Kashtira Deck #774222 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Danger! Nessie! x3, Danger!? Jackalope? x3, Danger!? Tsuchinoko? x3. Created Oct 25, 2026 by YGO Mod.

Deck Kashtira Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
55± 7/ 100
Power Score
Structural 62
Reliability 53
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-based board pressure with 3000-ATK Kaiju and Danger! attackers (Thunder King, Dogoran, Bigfoot, Borrelsword, Borreload), finished by Link monsters that negate or remove blockers; Interrupted Kaiju Slumber mass destruction into a two-Kaiju board, then a Link follow-up
  • Turn 1 (going first): Open with Danger! monsters and Upstart Goblin for hand-discard-into-summon card flow, keep Ash Blossom for the first hand trap, and reach a Link Summon for board control
  • Turn 2 (going second): Use Ash Blossom (x3) and Kaiju summons from the hand (tributing an opponent monster) to answer the first board, then rebuild through Danger! draws
  • Recovery: Kaiju Slumber and Danger! monsters re-summon from hand and the Deck, with Upstart Goblin and Second Expedition into Danger! for draw
  • After siding: No side deck is run (side 0); there is no post-side plan in the list

Why it scores here

The score comes from the system: the 40-card Main Deck runs two engines that do not share a starter, a Danger! hand-discard chain (17 Danger! monsters, P(at least one in a 5-card opening hand) ≈ 0.95, Inferred) and a Kaiju summon-by-tribute package (14 Kaiju cards), supported by 3 Ash Blossom for hand-trap answers, 3 Interrupted Kaiju Slumber for mass removal and a 15-card Link Extra Deck with negation, banish and destroy effects. Strong end-board interaction and 3000-ATK closers carry most of the score. Points are held back by the lack of combo evidence (no parseable boards, so floor, median and ceiling are text-only inference), the lack of a side deck and therefore no post-side plan, and the Danger!/Kaiju conflict (Kaiju needs an opponent's monster or an existing Kaiju on the field). The archetype label 'Kashtira' earns no credit: only 2 of 55 cards carry that name (3.6% exact-name purity), and only 2 of 10 usage-stat core cards are present, so popularity did not move the score. No card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 17 Danger! monsters in a 5-card opening hand) ≈ 0.95; Kaiju starters need an opponent monster or an existing Kaiju (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Danger! monsters are summonable from hand, which lowers brick risk; Kaiju cards and the 14-card Kaiju/Danger split create some dead-card risk on turns with no opponent monster (Inferred)
D3 Combo Conversion & Ceiling 65 Interrupted Kaiju Slumber, Kaiju two-Kaiju board and Link follow-ups give a high ceiling, but there are no parseable boards to check it (Inferred, semantic)
D4 Combo Floor & Median Output 52 Median output is unknown: combos_evidence has zero boards, so the floor comes only from the Danger! hand-summon chain (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Three Ash Blossom plus multiple hand-summon routes and Kaiju Slumber recursion give several independent continuations after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Danger! hand-discard costs a random card each turn and draws 1 back; Upstart Goblin and Second Expedition into Danger! add draw; no resource data (Inferred)
D7 End-Board & Interaction Quality 74 Link interaction is broad: Underworld Goddess negates all face-up monsters' effects, Accesscode Talker, Worldsea Dragon Zealantis and Knightmare Cerberus remove or negate, plus 3 Ash Blossom (Inferred from card text; flags verified)
D8 Going-Second & Board-Breaking Power 70 Interrupted Kaiju Slumber, Kaiju summons from hand and Ash Blossom answer a going-second board; the strongest 3000-ATK boards from a single summon add pressure (Inferred)
D9 Offensive Pressure & Closing Power 72 Attackers Thunder King 3300, Radian 2800, Dogoran 3000, Borrelsword Dragon 3000 and Borreload Dragon 3000 close well if they stick (verified ATK, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 40 Main with 20 distinct cards, and 18 Danger!, 14 Kaiju and 8 generic cards that split two engines; Upstart Goblin x3 and Ash Blossom x3 are generic (verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 single-copy Link monsters with mixed support: Knightmare 3, Borrel 2, Code Talker 1, P 1, and 8 with no archetype (verified composition; efficiency Inferred)
D12 Side Deck Adaptability 20 The deck runs no side deck (side count 0 of 15 allowed) so there is no post-side adaptability (verified count; no performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta-share for this list; Meta Power stays provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Kaiju tribute summons, hand-discard decisions and Link co-link chains require careful sequencing, so error tolerance is middling (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: Engine conflict (-3); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62 + 0.20*53 = 60.2, then modifiers -5 = 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two independent hand-based starter routes (Danger! and Kaiju) give consistent openings
  • Three Ash Blossom and Link negation/removal give broad interaction
  • 3000-ATK Kaiju and Dragon attackers close games quickly
  • Legal list with all cards at Unlimited status

Weaknesses

  • Archetype label 'Kashtira' does not match the list (2 of 55 cards)
  • Danger! and Kaiju conflict in their summon conditions
  • No side deck, so no post-side plan
  • No combo or board data to measure floor, median or ceiling

Critical choke points

  • Kaiju tribute summons need an opponent monster or an existing Kaiju on the field
  • Ash Blossom is the main hand-trap answer to disruption; no secondary hand trap
Priority Remove Add Reason
1 None (the list is legal; the issue is the archetype label) Correct the archetype label to match the list, or rebuild around the Kashtira core (Kashtira Unicorn, Kashtiratheosis, Kashtira Shangri-Ira) Only 2 of 55 cards carry the Kashtira name, so the label and the usage-stat comparison do not describe this deck
2 None A side deck (up to 15 cards) answering the expected matchup disruption Side count is 0, so the deck has no post-side plan in a best-of-3 format

Evidence & confidence

  • Verified: Legal under BanMasterDuel; 40 Main, 15 Extra, 0 Side within size rules; All 35 distinct cards at Unlimited status; copy counts within limits; Composition: 18 Danger!, 14 Kaiju, 2 Kashtira, 3 Ash Blossom, 3 Upstart Goblin, 15 Link monsters; Card text and ATK/DEF values from the evidence pack
  • Inferred: P(at least one Danger! monster in a 5-card opening hand) ≈ 0.95; Danger! and Kaiju engine conflict; Interaction density and board-breaking read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck No dated metagame sample: Meta Power is provisional Archetype label 'Kashtira' conflicts with the list (2 of 55 cards)

More Master Duel Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top