Magnet Warrior Deck #774219 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Psi-Reflector x3. Created Oct 25, 2026 by YGO Mod.

Deck Magnet Warrior Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
57± 6/ 100
Power Score
Structural 62
Reliability 55
Going First 61
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.5
Going First 61
Going Second 57
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro bosses at 3500-4500 ATK (T.G. Halberd Cannon, Red Dragon Archfiend/Assault Mode, Red Nova Dragon) Special Summoned through Assault Mode Activate, which is the gate for most of the Assault Mode monsters.; Stardust Dragon/Assault Mode and Crimson Blader/Assault Mode as mid-size Synchro pressure with negation or destruction support.
  • Turn 1 (going first): Open Assault Mode Activate or a searcher (Psi-Reflector, Assault Beast, Assault Sonic Warrior, Duel Evolution) and convert it into an AMA-gated Synchro boss; Ash Blossom protects the first summon.
  • Turn 2 (going second): Use hand traps (Ash Blossom x3, Maxx "C") to break the opponent's first summon, then rebuild through searchers and the Assault Mode Zero or Assault Reboot recursion.
  • Recovery: Recover AMA and Assault Mode monsters from the Deck through Psi-Reflector, Assault Beast, Assault Sonic Warrior and Assault Reboot banish-from-GY effects; Assault Teleport and Mulcharmy Fuwalos supply cards.
  • After siding: No side deck is run (0 side cards), so no post-side plan is supplied; the Master Duel ladder is mostly single-game.

Why it scores here

The deck is scored as a Synchro-based Assault Mode system, not as a Magnet Warrior list: it runs zero named Magnet Warrior cards (3 of 22 core cards present), so the archetype label does not describe what it does. Its opening access rests on three copies of Assault Mode Activate (about 34% to hold one in a 5-card opening hand) plus a dense searcher layer (14 searcher-text cards, about 90% to hit at least one), which earns a moderate consistency score rather than a high one. Its strengths are the Synchro extra deck (15 of 15 slots, with bosses from 3500 to 4500 ATK) and quick-effect interaction on Stardust, Halberd Cannon, Zalen and Quetzalcoatl, while the hand traps give it going-second resilience. The main weakness is that many Assault Mode monsters cannot be Normal Summoned, so they become dead cards without AMA, and there is no recorded board data to confirm the median output. The score comes from consistency, closing power and interaction on the system; popularity and the guide's meta claim earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Assault Mode Activate in opening 5) ≈ 0.34 for 3 copies, lifted by 14 searcher-text cards (P ≥ 1 ≈ 0.90) (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Five Assault Mode monsters cannot be Normal Summoned or Set and are dead without AMA; 11 main-deck Tuners add conflict risk (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; ceiling read from text as AMA-gated Special Summons of 3500-4500 ATK Synchro bosses (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median is text-only and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Three Ash Blossom and one Maxx "C" plus several Assault Mode searchers give more than one independent restart line (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers (Psi-Reflector, Assault Beast, Assault Sonic Warrior, Duel Evolution), GY recursion from Assault Mode Zero and Assault Reboot, and Assault Teleport draw 2 (Inferred)
D7 End-Board & Interaction Quality 72 Quick-effect negation and destruction on Stardust/AM, T.G. Halberd Cannon, Zalen, Quetzalcoatl and Arcanite Magician; 13 removal-text and 5 negation-text hits (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability ≈ 0.49 for hand 6, plus Red Dragon Archfiend/AM and Halberd Cannon destruction effects (Inferred)
D9 Offensive Pressure & Closing Power 76 Synchro end-boards at 3500-4500 ATK (T.G. Halberd Cannon 4000 and 4500 with Assault Mode, Red Nova Dragon 3500) (Verified)
D10 Main Deck Efficiency & Flexibility 60 40 Main with 21 distinct cards and 9 singles; flexibility is limited by Assault Mode-only monsters (Inferred)
D11 Extra Deck Efficiency & Coverage 74 15 of 15 Extra slots are Synchro across 13 distinct cards covering levels 7-12 (Verified)
D12 Side Deck Adaptability 40 No side cards and a mostly single-game ladder format, so no post-side plan is supplied (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link; core archetype coverage is 13.6% (3 of 22), and the guide's meta claim has no dated sample (Provisional)
D14 Pilotability & Error Tolerance 42 Assault Mode chains, Tribute sequencing and once-per-turn limits raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.5, Going First ≈ 61, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Single engine starter choke point (-2); Engine conflicts and dead monsters (-2). Final formula: No reliable metagame: 0.80*62.5 + 0.20*55 = 61.0; context modifiers -4 → 57 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Synchro extra deck is full (15 of 15) with high-ATK bosses and quick-effect interaction
  • Searcher density (14 searcher-text cards) makes the engine re-findable across turns
  • Three Ash Blossom and one Maxx "C" give going-second protection
  • Assault Mode Zero and Assault Reboot recur engine pieces from the GY

Weaknesses

  • Single-copy-count starter line: 3 copies of Assault Mode Activate with no second engine-enabler beyond searchers
  • Five Assault Mode monsters cannot be Normal Summoned, so hands without AMA are dead
  • No Magnet Warrior core cards are run despite the archetype label
  • No side deck and no recorded boards for floor or median evidence

Critical choke points

  • Assault Mode Activate (3 copies) gates the AMA-only Synchro bosses
  • Hand traps Ash Blossom x3 and Maxx "C" x1 for going-second summon protection
Priority Remove Add Reason
1 Junk Warrior/Assault Mode (1 copy, cannot be Normal Summoned) A third Assault Beast (Normal-summonable searcher for Assault Mode Activate) Lowers the dead-card rate in hands without AMA and adds a Normal-summonable search route (Inferred).
2 Assault Teleport (1 copy, needs an Assault Mode monster in hand) A second copy of Assault Sonic Warrior or Psi-Reflector if the list allows a single-copy swap Replaces a conditional draw spell with a searcher that does not require a specific card in hand (Inferred).

Evidence & confidence

  • Verified: Legal list: 40 Main, 15 Extra, 0 Side; within master-duel size rules; Maxx "C" and One for One are Limited and run at 1 copy, which is legal; All card ATK/DEF, levels and frames match the evidence pack; Extra Deck is 15 Synchro monsters across 13 distinct cards
  • Inferred: AMA hypergeometric consistency (0.34 for 3 copies); Searcher, recursion and interaction counts from card text; Dead-monster risk from Normal Summon restrictions; Going-second hand-trap estimate (0.49 for hand 6)
  • Provisional: Meta Power (null, no dated sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN, so matchup, going-first and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Archetype label Magnet Warrior does not match the deck's contents (no Magnet Warrior named cards) Deck title is null

More Master Duel Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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