Invoked Deck #774193 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aleister the Reminiscent x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon high-ATK Invoked Fusion Monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) through Aleister-enabled Fusion chains, with Invocation and Super Polymerization as the Fusion engines.; Invoked Caliga and Invoked De Anima as board-control Fusions, plus Link Monsters (Endymion, S:P Little Knight, Artemis) as extenders.
  • Turn 1 (going first): Open Aleister the Reminiscent or Mulcharmy (archetype core, about 97 percent to have one Invoked-core card in a 5-card hand), Special Summon via Mulcharmy draw, then Invocation or Magical Meltdown to Fusion Summon an Invoked monster.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, D.D. Crow, Nibiru, Droll) to blank the opponent's first interaction, then build a Fusion board through Aleister.
  • Recovery: Recover via Aleister's GY and banish effects, Invocation GY recursion, Gamma Summon and Pot of Desires or Pot of Sloth card draw.
  • After siding: No Side Deck is registered, so there is no post-side plan. This is a structural gap, not a scored plan.

Why it scores here

The deck's structural score comes from its system, not from averaging its cards. The Invoked Fusion engine with Aleister, Invocation and Magical Meltdown is accessible on most openings, since the 27 archetype-core copies give roughly a 97 percent chance of at least one core card in a 5-card hand. Its eleven hand traps and negation text give it solid interaction and resilience on the opponent's turn. Its high-ATK Fusion finishers, such as Hyperinvoked Aeon and Invoked Elysium, give real closing pressure once the Fusion chain resolves. The score is pulled down by the legality failure, the absence of any recorded boards or Side Deck, and heavy Fusion sequencing that lowers pilotability. Archetype popularity and usage statistics confirm the list is real, but they did not add points. The illegal copy limits cap the final score at 30 regardless of the structural read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one starter in 5 cards) about 0.25 per 3-copy card; archetype core about 0.97 in a 5-card hand; Inferred from hypergeometric draws.
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and 14 searchers help reduce bricks, but Fusion-only and Normal-Summon-dependent cards can dead-hand; Inferred from copy histogram and text.
D3 Combo Conversion & Ceiling 60 Ceiling read from text only: Fusion chains through Aleister, Invocation and Super Polymerization into 3000+ ATK monsters; no recorded boards (Inferred).
D4 Combo Floor & Median Output 50 No recorded boards to aggregate; median output is a text-only inference, so treated as moderate (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Ogre, D.D. Crow and Nibiru give multiple independent interaction and recovery routes; Inferred from text.
D6 Resource Economy, Recovery & Grind 55 Pot of Desires and Pot of Sloth draw and Gamma Summon recover resources; no resource telemetry exists (Inferred).
D7 End-Board & Interaction Quality 70 Ash, Ghost Ogre, Solemn Judgment, Mulcharmy and Invoked Mechaba/Sorath text give broad negate and removal coverage (Inferred from text flags).
D8 Going-Second & Board-Breaking Power 65 Hand traps like Nibiru, Droll and D.D. Crow challenge an established board; Invoked De Anima gives Fusion-based board breaking (Inferred).
D9 Offensive Pressure & Closing Power 68 End-board ATK of 3000+ from Hyperinvoked Aeon x2, Invoked Elysium and Oceanus gives closing power (Verified stats, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 24 distinct and 28 Level-0 spells; much tech and draw density, so compactness is moderate (Inferred).
D11 Extra Deck Efficiency & Coverage 62 11 Fusion and 4 Link monsters fill the 15-card Extra Deck with a coherent Invoked set, but several Extra slots are flex (Verified composition).
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability cannot be scored and is set to a floor (Verified: side count 0).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is Provisional and scored at a neutral 50.
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Aleister and GY-banish sequencing with several optional responses; high decision load lowers pilotability (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-2); no side deck (-2). Final formula: Uncapped 0.80*Structural(59) + 0.20*TournamentReliability(45) + ContextModifiers(-4) = 52; capped at 30 because the list is Illegal (two cards over copy limit). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible in almost every opening hand (Verified composition, Inferred consistency).
  • Dense hand-trap and negation package for the going-second turn.
  • High-ATK Fusion finishers with multiple material routes.

Weaknesses

  • Illegal: Ash Blossom and Super Polymerization run 3 copies against a limit of 2.
  • No Side Deck, so no post-side plan.
  • No recorded boards or win-rate telemetry to verify the combo ceiling or median.

Critical choke points

  • Aleister monsters and Invocation/Super Polymerization are the Fusion engine; losing them to hand traps or a Solemn-style answer collapses the Fusion route.
  • Limited single-copy staples (Solemn Judgment, Droll and Lock Bird) are one-of cards that cannot be replaced once used.
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Any legal replacement from the Main Deck or a card already in the deck with a spare copy Both cards exceed the TCG copy limit of 2, so the list cannot be played as built.
2 None (no Side Deck present) A 10 to 15 card Side Deck covering the most-played opposing hand traps and boards The Side Deck is empty, so the deck has no adaptability and cannot earn a post-side plan.

Evidence & confidence

  • Verified: Legality: Ash Blossom and Super Polymerization are over the TCG copy limit (legal 2, run 3).; Main 55 and Extra 15 are within the TCG size rules; Side is 0.; Archetype core inclusion: Mulcharmy Fuwalos, Ash Blossom and Aleister all at or above 94 percent in usage statistics.
  • Inferred: Opening-hand consistency figures derived from hypergeometric draws.; Interaction and recovery quality read from card text.
  • Provisional: Meta Power and matchup fit: no dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. One passcode in CardIDList (86120751) could not be resolved to a card and is counted as main. No win-rate telemetry exists in YGOVN for this deck. Meta Power is Provisional unless a dated metagame sample is supplied.

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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