Ars Magna Deck #774206 — Yu-Gi-Oh! TCG

55 Main, 16 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Kuriboh - Multiply! x3. Created Oct 25, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
38± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Power Patron / Elfnote Link and Synchro boards (Vidolium, Mediclius, Elfnote June Pride, Elfnote Seraphim Strelitzia) overwhelm the opponent's board; Ars Magna recursion and banish-based Fusion/Link summons from the GY and banishment (Medius, Theorealized Medius, Artmage Diactorus)
  • Turn 1 (going first): Open on Elfnote / Power Patron searchers (Elfnote Regina, Elfnote Power Patron, Medius the Pure) and Ars Magna Spell/Trap searchers to reach a Link or Synchro board; hold Ash/Droll/Infinite Impermanence as protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, Kuriboh) and Dominus Impulse to stop the opponent's summon, then rebuild through Medius / Theorealize lines
  • Recovery: Banish-from-hand Ars Magna effects (Finite and Infinite, Corruption and Purification, Division and Union) and GY-based Elfnote / Medius revival to rebuild after a disruption
  • After siding: Not evaluable: the deck runs no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck can reliably reach a live engine in the opening hand: about 94% of draws include at least one searcher-text card, and the Elfnote and Power Patron cores give several independent starters. Its interaction suite (12 hand traps, 12 negation-text cards, 22 removal-text cards) gives it real presence against a going-second opponent, with about 79% odds of at least one hand trap in a six-card hand. Its ceiling and median output cannot be measured because the export contains no recorded boards, so those scores rest on text reads and are Inferred. The list is spread across several sub-archetypes (only 7% of cards carry the exact Ars Magna name), which weakens engine cohesion and lowers pilotability. The deck is Illegal (three copy-limit violations and an Extra Deck of 16 against a maximum of 15), so the score is capped low and is structural-only. The score was not averaged from card scores, and popularity of the Ars Magna / Elfnote family earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in 5-card opening hand) = 0.94; Elfnote and Power Patron cores present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55 Main Deck cards across about 8 archetype families, with 66 off-archetype copies and many level-0 spells and traps; brick and conflict risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling estimated from text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unmeasured; text suggests Link/Synchro boards are reachable but inconsistent (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and independent lines (Elfnote, Kuriboh, Ghost Ogre, Droll) allow continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Draw and recovery text (Pot of Sloth, Pendulum Treasure, Junoldo, Mulcharmy Fuwalos) is present, but recursion is spread across families (Inferred)
D7 End-Board & Interaction Quality 70 12 hand traps and 12 negation-text cards plus 22 removal-text cards give broad interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Hand traps are about 79% likely in a going-second six-card hand; boss Link and Synchro cards add board presence (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium at 5000 ATK and Synchro and Link bosses (Elfnote June Pride 3100, Mediclius 3000, Elfnote Seraphim 3000) give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards, 30 distinct, only 7% exact archetype purity and 22 level-0 spells and traps; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 16 cards, one over the TCG maximum of 15, with mixed Link, Synchro, Fusion and Xyz targets (Verified count)
D12 Side Deck Adaptability 10 No Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or metagame sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Three engine families and many conditional summon chains raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (interaction-led). Structural ≈ 51, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limits and Extra Deck size (-8); Banlist exposure (-4). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8, Meta provisional, then context modifiers -12 = 37.8, rounded to 38 and treated as structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain searcher access in the opening hand
  • Broad hand-trap and negation coverage for going second
  • Multiple boss Link and Synchro threats with high ATK

Weaknesses

  • Illegal as built: three copy-limit violations and an Extra Deck one card over the maximum
  • Three to four engine families dilute cohesion (7% exact archetype purity)
  • No Side Deck

Critical choke points

  • Elfnote Lucina and Power Patron searchers as the main route into the Link/Synchro boards
  • Ars Magna Spell/Trap searchers if the Elfnote core is disrupted before it lands
Priority Remove Add Reason
1 1 copy of Elfnote Lucina (3 run) Nothing; reduce to legal copy limit of 1 Clears a Limited-card violation and the over-limit status
2 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Nothing; reduce each to 2 copies Clears the Semi-Limited violations
3 1 Extra Deck card (the least-used Synchro or Link, e.g. Elfnote Fortuna is Main, so pick from the Extra Deck list) Nothing Brings the Extra Deck from 16 to the 15 maximum
4 Off-archetype tech cards with low usage Consider a Side Deck of up to 15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main Deck 55 and Extra Deck 16 counts; Three copy-limit violations (Elfnote Lucina, Ash Blossom, Dominus Impulse); Limited/Semi-Limited statuses for listed cards; Archetype purity 7% exact name; Hand-trap card count 12 and removal-text count 22
  • Observed: Usage statistics: Mulcharmy Fuwalos, Ash Blossom, and Ars Magna the Corruption core inclusion 97-100%
  • Inferred: Searcher access 0.94 in a 5-card hand; Hand-trap presence 0.79 going second; Interaction quality from card text; Engine cohesion and brick risk estimates
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability
  • Data gaps: No combos supplied: combo ceiling and median are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry: going-first/second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present, so post-side scoring is not evaluable

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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