/Assault Mode Deck #774217 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Psi-Reflector x3. Created Oct 25, 2026 by YGO Mod.

Deck /Assault Mode Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
59± 7/ 100
Power Score
Structural 65
Reliability 55
Going First 68
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assault Mode Activate tribute-summons a /Assault Mode Synchro-named monster (Red Dragon Archfiend/Assault Mode, T.G. Halberd Cannon/Assault Mode, Crimson Blader/Assault Mode, Stardust Dragon/Assault Mode) that then swings the board with 3000-4500 ATK and removal effects.; Junk Warrior/Assault Mode and Crimson Blader/Assault Mode as large beaters after the engine is online; Zalen and Stardust Dragon for negation-backed board control.
  • Turn 1 (going first): Psi-Reflector, Assault Beast or Assault Sonic Warrior searches Assault Mode Activate, Assault Mode Zero or Duel Evolution - Assault Zone to set up a Synchro or /Assault Mode extension, with Ash Blossom and Maxx C held as hand traps for the opponent's first interruption.
  • Turn 2 (going second): Use Ash Blossom or Maxx C to answer the opponent's first board, then rebuild through the searcher loop (Psi-Reflector, Assault Lich, Sonic Warrior) toward a /Assault Mode Synchro summon.
  • Recovery: Recover from a disrupted hand by searching again from the Deck (14 searcher-text cards) and by reusing Assault Mode Zero and Assault Reboot banished or sent from the Graveyard.
  • After siding: Not defined. The deck runs 0 side-deck cards, so there is no post-side plan in the list.

Why it scores here

The deck reliably opens its engine: a searcher-text group of 14 cards gives P(at least one searcher in an opening 5) of about 0.90, and the Assault Mode core is almost always present (archetype core group P(open at least one) about 0.998). Its ceiling is high because a single Assault Mode Activate can convert into 3000-4500 ATK boards, and T.G. Halberd Cannon and Red Dragon Archfiend are board-breakers. Its median output is unobserved, since the export has no parseable boards, so the score rests on text reading, not recorded play. Resilience and interaction come from two hand traps (Ash Blossom and Maxx C), 13 removal-text cards and 5 negation-text cards. Points are deducted for having no side deck, one Limited card (Maxx C) and a low exact-name purity (7.3%) that reflects a sub-archetype web rather than a single lean engine. The score was built from consistency, median output and interaction on the whole system, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher-text card in an opening 5) ≈ 0.90; the Assault Mode engine is near-certain to be present, but the T1 Synchro line needs a specific starter (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 non-monster cards and multiple Level-0 searchers reduce brick risk; no Normal Summon conflicts are visible in the list (Inferred)
D3 Combo Conversion & Ceiling 78 Ceiling is high from text: Assault Mode Activate enables 3000-4500 ATK boards, T.G. Halberd and Red Dragon Archfiend are board-breakers; no recorded boards to verify it (Inferred)
D4 Combo Floor & Median Output 55 Median is unobserved because combo data has zero parseable boards; placed mid-range on the structure of the engine alone (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Two hand traps, several independent searchers (Psi-Reflector, Assault Lich, Assault Sonic Warrior) and recovery through the Graveyard give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher density is high (14 cards) and Assault Mode Zero and Assault Reboot recur from the Graveyard, but the search cost is spent per turn (Inferred)
D7 End-Board & Interaction Quality 70 13 removal-text and 5 negation-text cards, with Ash Blossom, Maxx C, Stardust Dragon and Zalen as interaction (Inferred semantic read of verified card text)
D8 Going-Second & Board-Breaking Power 62 Four hand traps give P(at least one in a 6-card opening hand) ≈ 0.49 going second; Red Dragon Archfiend and T.G. Halberd are board-breakers (Inferred)
D9 Offensive Pressure & Closing Power 74 Board-ending ATK values are verified (T.G. Halberd Cannon/Assault Mode 4500, Red Dragon Archfiend/Assault Mode 3500, Crimson Blader/Assault Mode 3300), with direct-damage text on Junk Warrior/Assault Mode (Verified card text)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 21 distinct, 7 three-copy and 9 single-copy cards; filler from Synchron, Warrior and Junk sub-archetypes lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Synchro cards in the Extra Deck, 13 distinct, all Synchro; no fusion or link dependency (Verified composition)
D12 Side Deck Adaptability 25 No side-deck cards (Side Deck size 0), so post-side adaptability is effectively absent (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Assault Mode chains with Tribute, banish and Graveyard recursion require many decision points; the rubric treats this as hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Banlist exposure (-1); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, repeatable searcher package (14 searcher-text cards) keeps the Assault Mode engine accessible.
  • High ceiling from /Assault Mode board-breakers with 3000-4500 ATK.
  • Two hand traps (Ash Blossom, Maxx C) plus negation and removal text give layered interaction.
  • Compact Extra Deck (15 Synchro, all Synchro, no fusion or link dependency).

Weaknesses

  • No side deck: 0 of 15 side slots used, so no post-side plan.
  • No recorded boards, so the median output and floor are unverified.
  • Low exact-name purity (7.3%): the engine depends on a sub-archetype web, which raises the chance of dead cards.
  • Going-second hand-trap coverage is limited to 4 cards.

Critical choke points

  • Assault Mode Activate (3 copies) is the key Assault Mode starter for most lines; it is also a target for the opponent's hand traps.
  • Red Dragon Archfiend/Assault Mode and T.G. Halberd Cannon/Assault Mode need a specific Assault Mode Activate to Special Summon, so losing Activate can stall the board-breaker plan.
Priority Remove Add Reason
1 Up to 15 side-deck cards A 0-card side deck leaves D12 at 25; adding side cards (against Synchro-centric or hand-trap-heavy metas) is the largest single gain available.
2 One low-impact off-archetype filler Second copy of Assault Mode Activate or Assault Mode Zero Raises starter density for the engine without changing the deck's core; Inferred from the probability table.

Evidence & confidence

  • Verified: Legal in master-duel with 40 main, 15 extra and 0 side cards (within size_rules).; Maxx C and One for One are Limited at 1 copy each, within their legal copies.; Card text and ATK/DEF values for listed monsters, including T.G. Halberd Cannon/Assault Mode 4500 ATK and Red Dragon Archfiend/Assault Mode 3500 ATK.; Searcher-text (14), negation-text (5) and removal-text (13) role counts from the evidence pack.; Extra Deck composition: 15 Synchro, 13 distinct.
  • Inferred: P(at least one searcher in opening 5) ≈ 0.90 and archetype core P(open) ≈ 0.998, from the hypergeometric table.; Board-breaker ceiling from text reading, not recorded boards.; Hand-trap coverage of ≈ 0.49 going second.; Interaction density from text roles.
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link.; Going-first and going-second splits: no win-rate telemetry.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Deck title is null, so the archetype label is the only identifier.

More Master Duel Info

/Assault Mode

/Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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