Mulcharmy Deck #774225 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
54± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 57
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 57
Going Second 61
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dragon bosses (Albion the Sanctifire Dragon, Dracotail Arthalion x2, The Dragon that Devours the Dogma, Dracotail Gulamel, Mirrorjade) from the Extra Deck, enabled by Dracotail starters and Fallen of Albaz; Fusion-based board breaking, with Dracotail recursion (Urgula, Lukias, Phryxul, Flame/Horn/Sting) to rebuild after a sweep
  • Turn 1 (going first): Open a Fusion-capable starter (Ketu Dracotail, Dracotail Mululu, Dracotail Faimena), search or Fusion Summon a Dracotail or Albaz boss, then use Dracotail Pan, Sting or Horn to clear the opponent's backrow or field
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Maxx C as hand traps against the opponent's first summons, then convert through the surviving board with Fusion bosses
  • Recovery: Dracotail Urgula, Dracotail Lukias and Dracotail Phryxul, plus the Dracotail Spell/Trap recyclers, return GY monsters and cards to the Deck to restart the engine
  • After siding: Not applicable: the list runs 0 side cards and Master Duel has no sideboard step, so there is no post-side plan to evaluate

Why it scores here

This is scored as a connected Combo system: a 40-card Main with 24 distinct cards and a full 15-card Extra Deck that is almost all Fusion bosses, reaching 3000-ATK closers through Dracotail starters and Fallen of Albaz. Structural power comes from interaction density (6 hand traps, 6 negation texts, 7 removal texts), Dracotail recursion for rebuilding, and a boss-dense Extra Deck. Consistency is held back by 6 Mulcharmy draw cards whose 'control no cards' condition conflicts with the field-based Fusion lines, and by a single-copy Fallen of Albaz as the Albaz gate. No recorded boards exist, so floor, median and ceiling are text-based inferences and the ceiling was not reported as the typical result. Archetype popularity and the Mulcharmy label earned no points: exact-name Mulcharmy purity is 10.9%, and the list is mostly Dracotail, Branded and Albaz Dragon. No individual card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 copy of a 3-copy card in an opening 5) is about 0.34, the searcher-text group reaches about 0.82, and Fusion starters (Ketu, Mululu, Faimena) are present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 12/8/4 is smooth, but the 6 Mulcharmy draw cards are dead when the field is occupied and the 3 Dracotail traps need board presence (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; the ceiling is read from card text: a Fusion ladder into Albion the Sanctifire Dragon, Arthalion, Gulamel and Devours the Dogma (Inferred)
D4 Combo Floor & Median Output 52 No combos are recorded, so median output is unmeasured; the typical line is assumed to stall at a single Fusion starter (Inferred)
D5 Interruption Resilience & Route Redundancy 60 3 Ash Blossom, 2 Droll and Maxx C give redundant disruption, and several starter families plus Dracotail recursion give alternate routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Dracotail Urgula, Lukias, Phryxul and the Flame/Horn/Sting recyclers return GY and banished cards to the Deck (Inferred)
D7 End-Board & Interaction Quality 68 Dracotail Pan, Sting, Horn and Flame plus Fallen of the White Dragon give 7 removal texts and 6 negation texts; no boards exist to verify layering (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (Ash x3, Droll x2, Maxx C x1) answer the opponent's first board; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 75 Extra Deck closers at 3000 ATK (Albion the Sanctifire Dragon, Arthalion x2, Devours the Dogma, Mirrorjade) and 2800 ATK (Gulamel) are printed card text (Verified)
D10 Main Deck Efficiency & Flexibility 58 40 Main slots across 24 distinct cards; the 6 Mulcharmy draw cards are low-impact slots outside the Dracotail/Branded core (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots are used across 13 distinct cards, mostly Fusion bosses with mixed access; no mandatory single-point Extra card (Verified)
D12 Side Deck Adaptability 40 Master Duel deck with 0 side cards and no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share is unavailable and there is no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion chains with several optional Dracotail effects and Mulcharmy triggers give a high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 57, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflict (-3); single-copy Albaz gate (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*61.2 + 0.20*52 - 5 = 54.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Boss-dense Extra Deck with several 3000-ATK closers
  • Six hand traps and multiple negation and removal texts give layered interaction
  • Dracotail recursion lets the engine rebuild from the GY
  • Copy histogram is smooth with no over-limit cards

Weaknesses

  • Six Mulcharmy draw cards conflict with the field-based Fusion lines
  • Only 10.9% exact-name Mulcharmy purity, so the archetype label overstates coherence
  • Fallen of Albaz is a single copy gating the Albaz routes
  • No sideboard and no recorded boards to confirm the conversion

Critical choke points

  • Fallen of Albaz (1 copy) gates Albaz Fusion lines
  • Starter access depends on Fusion-capable monsters being in hand or on field
Priority Remove Add Reason
1 1 Mulcharmy Purulia 2nd Fallen of Albaz Adds a second Albaz gate and removes a conflicting draw card that stalls when the field is occupied
2 1 Dragon Secreterion Dragon (Extra, no archetype) S:P Little Knight (Extra) Restores the 87.5% inclusion core card missing from this list; the Secreterion Dragon has no archetype link to the engine

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side against Master Duel size rules; All Limited and Semi-Limited copy counts are within legal limits; Printed ATK values of the Extra Deck closers; Archetype core inclusion: 3 of 4 core cards present, S:P Little Knight missing (87.5% inclusion)
  • Inferred: Starter access and consistency estimates from hypergeometric probabilities; Conversion ceiling and median read from card text; Interaction layering from text roles; Mulcharmy draw conflict with field-based lines
  • Provisional: Meta and matchup fit (no dated metagame sample); Post-side reliability (no sideboard)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; archetype label Mulcharmy does not match the list's Dracotail/Branded/Albaz content

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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