forbidden Deck #774188 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Darklord Amdusc x3, Darklord Djehuty x3, Darklord Ukoback x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (56)
- Darklord Amdusc x3
- Darklord Djehuty x3
- Darklord Gulgolet x2
- Darklord Ixchel x2
- Darklord Morningstar x2
- Darklord Nurse Reficule x1
- Darklord Ukoback x3
- Darklord Zerato x1
- Droll & Lock Bird x1
- Herald of Green Light x2
- Herald of Purple Light x2
- Indulged Darklord x1
- Mulcharmy Fuwalos x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Herald of Orange Light x3
- PSY-Framegear Delta x3
- PSY-Framegear Gamma x1
- Banishment of the Darklords x3
- Darklord Contact x2
- Darklord Dance x1
- Foolish Burial x1
- Forbidden Crown x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Super Polymerization x3
- Darklord Rebellion x1
- Fallen Angel in Darkness x1
- The Sanctified Darklord x1
Extra Deck (15)
- Darklord Eveningstar x2
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- The First Darklord x2
- Condemned Darklord x2
- Herald of Mirage Lights x1
- Protector of The Agents - Moon x1
- Rahamu, Envoy of the Sacred Tome x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Darklord Fusion and Link boards (The First Darklord, Darklord Eveningstar, Darklord Morningstar via Darklord Dance) converting from the Darklord recursion engine; PSY-Frame Driver 2500 ATK beater with PSY-Frame negation and removal support
- Turn 1 (going first): Open a Darklord starter (Djehuty, Amdusc, Ukoback, Gulgolet, Indulged) and extend through Banishment or Darklord Contact, holding Ash Blossom or Herald for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Herald of Orange/Green/Purple Light, Droll & Lock Bird, PSY-Framegear Gamma) to interrupt the opponent's starter, then rebuild the Darklord board from the GY
- Recovery: Recur Darklord monsters from the GY via Darklord Contact and Fallen Angel in Darkness, then Dance into a Fusion Summon
- After siding: None: the Side Deck is empty, so the deck has no post-side plan (Inferred)
Why it scores here
The deck is a Darklord-centred Midrange list with a dense hand-trap layer (Ash Blossom, three Herald Lights, Droll & Lock Bird, PSY-Framegear Gamma) that can interrupt many openings, and 33 Darklord-named cards give a recursion engine that reaches Fusion and Link boards. Its reliability is limited: the core Darklord group has about a 60% chance of at least one card in a 5-card opening (Inferred), and 13 of the 30 distinct main-deck cards run as single copies, which lowers the chance of a clean T1 line. The recorded combo evidence is empty, so the floor, median and ceiling are text-only inferences and no output figure is measured. The score is capped low because the list is illegal: three cards exceed their TCG copy limits, and the empty Side Deck gives no post-side plan. Popularity and usage stats did not add points; the score reflects the system as built, not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Darklord core card in 5-card opening) ~0.60; single-copy tech dilutes the starter line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap and single-copy tech cards create some dead draws, but Darklord Dance and Contact recur as backups (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling read from text as a Fusion/Link board via Dance and Eveningstar (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output is unmeasured and inferred from the Darklord recursion loop (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent lines (Darklord recursion and PSY-Frame) and several negations give partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion via Contact and Fallen Angel in Darkness supports grind, but the deck has no card-advantage engine that is clearly visible (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 19 negation-text cards and 8 hand traps give layered interaction, though several are one-copy or over-limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Droll & Lock Bird help vs an established board, but no dedicated board breaker beyond Lightning Storm and Harpie's Feather Duster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Darklord Morningstar and Eveningstar give 3000 ATK boss bodies; no direct-damage package (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main cards with 30 distinct names and 5.6% exact-name Darklord purity; the list spreads across 10 sub-archetypes (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards (9 Fusion, 5 Link, 1 Xyz) cover multiple Fusion and Link routes; Darklord Dance is the only Fusion enabler (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 15 slots used), so there is no post-side evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Darklord recursion sequences and a 56-card list with many hand-trap timings require careful play (Inferred) |
How the score was computed
Strategy profile: Midrange 100%; secondary profile not used for weights. Modifiers: none.
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