Elfnote Deck #774234 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 25, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
61± 6/ 100
Power Score
Structural 66
Reliability 60
Going First 70
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Hand-summon Elfnote starters (Lucina, Regina, Tinia, Fortuna) to the center zone, Synchro into 3000+ ATK bosses (Chaos Angel, June Pride, Junora, Murakumo), and use Elfnote center-zone effects to stop attacks; Mitsurugi Ritual Summons (Ame no Murakumo, Ame no Habakiri) for board-wipe and ATK-reduction pressure
  • Turn 1 (going first): Open a Tuner (Power Patron or Ash Blossom) plus a hand-summon Elfnote, Synchro into a boss, and keep Ash Blossom or Maxx C up as protection
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash x3, Droll x2, Maxx) to break the opponent's first play, then convert with a Synchro or Ritual summon
  • Recovery: Pre-Preparation of Rites and Medius recover a Ritual Spell, Ritual Monster or Power Patron; Welcome Home and Junoldo rebuild the center-zone monster
  • After siding: No side deck (side 0). Master Duel is single-game, so no post-side plan is scored

Why it scores here

The deck opens a functional plan reliably: 13 hand-summon or Tuner starters (Lucina, Regina, Tinia, Fortuna, Power Patron) give about 83% P(at least one in a 5-card opening hand), and the combined Elfnote and Power Patron core is about 99% present in a 5-card hand. Conversion is carried by 13 Synchro monsters, several with negate, banish or destroy text (Zalen, Junora, Baronne, Herald, Black Rose, Chaos Angel), which gives the end board real interaction density. Going second is covered by 6 hand traps (about 60% at least one in a 6-card hand), so the deck can disrupt the opponent before converting. Its weak points are the split engine (only 30% exact-name archetype purity across Elfnote, Mitsurugi, Power Patron, Mulcharmy and Branded), two dead extra slots (Albion and Ecclesia depend on Fallen of Albaz, which is not in the Main Deck), and Mitsurugi cards that need Reptile tributes. The score comes from consistency, interaction and bosses on the system, not from Elfnote's popularity (the archetype stat is only context), and not from averaging card scores. No combo boards were recorded, so the ceiling and median are text-based inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(at least one of 13 hand-summon or Tuner starters in a 5-card hand) ~ 0.83 by hypergeometric estimate; core archetype group 0.99 present in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 6 hand traps and 13 starters keep most hands functional, but about 9 Mitsurugi cards need Reptile tributes and a Ritual Spell, which creates brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Hand-summon Elfnote starters reach Synchro and center-zone effects, and several extra-deck bosses carry negate or destroy text; no recorded boards, so semantic read only (Inferred)
D4 Combo Floor & Median Output 55 combo data is empty (0 boards), so median output is unknown and rests on text inference only (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Six hand traps, redundant starters (Power Patron, Medius, Pre-Prep, Lucina, Regina, Tinia) and Ash Blossom protection give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 25 searcher-text cards, Welcome Home, Pre-Prep and Medius rebuild and draw; no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 80 Several extra-deck Synchros carry negate, banish or destroy text (Zalen, Junora, Baronne, Herald, Chaos Angel, Black Rose) plus 6 hand traps; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 70 Murakumo and Black Rose board-wipe on summon, and 6 hand traps answer the opponent's first move; going-second hand-trap coverage is about 0.60 (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK reaches 3000 to 5000 (Vidolium 5000, Chaos Angel 3500, Murakumo 3200, June Pride 3100, Junora 3100), with no end-board stat sample (Inferred)
D10 Main Deck Efficiency & Flexibility 62 45 main cards across 25 distinct, with 13 single-copy slots and a 3-copy core of 8; the 3-copy core is efficient but the singles raise variance (Inferred)
D11 Extra Deck Efficiency & Coverage 58 13 Synchros, 1 Xyz and 1 Fusion; Albion and Ecclesia are weak without Fallen of Albaz in the Main Deck, and Majespecter and Fleur are off-archetype (Inferred)
D12 Side Deck Adaptability 40 Side count is 0 and Master Duel is single-game, so post-side adaptability is not applicable and is scored at a neutral-low value (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data is unavailable, so no meta-share or match record exists; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-summon chains, Synchro material choices and Ritual Tribute math give many decision points (Inferred)

How the score was computed

Strategy profile: Combo 100% (Midrange used only as a descriptor, not as a weight blend). Structural ≈ 66, Going First ≈ 70, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Split archetype engine (-3); Dead extra-deck slots (-2); Limited cards run (-1); Hand-trap interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*66 + 0.20*60 - 4 = 60.8, rounded to 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-summon starters (Lucina, Regina, Tinia, Fortuna, Power Patron) with redundant access
  • Six hand traps plus several Synchro negate or banish effects give layered interaction
  • High-ATK extra-deck bosses (Chaos Angel 3500, June Pride 3100, Junora 3100) with board-control effects

Weaknesses

  • Only 30% exact-name archetype purity; four engines compete for the same slots
  • Albion and Ecclesia are weak without Fallen of Albaz in the Main Deck
  • Nine Mitsurugi cards need Reptile tributes and Ritual setup, which adds brick risk and conversion cost

Critical choke points

  • Each Synchro needs a Tuner; the deck has 6 Tuners in the Main Deck (Power Patron x3, Ash x3) and 2 in the Extra Deck (Zalen, Malong), so one Tuner-killing interruption can stall a Synchro line
  • Going-second hand-trap coverage is about 0.60, so a clean first turn can leave the deck without interaction
Priority Remove Add Reason
1 Albion the Branded Dragon A Synchro in the Elfnote or Power Patron family that does not need Fallen of Albaz The fusion slot is dead without Fallen of Albaz in the Main Deck, so the extra-deck slot is wasted
2 One Mitsurugi single (Mitsurugi Mirror or Mitsurugi Great Purification) A second hand-summon starter or a Tuner from the Elfnote or Power Patron family Reduces Reptile-tribute brick risk and raises starter access in the opening hand
3 Ecclesia and the Dark Dragon (its GY and banish-search text is hard to reach) A Synchro that matches the deck's existing Level 4 and Level 6 material Ecclesia's first effect depends on Fallen of Albaz, so most of its value is unavailable

Evidence & confidence

  • Verified: Main 45, Extra 15, Side 0; within master-duel size rules 40-60, 0-15, 0-15; All restricted cards run at or below their legal copy counts (Herald 1/1, Maxx 1/1, Prayers 1/1, Habakiri 2/2, Droll 2/2, Fallen and Virtuous 2/2); Hand-trap count 6 (Ash x3, Droll x2, Maxx x1); negation text count 6; Exact-name archetype purity 30% (18 of 60 copies)
  • Observed: Usage stats: Elfnote core cards are at high inclusion (Ash Blossom 100%, Rhapsodia 99%, Lucina 95%, Tinia 93%)
  • Inferred: P(at least one starter in 5) ~ 0.835 and P(at least one hand trap in 6 going second) ~ 0.60; Interaction density is high from text (Zalen, Junora, Baronne, Herald, Chaos Angel, Black Rose); Albion and Ecclesia are weak without Fallen of Albaz in the Main Deck
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags disagree with the cards list for several Extra Deck cards that are present (June Pride, Seraphim Strelitzia, Baronne, Crystal Wing, Black Rose, Chaos Angel, Junora, Dawn Dragster, Malong). The core-card presence of 52% and missing core cards list undercount these cards, so they were not used for the core score No side deck; Master Duel side-deck relevance is unverified Fallen of Albaz is not in the Main Deck, so Albion and Ecclesia effect access was judged from text only

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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