Darklord Deck #774187 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Darklord Amdusc x3, Darklord Djehuty x3, Darklord Ukoback x3. Created Oct 25, 2026 by YGO Mod.

Deck Darklord TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Darklord Fusion and Link boards (The First Darklord, Darklord Eveningstar, Darklord Morningstar, Darklord Zerato) pressured by 2400-3000 ATK bodies; Recursion-driven grind through Darklord Ixchel, Amdusc, Ukoback and Gulgolet, which regenerate Darklord cards from the GY
  • Turn 1 (going first): Open with Darklord Gulgolet, Djehuty or Ukoback to Special Summon a Darklord, then reach a Fusion or Link through Darklord Dance, Banishment of the Darklords or Darklord Contact
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Herald of Orange/Green/Purple Light, Droll and Lock Bird, PSY-Framegear Gamma) to slow the opponent's first combo, then rebuild from the GY
  • Recovery: Recover through Darklord Ixchel and Amdusc from the GY, plus Banishment and Darklord Contact searches; Fallen Angel in Darkness can reuse banished Darklords
  • After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck reliably opens a Darklord starter: the 21-copy archetype core gives about 91.5% odds of at least one core card in a going-first opening hand (Inferred, hypergeometric), so the engine comes online often. Its conversion comes from Darklord Fusion and Link bodies with 2400-3000 ATK, and from recursion through Ixchel, Amdusc and Ukoback that refuels the GY. Interaction is layered, with 8 hand traps, Lightning Storm, Harpie's Feather Duster and Forbidden Crown, which gives it a real going-second plan. The score is held down by the 46.5% exact-name archetype purity, 38 off-archetype copies, the Illegal copy-limit violations and the absence of combo, tournament or Side Deck evidence, so every consistency figure is Inferred. Popularity was not used as a credit, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 starter in 5) about 0.25 per 3-copy card; P(>=1 archetype core in 5) = 0.915 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 singletons and 8 hand traps compete for hand slots; 8.5% estimated no-core proxy brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling from card text only, Fusion/Link pressure via Darklord Dance and Eveningstar (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 scored boards; median is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 8 hand traps plus GY recursion give several independent answers to one disruption; single-turn chokepoints remain (Inferred)
D6 Resource Economy, Recovery & Grind 60 Ixchel, Amdusc, Ukoback, Gulgolet and Banishment give strong recursion and search (Inferred from text)
D7 End-Board & Interaction Quality 66 Layered interaction: Lightning Storm, Harpie, Forbidden Crown, Droplet, Rebellion and 8 hand traps (Verified flags plus Inferred semantics)
D8 Going-Second & Board-Breaking Power 60 8 hand traps and Droll and Lock Bird answer an established board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 64 Darklord Morningstar x2 at 3000 ATK, Zerato at 2800 and The First Darklord at 4000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 56 Main cards, 30 distinct; 46.5% exact-name purity with 14 generic and 38 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15/15 Extra slots filled across Fusion, Link and Xyz; several off-archetype extras (Garura, Secreterion, Mudragon, Sea Monster of Theseus) (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck at all (Side Deck size 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Link lines with many decision points; Ixchel and Morningstar Special Summon restrictions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); no Side Deck (0). Final formula: Illegal deck: pre-cap 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; capped at 30 as theoretical/structural-only per the legality rule. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 21 copies give about 91.5% odds of a core card in a going-first hand
  • Layered interaction from 8 hand traps plus Lightning Storm and Harpie's Feather Duster
  • Strong recursion and search through Ixchel, Amdusc, Ukoback, Gulgolet and Banishment

Weaknesses

  • Illegal under the current TCG banlist: three cards exceed their copy limits
  • Only 46.5% exact-name archetype purity; 38 off-archetype copies dilute the engine
  • No Side Deck, so no post-side adaptability
  • No recorded combos, tournament data or win-rate telemetry to confirm the consistency claims

Critical choke points

  • Reaching a Fusion or Link summon depends on Darklord Dance or Eveningstar, each of which needs specific materials
  • Going-first hands with no Darklord starter (about 8.5% estimated) have no fallback line
Priority Remove Add Reason
1 One copy each of Herald of Orange Light (3 to 1), Ash Blossom & Joyous Spring (3 to 2) and Super Polymerization (3 to 2) Legal-limit replacements from the same archetype or a generic staple Clears the copy-limit violations so the deck can receive a normal score
2 Off-archetype Extra Deck cards such as Garura, Secreterion Dragon or Mudragon of the Swamp Darklord Fusion and Link targets Raises archetype purity and Extra-deck coherence
3 None A Side Deck of 10 to 15 cards Gives the deck a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 are within the TCG size rules; Herald of Orange Light, Ash Blossom and Super Polymerization exceed their legal copy limits; Card stats and text for 30 distinct Main and 12 Extra cards; Archetype purity 46.5% with 33 exact-name copies
  • Inferred: P(>=1 starter in opening 5) and the 91.5% archetype-core open rate; 8.5% brick proxy and the going-second hand-trap coverage of 62.2%; Floor and median output estimated from text only; Interaction quality and resilience read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No Side Deck present, so D12 cannot be measured from data

More TCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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