ABC Deck #774249 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Union Activation x3, Droll & Lock Bird x2, Mulcharmy Fuwalos x2. Created Oct 25, 2026 by YGO Mod.

Deck ABC Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
56± 7/ 100
Power Score
Structural 60
Reliability 58
Going First 63
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.9
Going First 63
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Union monsters equipped and Fusion/XYZ bosses (ABC-Dragon Buster 3000 ATK, A-to-Z-Dragon Buster Cannon 4000 ATK, XYZ-Dragon Cannon 2800 ATK) stay on the field behind hand traps; Union Driver and Union Hangar chains that recycle equip-based pressure from the GY and banish zone
  • Turn 1 (going first): Union Activation or Union Hangar to search a Union monster, equip it to a Level 4 Machine, then build toward an ABC/XYZ fusion using banished Union monsters (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll and Infinite Impermanence for the opponent's first plays, then use Union follow-ups and Mulcharmy draws to rebuild (Inferred)
  • Recovery: Union Scramble and A-to-Z Energy Load recover banished Union monsters; Mulcharmy draw effects replace cards after an interruption (Inferred)
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck reliably opens a Union engine: Union Activation and Union Hangar search a Union monster, and the 22 archetype-core copies give about a 0.99 chance of at least one in an opening five-card hand (Inferred). Its power comes from the system rather than from the individual cards. Eight hand traps plus Mulcharmy draw effects give it a real way to survive one interruption, and the Extra Deck bosses (ABC-Dragon Buster, A-to-Z-Dragon Buster Cannon, XYZ-Dragon Cannon) supply closing power. The score is held back by the absence of any recorded combo boards, a zero-card side deck, and several Extra Deck slots with no clear material route from the main-deck engine. Archetype popularity (the ABC guide and 100% core inclusion) confirms the list is real but earned no points. The score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Union Activation in opening 5) ≈ 0.34; P(at least one searcher-text card in opening 5) ≈ 0.69; the 22 archetype-core copies give 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Union monsters are often dead without a live starter, and the Mulcharmy pair is a conditional brick on a non-empty board; eight hand traps add 1-2 copy redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable combo boards; the ceiling is read from text, e.g. ABC-Dragon Buster's banish-and-destroy effects and the fusion material chain (Inferred from text only)
D4 Combo Floor & Median Output 50 No recorded median or power distribution exists, so the floor is neutral by default and capped at 50 (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Eight hand traps (Ash x2, Droll x2, Effect Veiler x2, Infinite Impermanence, Maxx C) plus Union Scramble recursion give multiple independent answers (Inferred from card text)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draws, Union Hangar and Union Driver search, Maxx C draw and Union Scramble recursion (Inferred from card text; no resource telemetry)
D7 End-Board & Interaction Quality 64 Negation text across Ash, Effect Veiler, Infinite Impermanence and the A-to-Z Dragon Buster Cannon negate effect; P(hand trap in opening 6 going second) ≈ 0.76 (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability is strong, and ABC-Dragon Buster and XYZ-Dragon Cannon can destroy board cards; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses at 4000, 3000, 3000 and 2800 ATK in the Extra Deck; closing depends on keeping a Union monster alive (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40-card main at the minimum legal size; 25 distinct cards with 13 playsets and one triple; exact-name ABC purity is 30.9%, but Union is a mechanic-based engine (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 9 Fusion, 4 Link, 2 XYZ; at least six (Garura, Mudragon, Knightmare Phoenix, Underworld Goddess, I:P Masquerena, S:P Little Knight) lack a clear material route in the main deck (Verified breakdown, Inferred routes)
D12 Side Deck Adaptability 30 Zero side-deck cards, so no post-side adaptability; scored low as Provisional with no post-side performance data
D13 Matchup Coverage & Format Fit 50 Archetype tournament share is unavailable and no dated meta sample exists; scored neutral and Provisional
D14 Pilotability & Error Tolerance 45 Multi-step equip, banish-for-fusion and conditional Mulcharmy interactions raise the decision load (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.9, Going First ≈ 63, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflict (-2); Unverified Extra Deck routes (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and multiple negation effects give layered interaction
  • Union redundancy: 22 archetype-core copies and 4 search routes
  • Strong Fusion/XYZ bosses in the Extra Deck with high ATK and removal text

Weaknesses

  • No combo boards recorded, so the ceiling and median are text-inferred
  • Zero side deck cards
  • Several Extra Deck slots have no clear material route from the main deck
  • Mulcharmy's control-no-cards condition conflicts with the Union board

Critical choke points

  • A live Union monster on the field is the single point that every line needs
  • Mulcharmy's draw effect is unavailable whenever the Union board is up
Priority Remove Add Reason
1 Garura, Wings of Resonant Life A side deck of 5-8 cards (e.g. extra hand traps or a Union Activation copy) A zero-card side deck gives D12 no post-side plan, and Garura has no clear material route (Inferred)
2 Mudragon of the Swamp A second Union Hangar or an extra searcher-text card Mudragon needs two WATER monsters of different Types, and the main deck supplies only Mulcharmy Purulia (Inferred)

Evidence & confidence

  • Verified: Legal size: 40 Main, 15 Extra, 0 Side; Copy limits: Maxx C 1/1, Droll 2/2, Super Polymerization 2/2; Extra Deck breakdown: 9 Fusion, 4 Link, 2 XYZ; Boss ATK values: 4000, 3000, 3000, 2800
  • Observed: Usage statistics show 100% inclusion for the archetype-core cards that are present
  • Inferred: Starter and hand-trap probabilities from hypergeometric estimates; Going-first and going-second plans from card text; Engine conflict between Mulcharmy and Union; Extra Deck material routes
  • Provisional: Meta power (null); Matchup fit (D13); Post-side plan (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry exists for this deck usage_statistics.missing_core lists ABC-Dragon Buster, XYZ-Dragon Cannon, Union Controller and others as not in the deck, but the cards array lists them in the Extra Deck with copies; the core_present_pct of 56 is therefore unreliable and was not used Meta power is Provisional without a dated metagame sample Side deck is empty, so post-side performance cannot be assessed

More Master Duel Info

ABC

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