forbidden Deck #774188 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Darklord Amdusc x3, Darklord Djehuty x3, Darklord Ukoback x3. Created Oct 25, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Darklord Fusion and Link boards (The First Darklord, Darklord Eveningstar, Darklord Morningstar via Darklord Dance) converting from the Darklord recursion engine; PSY-Frame Driver 2500 ATK beater with PSY-Frame negation and removal support
  • Turn 1 (going first): Open a Darklord starter (Djehuty, Amdusc, Ukoback, Gulgolet, Indulged) and extend through Banishment or Darklord Contact, holding Ash Blossom or Herald for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Herald of Orange/Green/Purple Light, Droll & Lock Bird, PSY-Framegear Gamma) to interrupt the opponent's starter, then rebuild the Darklord board from the GY
  • Recovery: Recur Darklord monsters from the GY via Darklord Contact and Fallen Angel in Darkness, then Dance into a Fusion Summon
  • After siding: None: the Side Deck is empty, so the deck has no post-side plan (Inferred)

Why it scores here

The deck is a Darklord-centred Midrange list with a dense hand-trap layer (Ash Blossom, three Herald Lights, Droll & Lock Bird, PSY-Framegear Gamma) that can interrupt many openings, and 33 Darklord-named cards give a recursion engine that reaches Fusion and Link boards. Its reliability is limited: the core Darklord group has about a 60% chance of at least one card in a 5-card opening (Inferred), and 13 of the 30 distinct main-deck cards run as single copies, which lowers the chance of a clean T1 line. The recorded combo evidence is empty, so the floor, median and ceiling are text-only inferences and no output figure is measured. The score is capped low because the list is illegal: three cards exceed their TCG copy limits, and the empty Side Deck gives no post-side plan. Popularity and usage stats did not add points; the score reflects the system as built, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Darklord core card in 5-card opening) ~0.60; single-copy tech dilutes the starter line (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and single-copy tech cards create some dead draws, but Darklord Dance and Contact recur as backups (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from text as a Fusion/Link board via Dance and Eveningstar (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unmeasured and inferred from the Darklord recursion loop (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent lines (Darklord recursion and PSY-Frame) and several negations give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Contact and Fallen Angel in Darkness supports grind, but the deck has no card-advantage engine that is clearly visible (Inferred)
D7 End-Board & Interaction Quality 60 19 negation-text cards and 8 hand traps give layered interaction, though several are one-copy or over-limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Droll & Lock Bird help vs an established board, but no dedicated board breaker beyond Lightning Storm and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 55 Darklord Morningstar and Eveningstar give 3000 ATK boss bodies; no direct-damage package (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 Main cards with 30 distinct names and 5.6% exact-name Darklord purity; the list spreads across 10 sub-archetypes (Verified counts)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (9 Fusion, 5 Link, 1 Xyz) cover multiple Fusion and Link routes; Darklord Dance is the only Fusion enabler (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots used), so there is no post-side evidence (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Darklord recursion sequences and a 56-card list with many hand-trap timings require careful play (Inferred)

How the score was computed

Strategy profile: Midrange 100%; secondary profile not used for weights. Modifiers: none.


More TCG Info

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