-trap timing make the deck decision-heavy (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No Side Deck (-2); Single-copy Extra Deck finisher (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Pendulum starters across several 3-copy monsters
  • Four hand traps for going-second disruption
  • Strong Extra Deck boss package with full 15-card usage
  • Mulcharmy draw and Pendulum recursion for grind

Weaknesses

  • No Side Deck, so no post-side adaptability
  • No recorded boards, so combo floor and median are unverified
  • Many conditional Pendulum cards raise brick and dead-card risk
  • Heavy reliance on Extra Deck material requirements

Critical choke points

  • Pendulum scale placement from hand; without two compatible scales the engine stalls
  • Supreme King Z-ARC as the single-copy finisher
  • Opponent's hand trap or negate on the Extra Deck summon
Priority Remove Add Reason
1 No card removed A Side Deck (up to 15 cards) with extra negate or hand-trap coverage A zero-card side is the largest structural gap, costing D12 and the post-side plan.
2 Dragon Shrine ×3 A second copy of a Pendulum Magician starter Dragon Shrine has no Magician payoff, and the Supreme King Dragons it supports are only a few cards.

Evidence & confidence

  • Verified: Legal Master Duel list: 42 Main, 15 Extra, 0 Side, Limited cards at legal copies; Card text and stats for all 38 distinct cards; Usage statistics: 38 rows, 12 of 25 core cards present
  • Inferred: Pendulum starter access and hypergeometric draw odds; Hand-trap rate in the going-second hand; Interaction and closing-power quality from card text
  • Provisional: Meta Power is null with no dated metagame sample; D13 matchup and format fit
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot records are absent No win-rate telemetry, so going-first/second, matchup and brick rates are Inferred Usage statistics mark Supreme King Z-ARC, Odd-Eyes Absolute Dragon and other Extra Deck cards in this deck:false even though the cards list includes them, so core-card presence (48%) is unreliable Deck title is null Supreme King Gate Zero has scale 0 in the export, which may be a data error affecting Pendulum-zone reads

More Master Duel Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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