World Legacy Deck #774257 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Foolish Burial x1
- Forbidden Droplet x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Orcustrated Babel x1
- Pre-Preparation of Rites x2
- Dominus Impulse x3
- Orcust Crescendo x1
Extra Deck (15)
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- King of the Feral Imps x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual and Xyz/Link boards led by Ritual Murakumo, Habakiri and Dingirsu, with Enlilgirsu's control steal closing games; Orcust graveyard recursion (Harp Horror, Cymbal Skeleton, Girsu, Orcustrated Babel) chaining into Link and Xyz summons
- Turn 1 (going first): Open a Harp Horror or Girsu starter (about 34% per 3-copy card in 5 cards), use Ash, Droll or Droplet to protect the first summon, then build a Link board with Galatea or Galatea-I
- Turn 2 (going second): Use the 6-card hand's hand traps (about 65% to hold one) and Dominus Impulse or Droplet on the opponent's summon, then Ritual Summon a Lv8 Mitsurugi through Mitsurugi Ritual
- Recovery: Orcustrated Babel and Galatea-I recover from the graveyard; Harp Horror re-summons an Orcust; Mitsurugi searchers (Saji, Aramasa, Kusanagi, Habakiri) restock the hand
- After siding: None. The deck runs no side cards and there is no in-match adjustment, so post-side adaptability is structurally absent (side_count 0)
Why it scores here
The deck reliably opens a working Orcust or Mitsurugi starter: 12 searchers give about 85% odds of at least one in a 5-card opening hand, and the archetype core group is about 98% present. Its interaction is dense (13 negation and 13 removal effects, 6 hand traps, 3 Dominus Impulse, 3 Forbidden Droplet), which gives it solid resilience and end-board control on the system. Its ceiling comes from Ritual Murakumo and Habakiri plus an 11-card Link and 4-card Xyz Extra Deck, and its recursion (Babel, Galatea-I, Harp Horror) carries it through disruption. Weaknesses are the 3-copy engine starters only about 34% likely in an opening hand, the lack of any side deck, and several Extra Deck Link bodies with little main-deck support. No recorded boards, tournament data or win rates exist, so the score is structural and Inferred, and it is not built from averaged card scores or from the archetype's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Harp Horror or Girsu in 5 cards) = 0.34 each; searcher group P(at least one in 5) = 0.85; archetype core group P = 0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 6 hand traps (P at least one in 6 going second = 0.65) and 3-copy dead-weight cards (Mulcharmy x3, Dominus Impulse x3) against redundant starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ritual Lv8 into Xyz/Link lines and Orcust GY chains read from card text; no recorded combo boards to measure (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combos_evidence (total_combos 0), so median and floor cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Recursion (Babel, Galatea-I, Harp Horror, Cymbal) and Reptile tribute-replacement give independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recovery through Babel and Galatea-I in the graveyard plus draw effects (Maxx, Mulcharmy, Phoenix) against Droplet and Ash costs (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation and 13 removal texts; 6 hand traps; Dominus Impulse and Forbidden Droplet add layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Ritual Murakumo's on-summon destroy and Dominus Impulse on the opponent's summon are the board breakers; 6 hand traps help going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | End-board ATK: Murakumo 3200, Zombie Vampire 3000, Dingirsu 2600, Enlilgirsu 2600 with control steal (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main with 25 distinct cards and 16 singletons; Dominus Impulse has no Dominus monsters and Mulcharmy x3 is off-archetype (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 11 Link and 4 Xyz: Galatea, Dingirsu and King of the Feral Imps are supported, but Knightmare, P-series and Vampire bodies have little main-deck support (Inferred) |
| D12 | Side Deck Adaptability | 20 | side_count 0, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated meta sample; set to neutral 50 and excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Many decision points: hand-trap timing, Droplet costs, Mitsurugi tribute replacement, GY-to-Link chains (Inferred) |
How the score was computed
Strategy profile: 70/30. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts / weak Extra Deck support (-3); Off-archetype dead weight (-2); Banlist exposure (-1). Final formula: 0.80*Structural(58, meta-neutral, D13 excluded) + 0.20*TournamentReliability(52) + ContextModifiers(-6) = 50.8, rounded to 51 (Meta null/provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 6 hand traps plus Dominus Impulse, Forbidden Droplet and Crescendo
- Searcher density (12) makes a starter likely in the opening hand
- Two Ritual Lv8 routes (Habakiri, Murakumo) plus Lv8 World Wand for Dingirsu and Zombie Vampire Xyz
- Strong end-board: Murakumo 3200, Zombie Vampire 3000, Enlilgirsu control steal
- Orcust graveyard recursion (Harp Horror, Cymbal Skeleton, Babel, Galatea-I) gives repeatable value
Weaknesses
- Engine starters (Harp Horror, Girsu) are 3-copy cards with about 34% opening-hand odds
- No side deck, so no post-side adaptation
- Dominus Impulse x3 and Mulcharmy x3 are weak in most hands
- Several Extra Deck Link monsters have little main-deck support
- Heavy reliance on single-copy Limited cards
Critical choke points
- First-turn starter access (Harp Horror or Girsu) for going first
- Mitsurugi Ritual or Mirror as the only route to the Ritual Lv8 board
- Single-copy Limited staples: Maxx C, Mitsurugi Prayers, Foolish Burial, Crossout Designator
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Dominus Impulse | 1 Orcust or Mitsurugi starter or searcher already supported by the archetype core | Dominus Impulse has no Dominus monsters in the list, so one copy is dead in most hands (Inferred) |
| 2 | Knightmare Mermaid or I:P Masquerena | A Link or Xyz body that the Orcust or Mitsurugi main deck can actually use | Their support effects have few or no matching targets in the main deck (Inferred from archetype fields) |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side, Master Duel size rules met; Restricted copies within legal_copies (Limited 1-copy, Semi-Limited 2-copy); Hypergeometric draw odds recomputed and matched
- Inferred: Starter and hand-trap consistency from draw odds and card text; Interaction density and board-breaking from text; Ceiling and floor from text (no recorded boards)
- Provisional: Meta Power null; D13 neutral placeholder; no tournament or dated meta sample
- Data gaps: No recorded combos (total_combos 0): floor, median and ceiling are text-only inference usage_statistics in_this_deck is false for Extra Deck cards the list does run (Galatea, Dingirsu, Knightmare Phoenix and Mermaid, Galatea-I, I:P Masquerena, S:P Little Knight, Longirsu, Enlilgirsu, King of the Feral Imps, The Zombie Vampire). core_present_pct 56 is therefore unreliable; all 25 core names are present in the list No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample Deck title is null
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