Danger! Deck #774220 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Danger! Nessie! x3, Danger!? Jackalope? x3, Danger!? Tsuchinoko? x3. Created Oct 25, 2026 by YGO Mod.

Deck Danger! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
58± 6/ 100
Power Score
Structural 62
Reliability 54
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.7
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Danger! and Kaiju monsters go on board from hand and the Kaiju tribute summons (Thunder King, Radian, Dogoran, Gameciel) produce large attack bodies that pressure the opponent.; Link Monsters from the Extra Deck (Knightmare, Borrel, Code Talker and generic links) add board presence once the Main Deck engine has materials.
  • Turn 1 (going first): Open with a Danger! monster or Kaiju monster in hand (about 95% for at least one Danger! monster in a 5-card hand, Inferred), summon it, draw with its reveal effect, and build toward a Kaiju tribute summon or a link.
  • Turn 2 (going second): Use the six-card hand to find a Danger! monster (about 97%, Inferred), hold Ash Blossom for a responsive negate, and summon a Kaiju over the opponent's monster by tributing it.
  • Recovery: Upstart Goblin, Second Expedition into Danger!, and Kaiju Capture Mission draw cards, and Danger! monsters returning to hand through the reveal effect rebuild the engine from the hand.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its main consistency asset is the 17-monster Danger! family, which gives about a 95% chance of at least one Danger! monster in the going-first opening hand (Inferred, hypergeometric), so the engine is usually accessible. Three Ash Blossom and the Kaiju tribute summons provide interaction and large attack bodies, but no recorded boards exist, so the ceiling and median are text-only inferences and are scored conservatively. The Extra Deck is a 15-link toolbox where 14 of 15 links have no Danger! link synergy, which lowers Extra Deck efficiency, and there is no Side Deck, which lowers adaptability. Archetype popularity and usage statistics confirm the list is real and accessible but were not counted as power. Meta Power is provisional because no dated metagame sample was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one Danger! monster in 5-card opener) ≈ 0.95 across 17 monsters; P(at least one copy of any 3-copy card) = 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Danger! and Kaiju monsters make most hands functional; 8 non-engine cards (3 Ash Blossom, 3 Upstart Goblin, 2 Kashtira Fenrir) are the main brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling estimated from Kaiju tribute summons plus Danger! hand-summons and draw effects (Inferred, text-only)
D4 Combo Floor & Median Output 50 No combo data for floor or median; the score sits at the neutral midpoint because there is no evidence to move it (Provisional)
D5 Interruption Resilience & Route Redundancy 68 17 Danger! monsters offer redundant starters that can be summoned from hand, and three Ash Blossom can answer a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Upstart Goblin, Second Expedition into Danger!, and Kaiju Capture Mission draw and recover cards; resource signature is not measured (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom x3, Kumongous, Gameciel, Thunder King, Kaiju Slumber and the removal and negate text give layered interaction (Inferred, semantic text read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand 6 reaches a Danger! monster about 97% of the time (Inferred); Kaiju tribute summons break boards, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Bodies such as Thunder King 3300, Bigfoot 3000, Dogoran 3000 and Radian 2800 give real closing power (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 72 A 40-card Main Deck at the minimum size, 20 distinct cards and copy counts of 1 to 3 give a compact and coherent list (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck holds 15 of 15 slots, but 14 of 15 links have no Danger! link synergy and 3 are Knightmare (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 10 Side Deck count is 0, so no post-side adaptation exists (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple summon types and the Kaiju tribute and reveal mechanics require decision-making; step count is not measured (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.7, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 Danger! monsters give redundant hand-based starters, with about a 95% chance of at least one in the opener (Inferred).
  • Three Ash Blossom and Kaiju tribute summons give layered interaction and board presence.
  • Compact 40-card main with 20 distinct cards and a legal list in Master Duel (Verified).

Weaknesses

  • No Side Deck (Side Deck size 0), so there is no post-side adaptation.
  • 14 of 15 Extra Deck links have no Danger! link synergy, so the Extra Deck is largely a generic toolbox.
  • Two engines (Danger! hand-reveal and Kaiju tribute summons) compete for the same hand space.

Critical choke points

  • Danger! hand engine depends on the monster being in hand, so hand disruption before the opener is costly (Inferred).
  • Kaiju tribute summons need an opponent monster to tribute, so the Kaiju line has no board-independent path (Inferred).
Priority Remove Add Reason
1 Knightmare Cerberus (Extra Deck) Side Deck of 15 cards targeting the most common Master Duel interactions A Side Deck of zero is the largest gap in D12. A link with no Danger! synergy is the easiest Extra Deck slot to replace.

Evidence & confidence

  • Verified: Main Deck is 40 cards, Extra Deck is 15 cards, Side Deck is 0 (legality).; All 40 Main Deck and 15 Extra Deck cards are Unlimited in Master Duel (banlist).; Copy histogram 6x1, 8x2, 6x3 (composition).
  • Inferred: P(at least one Danger! monster in going-first opener) ≈ 0.95.; P(at least one Danger! or Kaiju monster in going-first opener) ≈ 0.995.; Interaction density and brick risk from card text.
  • Provisional: Meta Power (no dated metagame sample).; Matchup and format fit (no tournament link).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going first/second, matchup, brick or starter rates). Usage statistics mark 14 Extra Deck links as in this deck:false even though cards[] lists them with copies 1; core-card presence (44) is unreliable for the Extra Deck and was not used. Deck title is null. No Side Deck is registered.

More Master Duel Info

Danger!

Danger! Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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