Mulcharmy Deck #774251 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Union Activation x3, Droll & Lock Bird x2, Mulcharmy Fuwalos x2. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- X-Cross Cannon x2
- X-Head Cannon x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- A-Assault Core x2
- B-Buster Drake x2
- C-Crush Wyvern x2
- Heavy Mech Support Armor x1
- Heavy Mech Support Platform x1
- Union Driver x1
- Y-Dragon Head x1
- Y-Yare Head x2
- Z-Metal Tank x1
- Z-Zillion Tank x2
- Super Polymerization x2
- Union Activation x3
- Union Hangar x1
- XYZ Combine x2
- A-to-Z Energy Load x1
- Infinite Impermanence x1
- Union Scramble x1
Extra Deck (15)
- A-to-Z-Dragon Buster Cannon x2
- ABC-Dragon Buster x2
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Union Controller x1
- XYZ-Dragon Cannon x1
- XYZ-Hyper Dragon Cannon x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Gear Gigant X x1
- Heavy Armored Train Ironwolf x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.9 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Union monster chain into a Fusion boss (ABC-Dragon Buster, A-to-Z-Dragon Buster Cannon or XYZ-Hyper Dragon Cannon) built from LIGHT Machine Union monsters (Inferred from card text; no recorded boards); Underworld Goddess of the Closed World (Link-5, 3000 ATK) with negation text, reached through Link Summons (Inferred)
- Turn 1 (going first): Search a Union monster with Union Activation or Union Hangar, build the Union equip chain, and hold hand traps for the opponent's turn (Inferred)
- Turn 2 (going second): Use 8 hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Infinite Impermanence, Maxx C) to stop the opponent's first summon or search, then rebuild the Union board (Inferred)
- Recovery: Banish-based Union recursion: Union Activation and Union Scramble send or banish LIGHT Machine Union monsters back into play; Union Controller searches Union spells and traps (Inferred from partial text)
- After siding: No Side Deck (0 side cards), so there is no post-side plan; best-of-3 adaptation is unavailable as built
Why it scores here
The deck is scored as a system: a Union/LIGHT Machine engine (3 Union Activation, Union Hangar, Union Controller) that reaches Fusion and Link bosses, backed by 8 hand traps and negation text. Consistency is moderate: P(at least one searcher-text card in a 5-card opener) is about 0.69, but P(no archetype-core card in an opener) is about 0.49, so bricks are a real risk (Inferred). Its ceiling is high (3000 to 4000 ATK Fusion bosses and negation-capable Extra Deck cards), but no recorded boards exist, so combo conversion and median output come from card text only and are capped by low confidence. Interaction is the strongest area: 8 hand traps give P(at least one in a 6-card going-second hand) of about 0.76 (Inferred). Popularity did not earn points: usage stats confirm the list is real but do not measure strength. The score comes from consistency, interaction and ceiling together, not from averaging card scores. The Side Deck is empty, which caps adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in a 5-card opener) about 0.69; P(at least one Union Activation) 0.34 with 3 copies; engine needs a Union monster to be live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 11 singletons, 13 doubles, 1 triple; 49% proxy brick from archetype-core group; many single-copy Union pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards (total_combos 0); ceiling read from card text: Fusion bosses at 3000 to 4000 ATK with negation effects (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No median_power_index or power distribution available; the median is unknown, so this is a text-only guess lowered for uncertainty (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 8 hand traps and recursion (Union Activation, Union Scramble, Union Controller) give alternative lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion text from Union Activation and Union Scramble; no resource_signature or netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 8 hand traps plus Maxx C and negation text on Fusion bosses (Infinite Impermanence, Underworld Goddess, A-to-Z-Dragon Buster Cannon) (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand trap probability about 0.76 (Inferred); no going-second combo split is recorded, so the board-breaking part is unverified |
| D9 | Offensive Pressure & Closing Power | 72 | Fusion bosses at 3000 to 4000 ATK and Underworld Goddess at 3000 ATK (Verified stats); closing conversion is unobserved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main with 25 distinct cards; 4 exact Mulcharmy copies and 51 off-archetype copies; 10 tech cards add slot cost (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards: 9 Fusion, 4 Link, 2 XYZ; Fusion and Link pieces are real but several are situational (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 25 | Side Deck is empty (0 cards); there is no post-side plan (Verified legality; no performance data) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable, so this is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Union chain with several Fusion and Link summons and 8 hand-trap timing decisions; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58.9, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Off-engine dilution (-3); Banlist exposure at cap (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*58.9 + 0.20*52 - 4 = 53.5, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight hand traps and three negation effects give strong going-second interaction
- Fusion and Link bosses reach 3000 to 4000 ATK
- Legal list with copy counts within limits
- Union recursion gives some resilience after disruption
Weaknesses
- No recorded boards, so combo conversion and median output are unverified
- Off-archetype dilution: only 4 Mulcharmy cards in a deck named Mulcharmy
- No Side Deck, so no post-side adaptation
- High decision load for a multi-step Union chain
Critical choke points
- Union Activation or Union Hangar is needed to start the Union engine; about 0.34 chance of a Union Activation in a 5-card opener
- Single-copy Union pieces (X-Head Cannon, Heavy Mech Support Armor, Union Driver) can brick a hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (x2) | A second Union searcher or Union monster that works with the Union engine | The Mulcharmy draw pieces conflict with a Union board and only 4 cards are exact Mulcharmy (Inferred) |
| 2 | None (no Side Deck exists) | 2 to 3 Side Deck cards for the metas the player expects | With 0 Side Deck cards, D12 is 25; any side plan needs meta data first (Provisional) |
Evidence & confidence
- Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side within size rules; Restricted cards run within legal copies: Maxx C 1/1 Limited, Droll and Lock Bird 2/2 Semi-Limited, Super Polymerization 2/2 Semi-Limited; Card stats and card text excerpts from evidence; Archetype purity 7.3% and copy histogram
- Inferred: Opening-hand probabilities (0.34 Union Activation, 0.69 searcher text, 0.49 core-group proxy brick, 0.76 hand-trap going second); Engine structure and recovery plans from partial card text; Interaction density and board-breaking read from negation and removal text
- Provisional: Meta Power (null); Matchup and format fit (D13 at 50)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record are absent No win-rate telemetry (going-first, going-second, matchup, brick, starter or OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Usage stats say S:P Little Knight is missing from this deck (in_this_deck false), but the cards list includes it once in the Extra Deck; treated as present and flagged as an evidence inconsistency Incomplete card text for Union Activation and Union Controller (descriptions truncated)
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