Ars Magna Deck #774208 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Artifact Lancea x3, Medius the Pure x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.4
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Synchro boards (Vidolium 5000 ATK, Junora 3100 ATK, Mediclius 3000 ATK) built through Medius/Theorealize searches and Ars Magna monster effects; Mulcharmy draw-and-pressure plus Nibiru/Galaxy-Eyes boards
  • Turn 1 (going first): Turn 1 Medius the Pure or Theorealized Medius search of a Power Patron, then Link/Synchro into a Power Patron Link; hold Ash Blossom and Droll for the opponent's first activation
  • Turn 2 (going second): Hand-trap the opponent's first summon or search (Ash x3, Nibiru, Artifact Lancea, Droll, Solemn), then rebuild through Medius recursion and Theorealize Overdrive
  • Recovery: Medius and Ars Magna monsters recurse from the GY and banishment (Theorealize Overdrive, Philosophorum, Corruption and Purification); Mulcharmy draws off opponent summons
  • After siding: Not evaluable: the export lists zero side cards, so no post-side plan exists in the submitted list

Why it scores here

The deck can usually open a searcher turn: about 93% of opening 5-card hands contain at least one of its 22 searcher-text cards, and the Medius/Theorealize search chain gives it a plausible route to a Power Patron Link. Its interaction density is high (9 hand-trap-tagged cards, 12 negation-text cards, 36 removal-text cards), which lifts end-board and going-second scores because about 68% of 6-card hands contain a hand trap. Its weak points are the lack of recorded boards (no combo floor, median, or ceiling is measurable), a 10% exact-archetype purity spread across several sub-archetypes (Power Patron, Medius, Theorealize, Artmage, Elfnote, Junk, Synchron, Galaxy-Eyes, Crystron), and a 15-card Extra Deck spread over unrelated summon routes. Popularity did not earn points: the archetype core is 44% present and no tournament data exists, and card scores were not averaged. The deck is illegal as submitted (3 copies of Semi-Limited Ash Blossom & Joyous Spring), so the final score is capped at 35 and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ~0.93, but each 3-copy starter alone is only ~0.25 in hand; engine live T1-T2 moderately likely (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55 main-deck cards with 22 zero-level Spell cards and 17 tech cards; several dead-on-board hand traps and no going-second brick model (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling estimated from text only through Power Patron Link boards with 5000/3100/3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output cannot be measured; text-only estimate of a Medius-to-Link route (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion from GY and banishment (Medius, Philosophorum, Theorealize Overdrive) plus three Ash Blossom copies offer independent restart lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 22 searcher-text cards and Mulcharmy Fuwalos draw effects regenerate resources, but no net card advantage data exists (Inferred)
D7 End-Board & Interaction Quality 65 12 negation-text cards, 36 removal-text cards, Solemn Strike/Judgment and Forbidden Crown give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 About 68% of 6-card going-second hands contain a hand trap; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 62 Power Patron bosses (Vidolium 5000 ATK, Junora 3100 ATK, Mediclius 3000 ATK) convert boards if they are established (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Exact-name purity only 10% (7 of 70 non-token copies); 25 generic and 17 tech slots dilute the engine (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 45 7 Link, 3 Synchro, 1 Xyz and 4 Fusion Extra Deck cards split across unrelated engines (Verified count, Inferred read)
D12 Side Deck Adaptability 15 Zero side cards in the submitted list, so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or archetype meta-share data in the export; format fit cannot be checked (Provisional)
D14 Pilotability & Error Tolerance 35 Four interacting summon routes (Pendulum, Link, Synchro, Fusion) and multiple once-per-turn effects give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.4, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-5). Final formula: No reliable metagame: 0.80*Structural(51.4) + 0.20*TournamentReliability(45) = 50.1; modifiers -11 give 39.1; Illegal-status cap applied gives 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (22 searcher-text cards) gives high opening-hand access to the engine
  • Layered interaction: 3 Ash Blossom, Droll & Lock Bird, Nibiru, Artifact Lancea, Solemn Strike/Judgment, Forbidden Crown, Raigeki, Harpie's Feather Duster
  • Recursion from the GY and banishment through Medius, Philosophorum and Theorealize Overdrive
  • Multiple Extra Deck boss options (Junora, Mediclius, Zalen, Galaxy-Eyes Photon Lord)

Weaknesses

  • Illegal as submitted: 3 copies of a Semi-Limited card
  • Exact-archetype purity is only 10%; the engine is spread across sub-archetypes
  • No side deck, so no best-of-3 adaptation
  • No combo data, so the ceiling and median cannot be measured

Critical choke points

  • Each Power Patron Link route depends on Medius or Theorealized Medius reaching the field, and each 3-copy engine card is only ~25% likely in an opening 5
  • Ash Blossom at 3 copies is illegal, so the list must lose a copy before it can be played
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal-copy card from the same role (hand trap or engine starter) that is Unlimited or within its limit Makes the list legal under the TCG Semi-Limited rule and removes the only violation
2 1 Droll & Lock Bird or 1 generic tech card 1 additional Power Patron or Medius starter Raises the engine's exact-archetype share and lowers the off-archetype count without changing the interaction package
3 1 Extra Deck slot used by an off-engine Link or Synchro (Clockwork Knight, Crystron Halqifibrax, Accel Synchron) Junora or Mediclius copy Concentrates the Extra Deck on the Power Patron boss line

Evidence & confidence

  • Verified: Main deck 55 cards, Extra Deck 15, Side 0; legal size range 40-60 main and 0-15 extra; Ash Blossom & Joyous Spring run at 3 copies against a Semi-Limited limit of 2 (Illegal); Copy histogram 18x1, 5x2, 9x3 totals 55; exact-name purity 7 of 70 non-token copies (10%)
  • Inferred: P(>=1 searcher in hand5) ~0.93 and 3-copy starters ~0.25 each; Going-second hand-trap access ~0.68; Interaction layering and recursion read from card text; Power Patron bosses as the ceiling route
  • Provisional: Meta Power (no dated metagame sample supplied); Matchup and format fit (no tournament data); Post-side plan (no side cards)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck has no title and no side deck No guides for the archetype

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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