/Assault Mode Deck #774218 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Psi-Reflector x3. Created Oct 25, 2026 by YGO Mod.
Deck /Assault Mode Master Duel
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Arcanite Magician/Assault Mode x1
- Assault Beast x2
- Assault Sonic Warrior x2
- Crimson Blader/Assault Mode x2
- Junk Warrior/Assault Mode x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Red Dragon Archfiend/Assault Mode x1
- Stardust Dragon/Assault Mode x1
- T.G. Halberd Cannon/Assault Mode x1
- Ash Blossom & Joyous Spring x3
- Assault Lich x2
- Assault Synchron x1
- Fydraulis Harmonia x2
- Psi-Reflector x3
- Assault Mode Zero x3
- Assault Teleport x1
- Duel Evolution - Assault Zone x3
- One for One x1
- Assault Mode Activate x3
- Assault Reboot x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.9 |
| Going First | 65 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute a Synchro with Assault Mode Activate to Special Summon a name-matched /Assault Mode payoff such as T.G. Halberd Cannon/Assault Mode (4500 ATK) or Red Dragon Archfiend/Assault Mode (3500 ATK); Junk Warrior/Assault Mode gains 1000 ATK per /Assault Mode monster you control; Crimson Blader/Assault Mode (3300 ATK) and Stardust Dragon/Assault Mode add board pressure (text read, Inferred)
- Turn 1 (going first): Search Assault Mode Activate with Psi-Reflector, Duel Evolution - Assault Zone, Assault Beast or Assault Sonic Warrior; establish a Synchro (tuner plus non-tuner) and use Assault Mode Activate to Special Summon the name-matched /Assault Mode monster
- Turn 2 (going second): Use Ash Blossom and Maxx C hand traps against the opponent's first summon or search, then rebuild the Assault Mode Activate line from the Deck (Inferred)
- Recovery: Assault Reboot and Assault Mode Zero can be used from the Graveyard by their banish effects, and Psi-Reflector and Assault Mode Zero add monsters back into the line (card text, Inferred sequencing)
- After siding: Not applicable: master-duel runs with 0 side cards in this list and no post-side step is available in the format
Why it scores here
The deck opens its Assault Mode engine through a dense searcher package: 14 searcher-text copies give roughly a 0.90 chance of at least one in an opening five (Inferred), but the single Special Summon route runs through Assault Mode Activate, which is only 3 copies (about 0.34 in hand 5). Once a Synchro is on the field, the deck converts into name-matched /Assault Mode payoffs such as T.G. Halberd Cannon/Assault Mode and Red Dragon Archfiend/Assault Mode, whose printed stats and board effects give a high closing ceiling, but no recorded boards exist, so median output is text-only and Inferred. Interaction is the most solid system strength: Ash Blossom x3, Maxx C, and several negate-capable Synchros supply layered answers on both turns. The score was not earned by Assault Mode's popularity, and card scores were not averaged; it reflects consistency, the Assault Mode Activate chokepoint, and interaction measured on the system. Meta position is unknown and Meta Power is provisional, so the band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one Assault Mode Activate in opening 5) is about 0.34 from 3 copies, softened by 14 searcher-text copies at about 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Seven 3-of generic and engine cards plus Assault Mode monsters that are dead without Assault Mode Activate create some brick risk; no full-brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Name-matched Assault Mode tributes reach 3500 to 4500 ATK payoffs and a board-wide Red Dragon Archfiend effect; no recorded boards to confirm (Inferred from card text) |
| D4 | Combo Floor & Median Output | 52 | No parseable combo boards, so floor and median are not measured and sit near a neutral midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple searchers and GY-usable cards give alternatives, but Assault Mode Activate is a single-copy-density chokepoint for the main line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw, Assault Mode Zero recursion and Assault Zone search provide some grind, but each Assault Mode summon consumes a Synchro and extra-deck resources (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 5 negation-text and 13 removal-text cards, including Ash Blossom x3, Maxx C and negate effects on Synchros, form layered interaction (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps (Ash x3, Maxx C; hand-trap group about 0.49 in hand 6) and Red Dragon Archfiend/Assault Mode board wipe on attack (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 74 | High-ATK Assault Mode monsters (Crimson Blader/AM 3300, T.G. Halberd Cannon/AM 4500, Red Dragon Archfiend/AM 3500) give strong closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 21 distinct main-deck cards with 7 three-of slots; only about 22 of 40 main cards are /Assault Mode family, so there is dilution (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro Extra Deck slots with 13 distinct cards; base Synchros act as Assault Mode tribute fodder for six payoffs, but several extras (e.g. Zalen, Black Rose) have unclear engine use (Inferred) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no side deck in this list (0 side cards), so post-side adaptability is not measurable and scored neutral (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no dated metagame sample; scored neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Tribute-target, name-matching, Synchro-first sequencing and multiple hand-trap timing decisions raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62.9, Going First ≈ 65, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Unrecoverable choke point (-2); Engine dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant searcher package: 14 searcher-text copies, about 0.90 chance of at least one in opening 5 (Inferred)
- Layered interaction: Ash Blossom x3, Maxx C and several negate effects on Synchros and tributed payoffs (Inferred from card text)
- High-ATK name-matched payoffs (Crimson Blader/AM 3300, T.G. Halberd Cannon/AM 4500, Red Dragon Archfiend/AM 3500) (Verified stats)
Weaknesses
- Assault Mode Activate at 3 copies gives only about 0.34 chance in opening 5 for the main Special Summon route (Inferred)
- Off-family dilution: about 19 generic cards and Mulcharmy Fuwalos conflict with a field-based engine (Verified counts, Inferred conflict)
- No recorded boards, no tournament data and no win-rate telemetry, so ceiling and median are unmeasured (Verified gap)
Critical choke points
- Assault Mode Activate: the only Special Summon route for the six Assault Mode-only payoffs
- A face-up Synchro in the Monster Zone to tribute: requires a Synchro Summon first, which needs a tuner plus non-tuner on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos x3 | A card that supports the Assault Mode Activate line, or leave the slot as is if no replacement is available in the format | Its activation requires controlling no cards, which conflicts with a field-based Assault Mode engine (Inferred from card text) |
| 2 | One for One x1 | A second Assault Mode Activate-searching or Level 1 starter if available in the format | One for One is Limited at its 1-copy cap and adds little beyond its single Level 1 summon, so it offers no room to adjust (Verified legality, Inferred value) |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side within Master Duel size rules; Maxx C and One for One at 1/1 Limited cap; Card text excerpts for Assault Mode Activate, the /Assault Mode payoffs and the searcher and negate cards; Usage stats present (34 rows, archetype-level)
- Observed: Usage statistics show Assault Mode core cards at 100% inclusion (archetype-level, not this list's win rate)
- Inferred: Consistency: P(AMA in hand 5) 0.34 and searcher group 0.90 from hypergeometric draws; Interaction depth, going-second hand-trap value and Assault Mode engine conversion from card text; Ceiling and sequencing read from text, since no boards exist
- Provisional: Meta Power and matchup fit (no dated metagame sample); Side and post-side adaptability (no side in format)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combo data total 0) usage statistics matching appears to miss Extra Deck cards: Red Nova Dragon, Crimson Dragon Quetzalcoatl, Crimson Dragon, Zalen, Crimson Blader, T.G. Halberd Cannon, Accel Synchro Stardust Dragon, Stardust Dragon, Black Rose Dragon, Arcanite Magician, Junk Warrior and Nightwinged Cleric are listed as in this deck false although the Extra Deck lists them, so the missing core cards list and core-card presence 52 are not reliable No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck title is null; guide data has 0 guides Meta Power is Provisional without a dated metagame sample
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