Greed Deck #774195 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aleister the Reminiscent x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43.5
Going First 40
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked De Anima) through Aleister, Invocation and Super Polymerization, then close with the boss's on-field effects.; Greed draw-engine (Pot of Sloth, Pot of Desires, Mulcharmy Fuwalos/Purulia draw triggers) builds card advantage and fuels the Fusion line.
  • Turn 1 (going first): Open a Fusion starter (Invocation, Super Polymerization, Invocation - Sword, Aleister) and use Ash Blossom / Ghost Ogre / D.D. Crow as protection while the Invoked boss is summoned.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, D.D. Crow, Nibiru, Droll & Lock Bird) to stop the opponent's board, then rebuild a Fusion line from the remaining cards.
  • Recovery: Pot of Sloth and Pot of Desires refill the hand; Aleister the Reminiscent and Magical Meltdown recover Aleister and Invocation from the Deck and GY.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck's Fusion engine is consistent on paper: P(at least one of a 3-copy starter in a 5-card opening hand) is about 0.25 per card, but searchers (14 copies; P ≥ 1 in 5 ≈ 0.78) and Greed draw effects raise the chance of reaching a live Aleister/Invocation line. The strongest part of the system is interaction: 11 hand-trap or negation-text cards (Ash Blossom, Ghost Ogre & Snow Rabbit, D.D. Crow, Nibiru, Droll & Lock Bird, Solemn Judgment) give it real end-board and going-second coverage. The score is held down by the illegal list (Ash Blossom and Super Polymerization each at 3 copies over a limit of 2), the absence of any recorded boards, and a fragmented core: only 7% of copies are exact 'Greed' names and the rest is split across Invoked, Mulcharmy, Magistus, Aleister and D.D. sub-archetypes. The deck has no Side Deck and no tournament or win-rate data, so post-side and meta reads are Provisional. The score comes from consistency, interaction and the Extra Deck on the system, not from the Greed archetype's popularity and not from averaging card scores. Because the list is illegal, this is a theoretical, structural-only read capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 3-copy starter in 5) ≈ 0.25 per card, searcher group ≈ 0.78, archetype-core group ≈ 0.45 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Fusion starters are dead without Aleister/Invocation; 6 tech and 11 hand-trap slots add dead hands; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; Invoked Fusion bosses are strong on paper but depend on a 2-card Aleister/Invocation bootstrap (Inferred)
D4 Combo Floor & Median Output 35 Median output unknown: combo data has total combos 0 and no board data (Inferred, text only)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Ghost Ogre, D.D. Crow and Nibiru give redundant interruption routes; Magical Meltdown and Aleister recursion help rebuild (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Sloth, Pot of Desires and Mulcharmy draws help resource recovery; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 60 11 hand-trap/negation cards and 26 removal-text cards give layered interaction; Ash and Ghost Ogre are quick effects (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second split not available; hand traps and Solemn help against an established board, but Ash is over-limit (Inferred)
D9 Offensive Pressure & Closing Power 50 Invoked bosses (Hyperinvoked Aeon ATK 3800, Invoked Elysium ATK 3200) give closing power if the Fusion line resolves (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 55 Main with 24 distinct cards and a 3-copy histogram; 65 of 55 main copies are off the exact archetype name, and two cards exceed the copy limit (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 11 Fusion and 4 Link Extra cards are coherent with the Invoked/Aleister engine; 3 Extra-only Link monsters add flexibility (Verified composition)
D12 Side Deck Adaptability 20 No side deck is registered (Side Deck size 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share context is available; only archetype core usage (Ash 76%, Mulcharmy 73%) is known (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Aleister/Invocation sequencing with many quick-effect responses is hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 43.5, Going First ≈ 40, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-5); no Side Deck (-3); engine conflicts (-2); unresolved_passcode (-1). Final formula: Structural 43.5 (Midrange profile); raw Final = 0.80*43.5 + 0.20*35 + modifiers(-11) ≈ 31; capped at 25 because the list is Illegal (theoretical/structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand-trap or negation-text cards and 26 removal-text cards
  • Redundant searchers (14 copies) and Greed draw engines
  • Coherent Fusion Extra Deck with strong Invoked bosses

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization each run 3 of a legal 2 copies
  • No recorded boards, so combo ceiling and floor are text-only
  • No side deck and no post-side plan
  • Fragmented archetype core (7% exact-name purity)

Critical choke points

  • Aleister or Invocation must be in hand or GY to bootstrap every Invoked Fusion
  • Super Polymerization (over the limit) is the main Fusion starter
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring None, or a legal-copy replacement Brings the list within the TCG copy limit of 2; this is required before any normal score can be given
2 1x Super Polymerization None, or a legal-copy replacement Brings the list within the TCG copy limit of 2 (Semi-Limited)
3 Unresolved passcode 86120751 A resolvable card Lets the legality and consistency checks cover the full list
4 None A Side Deck Gives a post-side plan for best-of-3 play (D12)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts are within the TCG size rules; Ash Blossom and Super Polymerization each run 3 copies over the legal 2 (Semi-Limited); Droll & Lock Bird, S:P Little Knight, Solemn Judgment and Terraforming are Limited, each run at 1; Ash Blossom is in 76% and Mulcharmy Fuwalos in 73% of archetype usage stats
  • Inferred: Starter and searcher probabilities from the hypergeometric table; Interaction density and resilience from card text; Brick and consistency estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (86120751) in CardIDList could not be resolved and is counted as main No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side performance cannot be evaluated

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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