Aleister Deck #774192 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 25, 2026 by YGO Mod.

Deck Aleister TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 61
Reliability 48
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61.3
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked De Anima) from the Extra Deck through Invocation / Invocation - Grail chains that require an Aleister monster in field, GY or banishment; Invoked Oceanus and Invoked Mechaba negation or removal boards that stop the opponent while Fusion Monsters attack
  • Turn 1 (going first): Open with Aleister the Reminiscent, Aiwass or Magical Meltdown to put an Aleister monster in the GY or field, then Invocation or Invocation - Grail into an Invoked Fusion; hand traps (Ash Blossom, D.D. Crow, Ghost Ogre, Ghost Belle) cover the starter
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and D.D. Crow to answer the opponent's first Main Phase, then rebuild through Aiwass, Sacred Spirit Sword Aiwass and the Invocations
  • Recovery: Recur Invocation - Sword or Invocation from GY and Aiwass from GY; Aleister the Reminiscent and Magical Meltdown re-search the Aleister engine after hand-trap use
  • After siding: No side deck is registered (side count 0), so there is no post-side plan to evaluate

Why it scores here

The deck is scored as a system: a 14-search, 17-hand-trap main deck with an Aleister-engine core that reliably produces a starter for turn 1 (archetype core group P(open at least one) about 0.99 and searcher text P(at least one in 5 cards) about 0.78, Inferred). Its Invoked Fusion bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK) and removal/negation text give it a plausible ceiling and a strong going-second hand-trap plan (P(at least one hand trap in 6 cards) about 0.90, Inferred). The median output and the going-first board are not measured because no recorded boards exist, so those scores carry low confidence. Popularity and archetype usage did not add points, and card scores were not averaged. The list is illegal (Ash Blossom and Super Polymerization run 3 copies against a limit of 2, and one passcode is unresolved), so the Final score is capped at 30 and the structural read is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one starter in opening 5) about 0.25 per 3-copy card; archetype core group about 0.99; searcher text about 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 hand traps and 14 searchers plus 6 single-copy tech cards; several cards need an Aleister monster already in play, so some hands are conditional (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Invocation / Invocation - Grail into Hyperinvoked Aeon and Invoked Elysium; no recorded boards to confirm (Inferred from card text)
D4 Combo Floor & Median Output 48 No combos_evidence (0 boards); floor and median are unmeasured and scored at a conservative midpoint (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 68 Redundant starters (Aleister the Reminiscent, Aiwass, Invocation x2 cards, Magical Meltdown) and 17 hand traps across several lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Invocation - Sword and Aiwass from GY; Fusion lines spend hand and field resources heavily (Inferred from card text)
D7 End-Board & Interaction Quality 72 14 negation-text and 26 removal-text cards, with Invoked Oceanus, Mechaba and De Anima negation or removal effects on the Extra Deck (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability about 0.90 and negation and removal text in the Extra Deck support a board break after the opponent goes first (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra Deck boss ATK up to 3800 (Hyperinvoked Aeon) and Invoked Oceanus 3000; closing depends on Fusion Summons landing (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 55 Main cards across 23 distinct cards in a 40-60 size window; 19 level-0 spells and traps and 21 tech-tagged cards dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards across 14 distinct cards, including 12 Fusion and 3 Link; most are single-copy Invoked Fusions that each need specific Aleister material (Inferred)
D12 Side Deck Adaptability 15 No Side Deck registered (side count 0); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta share in the export; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Fusion sequencing, many hand-trap timings and Aleister-material conditions are heavy decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.3, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); dependence on Aleister material (-2). Final formula: Theoretical only: 0.80*Structural 61.3 + 0.20*TournamentReliability 48 + ContextModifiers -10 = about 49; Illegal legality cap sets the score to 30. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives a reliable first starter and strong going-second interaction
  • Invoked Fusion bosses with negation and removal text provide a real ceiling and end-board interaction
  • Hand-trap redundancy (Ash Blossom, D.D. Crow, Ghost Ogre, Ghost Belle, Nibiru) supports resilience to a single interruption

Weaknesses

  • Illegal list: two cards over their copy limit and one unresolved passcode
  • No side deck, so there is no post-side adaptation
  • Multi-step Fusion lines depend on Aleister monsters being in the right zone

Critical choke points

  • Aleister monster in field, GY or banishment is required by Invocation - Grail and most Invoked Fusions
  • Invocation and Invocation - Grail are the only conversion routes into the Invoked boss pool
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Super Polymerization No replacement needed; the deck remains at 53 Main, above the 40-card minimum Brings both over-limit cards to their Semi-Limited copy limit so the list becomes legal
2 Passcode 86120751 (unresolved, 3 copies) Verify the card identity and replace it with a confirmed card if needed An unresolved passcode makes the Main Deck count and the legality result unverifiable
3 None A Side Deck of 15 cards A side deck would give the deck the post-side plan it currently lacks

Evidence & confidence

  • Verified: Legality: Ash Blossom and Super Polymerization exceed their Semi-Limited copy limit of 2 (3 copies run); Banlist statuses for Solemn Judgment, Droll & Lock Bird, PSY-Framegear Gamma and S:P Little Knight (Limited); Card text excerpts for the listed hand traps, searchers and Invoked Fusions; Size counts: Main 55 (40-60), Extra 15 (max 15), Side 0
  • Inferred: Starter consistency from hypergeometric draw odds; Going-second hand-trap coverage (about 0.90); Ceiling and interaction scores from card text; Pilotability and brick-rate scores
  • Provisional: Meta Power (no dated metagame sample); Tournament Reliability and format fit (no tournament link); Side-deck adaptability (no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record are absent Passcode 86120751 is unresolved and was counted as Main Deck (3 copies) Usage statistics contradict the card list: several cards marked in_this_deck=false (Hyperinvoked Aeon, Invoked Oceanus, Invoked Elysium, Invoked Mechaba, Aleister the Invoker of Madness) are present in the Extra Deck, so core_present_pct is unreliable No side deck registered No win-rate telemetry (going-first/second, matchup, brick and starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Aleister

Aleister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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